27,067 research outputs found

    A discrete event simulation for utility accrual scheduling in uniprocessor environment

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    This research has focused on the proposed and the development of an event based discrete event simulator for the existing General Utility Scheduling (GUS) to facilitate the reuse of the algorithm under a common simulation environment. GUS is one of the existing TUF/UA scheduling algorithms that consider the Time/Utility Function (TUF) of the executed tasks in its scheduling decision in a uniprocessor environment. The scheduling optimality criteria are based on maximizing accrued utility accumulated from execution of all tasks in the system. These criteria are named as Utility Accrual (UA). The TUF/ UA scheduling algorithms are design for adaptive real time system environment. The developed GUS simulator has derived the set of parameter, events, performance metrics and other unique TUF/UA scheduling element according to a detailed analysis of the base model

    Utility Optimal Scheduling and Admission Control for Adaptive Video Streaming in Small Cell Networks

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    We consider the jointly optimal design of a transmission scheduling and admission control policy for adaptive video streaming over small cell networks. We formulate the problem as a dynamic network utility maximization and observe that it naturally decomposes into two subproblems: admission control and transmission scheduling. The resulting algorithms are simple and suitable for distributed implementation. The admission control decisions involve each user choosing the quality of the video chunk asked for download, based on the network congestion in its neighborhood. This form of admission control is compatible with the current video streaming technology based on the DASH protocol over TCP connections. Through simulations, we evaluate the performance of the proposed algorithm under realistic assumptions for a small-cell network.Comment: 5 pages, 4 figures. Accepted and will be presented at IEEE International Symposium on Information Theory (ISIT) 201

    CSMA using the Bethe Approximation: Scheduling and Utility Maximization

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    CSMA (Carrier Sense Multiple Access), which resolves contentions over wireless networks in a fully distributed fashion, has recently gained a lot of attentions since it has been proved that appropriate control of CSMA parameters guarantees optimality in terms of stability (i.e., scheduling) and system- wide utility (i.e., scheduling and congestion control). Most CSMA-based algorithms rely on the popular MCMC (Markov Chain Monte Carlo) technique, which enables one to find optimal CSMA parameters through iterative loops of `simulation-and-update'. However, such a simulation-based approach often becomes a major cause of exponentially slow convergence, being poorly adaptive to flow/topology changes. In this paper, we develop distributed iterative algorithms which produce approximate solutions with convergence in polynomial time for both stability and utility maximization problems. In particular, for the stability problem, the proposed distributed algorithm requires, somewhat surprisingly, only one iteration among links. Our approach is motivated by the Bethe approximation (introduced by Yedidia, Freeman and Weiss in 2005) allowing us to express approximate solutions via a certain non-linear system with polynomial size. Our polynomial convergence guarantee comes from directly solving the non-linear system in a distributed manner, rather than multiple simulation-and-update loops in existing algorithms. We provide numerical results to show that the algorithm produces highly accurate solutions and converges much faster than the prior ones

    Structure-Aware Stochastic Control for Transmission Scheduling

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    In this paper, we consider the problem of real-time transmission scheduling over time-varying channels. We first formulate the transmission scheduling problem as a Markov decision process (MDP) and systematically unravel the structural properties (e.g. concavity in the state-value function and monotonicity in the optimal scheduling policy) exhibited by the optimal solutions. We then propose an online learning algorithm which preserves these structural properties and achieves -optimal solutions for an arbitrarily small . The advantages of the proposed online method are that: (i) it does not require a priori knowledge of the traffic arrival and channel statistics and (ii) it adaptively approximates the state-value functions using piece-wise linear functions and has low storage and computation complexity. We also extend the proposed low-complexity online learning solution to the prioritized data transmission. The simulation results demonstrate that the proposed method achieves significantly better utility (or delay)-energy trade-offs when comparing to existing state-of-art online optimization methods.Comment: 41page

    A Survey on QoE-oriented Wireless Resources Scheduling

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    Future wireless systems are expected to provide a wide range of services to more and more users. Advanced scheduling strategies thus arise not only to perform efficient radio resource management, but also to provide fairness among the users. On the other hand, the users' perceived quality, i.e., Quality of Experience (QoE), is becoming one of the main drivers within the schedulers design. In this context, this paper starts by providing a comprehension of what is QoE and an overview of the evolution of wireless scheduling techniques. Afterwards, a survey on the most recent QoE-based scheduling strategies for wireless systems is presented, highlighting the application/service of the different approaches reported in the literature, as well as the parameters that were taken into account for QoE optimization. Therefore, this paper aims at helping readers interested in learning the basic concepts of QoE-oriented wireless resources scheduling, as well as getting in touch with its current research frontier.Comment: Revised version: updated according to the most recent related literature; added references; corrected typo

    Robust Wireless Body Area Networks Coexistence: A Game Theoretic Approach to Time-Division MAC

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    The enabling of wireless body area networks (WBANs) coexistence by radio interference mitigation is very important due to a rapid growth in potential users, and a lack of a central coordinator among WBANs that are closely located. In this paper, we propose a TDMA based MAC layer Scheme, with a back-off mechanism that reduces packet collision probability; and estimate performance using a Markov chain model. Based on the MAC layer scheme, a novel non-cooperative game is proposed to jointly adjust sensor node's transmit power and rate. In comparison with the state-of-art, simulation that includes empirical data shows that the proposed approach leads to higher throughput and longer node lifespan as WBAN wearers dynamically move into each other's vicinity. Moreover, by adaptively tuning contention windows size an alternative game is developed, which significantly reduces the latency. Both proposed games provide robust transmission under strong inter-WBAN interferences, but are demonstrated to be applicable to different scenarios. The uniqueness and existence of Nash Equilibrium (NE), as well as close-to-optimum social efficiency, is also proven for both games.Comment: 31 pages, 17 figures, submitted for possible publication on ACM Transactions on Sensor Networks (TOSN

