2,422 research outputs found

    Single Grit Grinding Simulation by Using Finite Element Analysis

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    In this research, basic material removal characteristics in a single grit grinding have been investigated by using Finite Element Analysis (FEA). ABAQUS/Standard is used as a computational environment. The influences of both friction and undeformed chip thickness are considered in the analyses of the grit ploughing, stress distribution and total force variation. Remeshing strategy is performed in the simulation to produce very fine meshes in the contact area to mitigate the material distortion due to large plastic deformation. The results show that the increase of undeformed chip thickness and frictional coefficient would increase ploughing action and grinding stress magnitude. Moreover, friction would cause the stress distribution circle on grit inclined backwards. Finally, FEM analysis can be considered as a strong tool for the single grit simulation of grinding process. ©2010 American Institute of Physic

    Real-time Error Control for Surgical Simulation

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    Objective: To present the first real-time a posteriori error-driven adaptive finite element approach for real-time simulation and to demonstrate the method on a needle insertion problem. Methods: We use corotational elasticity and a frictional needle/tissue interaction model. The problem is solved using finite elements within SOFA. The refinement strategy relies upon a hexahedron-based finite element method, combined with a posteriori error estimation driven local hh-refinement, for simulating soft tissue deformation. Results: We control the local and global error level in the mechanical fields (e.g. displacement or stresses) during the simulation. We show the convergence of the algorithm on academic examples, and demonstrate its practical usability on a percutaneous procedure involving needle insertion in a liver. For the latter case, we compare the force displacement curves obtained from the proposed adaptive algorithm with that obtained from a uniform refinement approach. Conclusions: Error control guarantees that a tolerable error level is not exceeded during the simulations. Local mesh refinement accelerates simulations. Significance: Our work provides a first step to discriminate between discretization error and modeling error by providing a robust quantification of discretization error during simulations.Comment: 12 pages, 16 figures, change of the title, submitted to IEEE TBM

    Numerical and physical modelling in forming

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    An overview will be presented of recent developments concerning the application\ud and development of computer codes for numerical simulation of forming processes. Special\ud attention will be paid to the mathematical modeling of the material deformation and friction,\ud and the effect of these models on the results of simulation

    Improvements in FE-analysis of real-life sheet metal forming

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    An overview will be presented of recent developments concerning the application\ud and development of computer codes for numerical simulation of sheet metal forming\ud processes. In this paper attention is paid to some strategies which are followed to improve the\ud accuracy and to reduce the computation time of a finite element simulation. Special attention\ud will be paid to the mathematical modeling of the material deformation and friction, and the\ud effect of these models on the results of simulations. An equivalent drawbead model is\ud developed which avoids a drastic increase of computation time without significant loss of\ud accuracy. The real geometry of the drawbead is replaced by a line on the tool surface. When\ud an element of the sheet metal passes this drawbead line an additional drawbead restraining\ud force, lift force and a plastic strain are added to that element. A commonly used yield\ud criterion for anisotropic plastic deformation is the Hill yield criterion. This description is not\ud always sufficient to accurately describe the material behavior. This is due to the\ud determination of material parameters by uni-axial tests only. A new yield criterion is\ud proposed, which directly uses the experimental results at multi-axial stress states. The yield\ud criterion is based on the pure shear point, the uni-axial point, the plane strain point and the\ud equi-biaxial point

    Progress in mixed Eulerian-Lagrangian finite element simulation of forming processes

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    A review is given of a mixed Eulerian-Lagrangian finite element method for simulation of forming processes. This method permits incremental adaptation of nodal point locations independently from the actual material displacements. Hence numerical difficulties due to large element distortions, as may occur when the updated Lagrange method is applied, can be avoided. Movement of (free) surfaces can be taken into account by adapting nodal surface points in a way that they remain on the surface. Hardening and other deformation path dependent properties are determined by incremental treatment of convective terms. A local and a weighed global smoothing procedure is introduced in order to avoid numerical instabilities and numerical diffusion. Prediction of contact phenomena such as gap openning and/or closing and sliding with friction is accomplished by a special contact element. The method is demonstrated by simulations of an upsetting process and a wire drawing process

    Density-equalizing maps for simply-connected open surfaces

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    In this paper, we are concerned with the problem of creating flattening maps of simply-connected open surfaces in R3\mathbb{R}^3. Using a natural principle of density diffusion in physics, we propose an effective algorithm for computing density-equalizing flattening maps with any prescribed density distribution. By varying the initial density distribution, a large variety of mappings with different properties can be achieved. For instance, area-preserving parameterizations of simply-connected open surfaces can be easily computed. Experimental results are presented to demonstrate the effectiveness of our proposed method. Applications to data visualization and surface remeshing are explored

    SurfelMeshing: Online Surfel-Based Mesh Reconstruction

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    We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera and poses provided externally (e.g., by a SLAM system). In contrast to most existing approaches, we do not fuse depth measurements in a volume but in a dense surfel cloud. We asynchronously (re)triangulate the smoothed surfels to reconstruct a surface mesh. This novel approach enables to maintain a dense surface representation of the scene during SLAM which can quickly adapt to loop closures. This is possible by deforming the surfel cloud and asynchronously remeshing the surface where necessary. The surfel-based representation also naturally supports strongly varying scan resolution. In particular, it reconstructs colors at the input camera's resolution. Moreover, in contrast to many volumetric approaches, ours can reconstruct thin objects since objects do not need to enclose a volume. We demonstrate our approach in a number of experiments, showing that it produces reconstructions that are competitive with the state-of-the-art, and we discuss its advantages and limitations. The algorithm (excluding loop closure functionality) is available as open source at https://github.com/puzzlepaint/surfelmeshing .Comment: Version accepted to IEEE Transactions on Pattern Analysis and Machine Intelligenc
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