57 research outputs found

    A general analytical model of adaptive wormhole routing in k-ary n-cubes

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    Several analytical models of fully adaptive routing have recently been proposed for k-ary n-cubes and hypercube networks under the uniform traffic pattern. Although,hypercube is a special case of k-ary n-cubes topology, the modeling approach for hypercube is more accurate than karyn-cubes due to its simpler structure. This paper proposes a general analytical model to predict message latency in wormhole-routed k-ary n-cubes with fully adaptive routing that uses a similar modeling approach to hypercube. The analysis focuses Duato's fully adaptive routing algorithm [12], which is widely accepted as the most general algorithm for achieving adaptivity in wormhole-routed networks while allowing for an efficient router implementation. The proposed model is general enough that it can be used for hypercube and other fully adaptive routing algorithms

    A Dag Based Wormhole Routing Strategy

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    The wormhole routing (WR) technique is replacing the hitherto popular storeand- forward routing in message passing multicomputers. This is because the latter has speed and node size constraints. The wormhole routing is, on the other hand, susceptible to deadlock. A few WR schemes suggested recently in the literature, concentrate on avoiding deadlock. This thesis presents a Directed Acyclic Graph (DAG) based WR technique. At low traffic levels the proposed method follows a minimal path. But the routing is adaptive at higher traffic levels. We prove that the algorithm is deadlock-free. This method is compared for its performance with a deterministic algorithm which is a de facto standard. We also compare its implementation costs with other adaptive routing algorithms and the relative merits and demerits are highlighted in the text

    Performance evaluation of distributed crossbar switch hypermesh

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    The interconnection network is one of the most crucial components in any multicomputer as it greatly influences the overall system performance. Several recent studies have suggested that hypergraph networks, such as the Distributed Crossbar Switch Hypermesh (DCSH), exhibit superior topological and performance characteristics over many traditional graph networks, e.g. k-ary n-cubes. Previous work on the DCSH has focused on issues related to implementation and performance comparisons with existing networks. These comparisons have so far been confined to deterministic routing and unicast (one-to-one) communication. Using analytical models validated through simulation experiments, this thesis extends that analysis to include adaptive routing and broadcast communication. The study concentrates on wormhole switching, which has been widely adopted in practical multicomputers, thanks to its low buffering requirement and the reduced dependence of latency on distance under low traffic. Adaptive routing has recently been proposed as a means of improving network performance, but while the comparative evaluation of adaptive and deterministic routing has been widely reported in the literature, the focus has been on graph networks. The first part of this thesis deals with adaptive routing, developing an analytical model to measure latency in the DCSH, and which is used throughout the rest of the work for performance comparisons. Also, an investigation of different routing algorithms in this network is presented. Conventional k-ary n-cubes have been the underlying topology of contemporary multicomputers, but it is only recently that adaptive routing has been incorporated into such systems. The thesis studies the relative performance merits of the DCSH and k-ary n-cubes under adaptive routing strategy. The analysis takes into consideration real-world factors, such as router complexity and bandwidth constraints imposed by implementation technology. However, in any network, the routing of unicast messages is not the only factor in traffic control. In many situations (for example, parallel iterative algorithms, memory update and invalidation procedures in shared memory systems, global notification of network errors), there is a significant requirement for broadcast traffic. The DCSH, by virtue of its use of hypergraph links, can implement broadcast operations particularly efficiently. The second part of the thesis examines how the DCSH and k-ary n-cube performance is affected by the presence of a broadcast traffic component. In general, these studies demonstrate that because of their relatively high diameter, k-ary n-cubes perform poorly when message lengths are short. This is consistent with earlier more simplistic analyses which led to the proposal for the express-cube, an enhancement of the basic k-ary n-cube structure, which provides additional express channels, allowing messages to bypass groups of nodes along their paths. The final part of the thesis investigates whether this "partial bypassing" can compete with the "total bypassing" capability provided inherently by the DCSH topology

    Tree-Based Multicasting in Wormhole-Routed Irregular Topologies

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    A deadlock-free tree-based multicast routing algorithm is presented for all direct networks, regardless of interconnection topology. The algorithm delivers a message to any number of destinations using only a single startup phase. In contrast to existing tree-based schemes, this algorithm applies to all interconnection topologies, requires only fixed-sized input buffers that are independent of maximum message length, and uses a single asynchronous flit replication mechanism. The theoretical basis of the technique used here is sufficiently general to develop other tree-based multicasting algorithms for regular and irregular topologies. Simulation results demonstrate that this tree-based algorithm provides a very promising means of achieving very low latency multicast

    An efficient processor allocation strategy that maintains a high degree of contiguity among processors in 2D mesh connected multicomputers

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    Two strategies are used for the allocation of jobs to processors connected by mesh topologies: contiguous allocation and non-contiguous allocation. In non-contiguous allocation, a job request can be split into smaller parts that are allocated to non-adjacent free sub-meshes rather than always waiting until a single sub-mesh of the requested size and shape is available. Lifting the contiguity condition is expected to reduce processor fragmentation and increase system utilization. However, the distances traversed by messages can be long, and as a result the communication overhead, especially contention, is increased. The extra communication overhead depends on how the allocation request is partitioned and assigned to free sub-meshes. This paper presents a new Non-contiguous allocation algorithm, referred to as Greedy-Available-Busy-List (GABL for short), which can decrease the communication overhead among processors allocated to a given job. The simulation results show that the new strategy can reduce the communication overhead and substantially improve performance in terms of parameters such as job turnaround time and system utilization. Moreover, the results reveal that the Shortest-Service-Demand-First (SSD) scheduling strategy is much better than the First-Come-First-Served (FCFS) scheduling strategy

    The Effect Of Hot Spots On The Performance Of Mesh--Based Networks

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    Direct network performance is affected by different design parameters which include number of virtual channels, number of ports, routing algorithm, switching technique, deadlock handling technique, packet size, and buffer size. Another factor that affects network performance is the traffic pattern. In this thesis, we study the effect of hotspot traffic on system performance. Specifically, we study the effect of hotspot factor, hotspot number, and hot spot location on the performance of mesh-based networks. Simulations are run on two network topologies, both the mesh and torus. We pay more attention to meshes because they are widely used in commercial machines. Comparisons between oblivious wormhole switching and chaotic packet switching are reported. Overall packet switching proved to be more efficient in terms of throughput when compared to wormhole switching. In the case of uniform random traffic, it is shown that the differences between chaotic and oblivious routing are indistinguishable. Networks with low number of hotspots show better performance. As the number of hotspots increases network latency tends to increase. It is shown that when the hotspot factor increases, performance of packet switching is better than that of wormhole switching. It is also shown that the location of hotspots affects network performance particularly with the oblivious routers since their achieved latencies proved to be more vulnerable to changes in the hotspot location. It is also shown that the smaller the size of the network the earlier network saturation occurs. Further, it is shown that the chaos router’s adaptivity is useful in this case. Finally, for tori, performance is not greatly affected by hotspot presence. This is mostly due to the symmetric nature of tori
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