    Zygarde: Time-Sensitive On-Device Deep Inference and Adaptation on Intermittently-Powered Systems

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    We propose Zygarde -- which is an energy -- and accuracy-aware soft real-time task scheduling framework for batteryless systems that flexibly execute deep learning tasks1 that are suitable for running on microcontrollers. The sporadic nature of harvested energy, resource constraints of the embedded platform, and the computational demand of deep neural networks (DNNs) pose a unique and challenging real-time scheduling problem for which no solutions have been proposed in the literature. We empirically study the problem and model the energy harvesting pattern as well as the trade-off between the accuracy and execution of a DNN. We develop an imprecise computing-based scheduling algorithm that improves the timeliness of DNN tasks on intermittently powered systems. We evaluate Zygarde using four standard datasets as well as by deploying it in six real-life applications involving audio and camera sensor systems. Results show that Zygarde decreases the execution time by up to 26% and schedules 9%-34% more tasks with up to 21% higher inference accuracy, compared to traditional schedulers such as the earliest deadline first (EDF).Comment: Accepted in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, September 2020, Vol 4, No

    Adaptive Video Streaming in MU-MIMO Networks

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    We consider extensions and improvements on our previous work on dynamic adaptive video streaming in a multi-cell multiuser ``small cell'' wireless network. Previously, we treated the case of single-antenna base stations and, starting from a network utility maximization (NUM) formulation, we devised a ``push'' scheduling policy, where users place requests to sequential video chunks to possibly different base stations with adaptive video quality, and base stations schedule their downlink transmissions in order to stabilize their transmission queues. In this paper we consider a ``pull'' strategy, where every user maintains a request queue, such that users keep track of the video chunks that are effectively delivered. The pull scheme allows to download the chunks in the playback order without skipping or missing them. In addition, motivated by the recent/forthcoming progress in small cell networks (e.g., in wave-2 of the recent IEEE 802.11ac standard), we extend our dynamic streaming approach to the case of base stations capable of multiuser MIMO downlink, i.e., serving multiple users on the same time-frequency slot by spatial multiplexing. By exploiting the ``channel hardening'' effect of high dimensional MIMO channels, we devise a low complexity user selection scheme to solve the underlying max-weighted rate scheduling, which can be easily implemented and runs independently at each base station. Through simulations, we show MIMO gains in terms of video streaming QoE metrics like the pre-buffering and re-buffering times.Comment: submitted to IEEE Intl. Symposium on Information Theory 201

    TCP Reno over Adaptive CSMA

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    An interesting distributed adaptive CSMA MAC protocol, called adaptive CSMA, was proposed recently to schedule any strictly feasible achievable rates inside the capacity region. Of particular interest is the fact that the adaptive CSMA can achieve a system utility arbitrarily close to that is achievable under a central scheduler. However, a specially designed transport-layer rate controller is needed for this result. An outstanding question is whether the widely-installed TCP Reno is compatible with adaptive CSMA and can achieve the same result. The answer to this question will determine how close to practical deployment adaptive CSMA is. Our answer is yes and no. First, we observe that running TCP Reno directly over adaptive CSMA results in severe starvation problems. Effectively, its performance is no better than that of TCP Reno over legacy CSMA (IEEE 802.11), and the potentials of adaptive CSMA cannot be realized. Fortunately, we find that multi-connection TCP Reno over adaptive CSMA with active queue management can materialize the advantages of adaptive CSMA. NS-2 simulations demonstrate that our solution can alleviate starvation and achieve fair and efficient rate allocation. Multi-connection TCP can be implemented at either application or transport layer. Application-layer implementation requires no kernel modification, making the solution readily deployable in networks running adaptive CSMA

    WiFlix: Adaptive Video Streaming in Massive MU-MIMO Wireless Networks

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    We consider the problem of simultaneous on-demand streaming of stored video to multiple users in a multi-cell wireless network where multiple unicast streaming sessions are run in parallel and share the same frequency band. Each streaming session is formed by the sequential transmission of video "chunks," such that each chunk arrives into the corresponding user playback buffer within its playback deadline. We formulate the problem as a Network Utility Maximization (NUM) where the objective is to fairly maximize users' video streaming Quality of Experience (QoE) and then derive an iterative control policy using Lyapunov Optimization, which solves the NUM problem up to any level of accuracy and yields an online protocol with control actions at every iteration decomposing into two layers interconnected by the users' request queues : i) a video streaming adaptation layer reminiscent of DASH, implemented at each user node; ii) a transmission scheduling layer where a max-weight scheduler is implemented at each base station. The proposed chunk request scheme is a pull strategy where every user opportunistically requests video chunks from the neighboring base stations and dynamically adapts the quality of its requests based on the current size of the request queue. For the transmission scheduling component, we first describe the general max-weight scheduler and then particularize it to a wireless network where the base stations have multiuser MIMO (MU-MIMO) beamforming capabilities. We exploit the channel hardening effect of large-dimensional MIMO channels (massive MIMO) and devise a low complexity user selection scheme to solve the underlying combinatorial problem of selecting user subsets for downlink beamforming, which can be easily implemented and run independently at each base station.Comment: 30 pages. arXiv admin note: text overlap with arXiv:1304.808
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