2,209 research outputs found

    Wavelet-Based Audio Embedding & Audio/Video Compression

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    With the decline in military spending, the United States relies heavily on state side support. Communications has never been more important. High-quality audio and video capabilities are a must. Watermarking, traditionally used for copyright protection, is used in a new and exciting way. An efficient wavelet-based watermarking technique embeds audio information into a video signal. Several highly effective compression techniques are applied to compress the resulting audio/video signal in an embedded fashion. This wavelet-based compression algorithm incorporates bit plane coding, first difference coding, and Huffman coding. To demonstrate the potential of this audio embedding audio/video compression system, an audio signal is embedded into a video signal and the combined signal is compressed. Results show that overall compression rates of 15:1 can be achieved. The video signal is reconstructed with a median PSNR of nearly 33dB. Finally, the audio signal is extracted with out error

    Self-Supervised Pre-training for 3D Point Clouds via View-Specific Point-to-Image Translation

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    The past few years have witnessed the great success and prevalence of self-supervised representation learning within the language and 2D vision communities. However, such advancements have not been fully migrated to the field of 3D point cloud learning. Different from existing pre-training paradigms designed for deep point cloud feature extractors that fall into the scope of generative modeling or contrastive learning, this paper proposes a translative pre-training framework, namely PointVST, driven by a novel self-supervised pretext task of cross-modal translation from 3D point clouds to their corresponding diverse forms of 2D rendered images. More specifically, we begin with deducing view-conditioned point-wise embeddings through the insertion of the viewpoint indicator, and then adaptively aggregate a view-specific global codeword, which can be further fed into subsequent 2D convolutional translation heads for image generation. Extensive experimental evaluations on various downstream task scenarios demonstrate that our PointVST shows consistent and prominent performance superiority over current state-of-the-art approaches as well as satisfactory domain transfer capability. Our code will be publicly available at https://github.com/keeganhk/PointVST

    Robust Video Watermarking Scheme Based on Intra-Coding Process in MPEG-2 Style

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    The proposed scheme implemented a semi blind digital watermarking method for video exploiting MPEG-2 standard. The watermark is inserted into selected high frequency coefficients of plain types of discrete cosine transform blocks instead of edge and texture blocks during intra coding process. The selection is essential because the error in such type of blocks is less sensitive to human eyes as compared to other categories of blocks. Therefore, the perceptibility of watermarked video does not degraded sharply. Visual quality is also maintained as motion vectors used for generating the motion compensated images are untouched during the entire watermarking process. Experimental results revealed that the scheme is not only robust to re-compression attack, spatial synchronization attacks like cropping, rotation but also strong to temporal synchronization attacks like frame inserting, deleting, swapping and averaging. The superiority of the anticipated method is obtaining the best sturdiness results contrast to the recently delivered schemes

    Study and Implementation of Watermarking Algorithms

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    Water Making is the process of embedding data called a watermark into a multimedia object such that watermark can be detected or extracted later to make an assertion about the object. The object may be an audio, image or video. A copy of a digital image is identical to the original. This has in many instances, led to the use of digital content with malicious intent. One way to protect multimedia data against illegal recording and retransmission is to embed a signal, called digital signature or copyright label or watermark that authenticates the owner of the data. Data hiding, schemes to embed secondary data in digital media, have made considerable progress in recent years and attracted attention from both academia and industry. Techniques have been proposed for a variety of applications, including ownership protection, authentication and access control. Imperceptibility, robustness against moderate processing such as compression, and the ability to hide many bits are the basic but rat..
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