2,550 research outputs found
Intelligent control based on fuzzy logic and neural net theory
In the conception and design of intelligent systems, one promising direction involves the use of fuzzy logic and neural network theory to enhance such systems' capability to learn from experience and adapt to changes in an environment of uncertainty and imprecision. Here, an intelligent control scheme is explored by integrating these multidisciplinary techniques. A self-learning system is proposed as an intelligent controller for dynamical processes, employing a control policy which evolves and improves automatically. One key component of the intelligent system is a fuzzy logic-based system which emulates human decision making behavior. It is shown that the system can solve a fairly difficult control learning problem. Simulation results demonstrate that improved learning performance can be achieved in relation to previously described systems employing bang-bang control. The proposed system is relatively insensitive to variations in the parameters of the system environment
Cost Adaptation for Robust Decentralized Swarm Behaviour
Decentralized receding horizon control (D-RHC) provides a mechanism for
coordination in multi-agent settings without a centralized command center.
However, combining a set of different goals, costs, and constraints to form an
efficient optimization objective for D-RHC can be difficult. To allay this
problem, we use a meta-learning process -- cost adaptation -- which generates
the optimization objective for D-RHC to solve based on a set of human-generated
priors (cost and constraint functions) and an auxiliary heuristic. We use this
adaptive D-RHC method for control of mesh-networked swarm agents. This
formulation allows a wide range of tasks to be encoded and can account for
network delays, heterogeneous capabilities, and increasingly large swarms
through the adaptation mechanism. We leverage the Unity3D game engine to build
a simulator capable of introducing artificial networking failures and delays in
the swarm. Using the simulator we validate our method on an example coordinated
exploration task. We demonstrate that cost adaptation allows for more efficient
and safer task completion under varying environment conditions and increasingly
large swarm sizes. We release our simulator and code to the community for
future work.Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots
and Systems (IROS), 201
Neural Networks for Modeling and Control of Particle Accelerators
We describe some of the challenges of particle accelerator control, highlight
recent advances in neural network techniques, discuss some promising avenues
for incorporating neural networks into particle accelerator control systems,
and describe a neural network-based control system that is being developed for
resonance control of an RF electron gun at the Fermilab Accelerator Science and
Technology (FAST) facility, including initial experimental results from a
benchmark controller.Comment: 21 p
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