6,355 research outputs found

    Self-Optimization of Internet Services with Dynamic Resource Provisioning

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    Self-optimization through dynamic resource provisioning is an appealing approach to tackle load variation in Internet services. It allows to assign or release resources to/from Internet services according to the varying load. However, dynamic resource provisioning raises several challenges among which: (i) How to plan a good capacity of an Internet service, i.e.~a necessary and sufficient amount of resource to handle the Internet service workload, (ii) How to manage both gradual load variation and load peaks in Internet services, (iii) How to prevent system oscillations in presence of potentially concurrent dynamic resource provisioning, and (iv) How to provide generic self-optimization that applies to different Internet services such as e-mail services, streaming servers or e-commerce web systems. This paper precisely answers these questions. It presents the design principles and implementation details of a self-optimization autonomic manager. It describes the results of an experimental evaluation of the self-optimization manager with a realistic e-commerce multi-tier web application running in a Linux cluster of computers. The experimental results show the usefulness of self-optimization in terms of end-user's perceived performance and system's operational costs, with a negligible overhead

    Enhanced adaptive RTCP-based inter-destination multimedia synchronization approach for distributed applications

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    [EN] Newer social multimedia applications, such as Social TV or networked multi-player games, enable independent groups (or clusters) of users to interact among themselves and share services within the context of simultaneous media content consumption. In such scenarios, concurrently synchronized playout points must be ensured so as not to degrade the user experience on such interaction. We refer to this process as Inter-Destination Multimedia Synchronization (IDMS). This paper presents the design, implementation and evaluation of an evolved version of an RTCP-based IDMS approach, including an Adaptive Media Playout (AMP) scheme that aims to dynamically and smoothly adjust the playout timing of each one of the geographically distributed consumers in a specific cluster if an allowable asynchrony threshold between their playout states is exceeded. For that purpose, we previously had also to develop a full implementation of RTP/RTCP protocols for NS-2, in which we included the IDMS approach as an optional functionality. Simulation results prove the feasibility of such IDMS and AMP proposals, by adopting several dynamic master reference selection policies, to maintain an overall synchronization status (within allowable limits) in each cluster of participants, while minimizing the occurrence of long-term playout discontinuities (such as skips/pauses) which are subjectively more annoying and less tolerable to users than small variations in the media playout rate.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10. Authors also would like to thank the anonymous reviewers that helped to significantly improve the quality of the paper with their constructive comments.Montagud, M.; Boronat, F. (2012). Enhanced adaptive RTCP-based inter-destination multimedia synchronization approach for distributed applications. Computer Networks. 56(12):2912-2933. https://doi.org/10.1016/j.comnet.2012.05.00329122933561

    Coordinated adaptation for adaptive context-aware applications

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    The ability to adapt to change is critical to both mobile and context-aware applications. This thesis argues that providing sufïŹcient support for adaptive context-aware applications requires support for coordinated adaptation. SpeciïŹcally, the main argument of this thesis is that coordinated adaptation requires applications to delegate adaptation control to an entity that can receive state information from multiple applications and trigger adaptation in multiple applications. Furthermore, coordination requires support for reconïŹguration of the adaptive behaviour and user involvement. Failure to support coordinated adaptation is shown to lead to poor system and application performance and insufïŹcient support for user requirements. An investigation of the existing state-of-the-art in the areas of adaptive and context- aware systems and an analysis of the limitations of existing systems leads to the establishment of a set of design requirements for the support of coordinated adaptation. SpeciïŹcally, adaptation control should be decoupled from the mechanisms implementing the adaptive behaviour of the applications, applications should externalise both state information and the adaptive mechanisms they support and the adaptation control mechanism should allow modiïŹcations without the need for re-implementation of either the application or the support platform. This thesis presents the design of a platform derived from the aforementioned re- quirements. This platform utilises a policy based mechanism for controlling adaptation. Based on the particular requirements of adaptive context-aware applications a new pol- icy language is deïŹned derived from Kowalsky’s Event Calculus logic programming formalism. This policy language allows the speciïŹcation of policy rules where condi- tions are deïŹned through the expression of temporal relationships between events and entities that represent duration (i.e. ïŹ‚uents). A prototype implementation of this design allowed the evaluation of the features offered by this platform. This evaluation reveals that the platform can support coordinated adaptation with acceptable performance cost.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Doctor of Philosophy

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    dissertationWe propose a collective approach for harnessing the idle resources (cpu, storage, and bandwidth) of nodes (e.g., home desktops) distributed across the Internet. Instead of a purely peer-to-peer (P2P) approach, we organize participating nodes to act collectively using collective managers (CMs). Participating nodes provide idle resources to CMs, which unify these resources to run meaningful distributed services for external clients. We do not assume altruistic users or employ a barter-based incentive model; instead, participating nodes provide resources to CMs for long durations and are compensated in proportion to their contribution. In this dissertation we discuss the challenges faced by collective systems, present a design that addresses these challenges, and study the effect of selfish nodes. We believe that the collective service model is a useful alternative to the dominant pure P2P and centralized work queue models. It provides more effective utilization of idle resources, has a more meaningful economic model, and is better suited for building legal and commercial distributed services. We demonstrate the value of our work by building two distributed services using the collective approach. These services are a collective content distribution service and a collective data backup service

    Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization

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    Traditionally, the media consumption model has been a passive and isolated activity. However, the advent of media streaming technologies, interactive social applications, and synchronous communications, as well as the convergence between these three developments, point to an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of consumers, independently of their location and the nature of their end-devices, can be immersed in a common virtual networked environment in which they can share multimedia services, interact and collaborate in real-time within the context of simultaneous media content consumption. In most of these multimedia services and applications, apart from the well-known intra and inter-stream synchronization techniques that are important inside the consumers playout devices, also the synchronization of the playout processes between several distributed receivers, known as multipoint, group or Inter-destination multimedia synchronization (IDMS), becomes essential. Due to the increasing popularity of social networking, this type of multimedia synchronization has gained in popularity in recent years. Although Social TV is perhaps the most prominent use case in which IDMS is useful, in this paper we present up to 19 use cases for IDMS, each one having its own synchronization requirements. Different approaches used in the (recent) past by researchers to achieve IDMS are described and compared. As further proof of the significance of IDMS nowadays, relevant organizations (such as ETSI TISPAN and IETF AVTCORE Group) efforts on IDMS standardization (in which authors have been and are participating actively), defining architectures and protocols, are summarized.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10, and by TNO, under its Future Internet Use Research & Innovation Program. The authors also want to thank Kevin Gross for providing some of the use cases included in Sect. 1.2.Montagud, M.; Boronat Segui, F.; Stokking, H.; Van Brandenburg, R. (2012). Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization. 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    Smart PIN: performance and cost-oriented context-aware personal information network

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    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches
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