3,160 research outputs found
ATTac-2000: An Adaptive Autonomous Bidding Agent
The First Trading Agent Competition (TAC) was held from June 22nd to July
8th, 2000. TAC was designed to create a benchmark problem in the complex domain
of e-marketplaces and to motivate researchers to apply unique approaches to a
common task. This article describes ATTac-2000, the first-place finisher in
TAC. ATTac-2000 uses a principled bidding strategy that includes several
elements of adaptivity. In addition to the success at the competition, isolated
empirical results are presented indicating the robustness and effectiveness of
ATTac-2000's adaptive strategy
Market-based Recommendation: Agents that Compete for Consumer Attention
The amount of attention space available for recommending suppliers to consumers on e-commerce sites is typically limited. We present a competitive distributed recommendation mechanism based on adaptive software agents for efficiently allocating the 'consumer attention space', or banners. In the example of an electronic shopping mall, the task is delegated to the individual shops, each of which evaluates the information that is available about the consumer and his or her interests (e.g. keywords, product queries, and available parts of a profile). Shops make a monetary bid in an auction where a limited amount of 'consumer attention space' for the arriving consumer is sold. Each shop is represented by a software agent that bids for each consumer. This allows shops to rapidly adapt their bidding strategy to focus on consumers interested in their offerings. For various basic and simple models for on-line consumers, shops, and profiles, we demonstrate the feasibility of our system by evolutionary simulations as in the field of agent-based computational economics (ACE). We also develop adaptive software agents that learn bidding strategies, based on neural networks and strategy exploration heuristics. Furthermore, we address the commercial and technological advantages of this distributed market-based approach. The mechanism we describe is not limited to the example of the electronic shopping mall, but can easily be extended to other domains
Online learning in repeated auctions
Motivated by online advertising auctions, we consider repeated Vickrey
auctions where goods of unknown value are sold sequentially and bidders only
learn (potentially noisy) information about a good's value once it is
purchased. We adopt an online learning approach with bandit feedback to model
this problem and derive bidding strategies for two models: stochastic and
adversarial. In the stochastic model, the observed values of the goods are
random variables centered around the true value of the good. In this case,
logarithmic regret is achievable when competing against well behaved
adversaries. In the adversarial model, the goods need not be identical and we
simply compare our performance against that of the best fixed bid in hindsight.
We show that sublinear regret is also achievable in this case and prove
matching minimax lower bounds. To our knowledge, this is the first complete set
of strategies for bidders participating in auctions of this type
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