17,433 research outputs found
Human Motion Capture Data Tailored Transform Coding
Human motion capture (mocap) is a widely used technique for digitalizing
human movements. With growing usage, compressing mocap data has received
increasing attention, since compact data size enables efficient storage and
transmission. Our analysis shows that mocap data have some unique
characteristics that distinguish themselves from images and videos. Therefore,
directly borrowing image or video compression techniques, such as discrete
cosine transform, does not work well. In this paper, we propose a novel
mocap-tailored transform coding algorithm that takes advantage of these
features. Our algorithm segments the input mocap sequences into clips, which
are represented in 2D matrices. Then it computes a set of data-dependent
orthogonal bases to transform the matrices to frequency domain, in which the
transform coefficients have significantly less dependency. Finally, the
compression is obtained by entropy coding of the quantized coefficients and the
bases. Our method has low computational cost and can be easily extended to
compress mocap databases. It also requires neither training nor complicated
parameter setting. Experimental results demonstrate that the proposed scheme
significantly outperforms state-of-the-art algorithms in terms of compression
performance and speed
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
This is the preprint version of the Article - Copyright @ 2010 ElsevierThis paper demonstrates the use of a single-chip FPGA for the segmentation of moving objects in a video sequence. The system maintains highly accurate background models, and integrates the detection of foreground pixels with the labelling of objects using a connected components algorithm. The background models are based on 24-bit RGB values and 8-bit gray scale intensity values. A multimodal background differencing algorithm is presented, using a single FPGA chip and four blocks of RAM. The real-time connected component labelling algorithm, also designed for FPGA implementation, run-length encodes the output of the background subtraction, and performs connected component analysis on this representation. The run-length encoding, together with other parts of the algorithm, is performed in parallel; sequential operations are minimized as the number of run-lengths are typically less than the number of pixels. The two algorithms are pipelined together for maximum efficiency
Energy-efficient acceleration of MPEG-4 compression tools
We propose novel hardware accelerator architectures for the most computationally demanding algorithms of the MPEG-4 video compression standard-motion estimation, binary motion estimation (for shape coding), and the forward/inverse discrete cosine transforms (incorporating shape adaptive modes). These accelerators have been designed using general low-energy design philosophies at the algorithmic/architectural abstraction levels. The themes of these philosophies are avoiding waste and trading area/performance for power and energy gains. Each core has been synthesised targeting TSMC 0.09
μm TCBN90LP technology, and the experimental results presented in this paper show that the proposed cores improve upon the prior art
Rain Removal in Traffic Surveillance: Does it Matter?
Varying weather conditions, including rainfall and snowfall, are generally
regarded as a challenge for computer vision algorithms. One proposed solution
to the challenges induced by rain and snowfall is to artificially remove the
rain from images or video using rain removal algorithms. It is the promise of
these algorithms that the rain-removed image frames will improve the
performance of subsequent segmentation and tracking algorithms. However, rain
removal algorithms are typically evaluated on their ability to remove synthetic
rain on a small subset of images. Currently, their behavior is unknown on
real-world videos when integrated with a typical computer vision pipeline. In
this paper, we review the existing rain removal algorithms and propose a new
dataset that consists of 22 traffic surveillance sequences under a broad
variety of weather conditions that all include either rain or snowfall. We
propose a new evaluation protocol that evaluates the rain removal algorithms on
their ability to improve the performance of subsequent segmentation, instance
segmentation, and feature tracking algorithms under rain and snow. If
successful, the de-rained frames of a rain removal algorithm should improve
segmentation performance and increase the number of accurately tracked
features. The results show that a recent single-frame-based rain removal
algorithm increases the segmentation performance by 19.7% on our proposed
dataset, but it eventually decreases the feature tracking performance and
showed mixed results with recent instance segmentation methods. However, the
best video-based rain removal algorithm improves the feature tracking accuracy
by 7.72%.Comment: Published in IEEE Transactions on Intelligent Transportation System
High compression image and image sequence coding
The digital representation of an image requires a very large number of bits. This number is even larger for an image sequence. The goal of image coding is to reduce this number, as much as possible, and reconstruct a faithful duplicate of the original picture or image sequence. Early efforts in image coding, solely guided by information theory, led to a plethora of methods. The compression ratio reached a plateau around 10:1 a couple of years ago. Recent progress in the study of the brain mechanism of vision and scene analysis has opened new vistas in picture coding. Directional sensitivity of the neurones in the visual pathway combined with the separate processing of contours and textures has led to a new class of coding methods capable of achieving compression ratios as high as 100:1 for images and around 300:1 for image sequences. Recent progress on some of the main avenues of object-based methods is presented. These second generation techniques make use of contour-texture modeling, new results in neurophysiology and psychophysics and scene analysis
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