10,426 research outputs found

    Parental brain: cerebral areas activated by infant cries and faces. A comparison between different populations of parents and not.

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    Literature about parenting traditionally focused on caring behaviors and parental representations. Nowadays, an innovative line of research, interested in evaluating the neural areas and hormones implicated in the nurturing and caregiving responses, has developed. The only way to permit a newborn to survive and grow up is to respond to his needs and in order to succeed it is necessary, \ufb01rst of all, that the adults around him understand what his needs are. That is why adults\u2019 capacity of taking care of infants cannot disregard from some biological mechanisms, which allow them to be more responsive to the progeny and to infants in general. Many researches have proved that exist speci\ufb01c neural basis activating in response to infant evolutionary stimuli, such as infant cries and infant emotional facial expression. There is a sort of innate predisposition in human adults to respond to infants\u2019 signals, in order to satisfy their need and allow them to survive and become young adults capable of taking care of themselves. This article focuses on research that has investigated, in the last decade, the neural circuits underlying parental behavioral responses. Moreover, the paper compares the results of those studies that investigated the neural responses to infant stimuli under different conditions: familiar versus unknown children, parents versus non-parents and normative versus clinical samples (depression, addiction, adolescence, and PTSD)

    A psycho-ethological approach to social signal processing

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    The emerging field of social signal processing can benefit from a theoretical framework to guide future research activities. The present article aims at drawing attention to two areas of research that devoted considerable efforts to the understanding of social behaviour: ethology and social psychology. With a long tradition in the study of animal signals, ethology and evolutionary biology have developed theoretical concepts to account for the functional significance of signalling. For example, the consideration of divergent selective pressures responsible for the evolution of signalling and social cognition emphasized the importance of two classes of indicators: informative cues and communicative signals. Social psychology, on the other hand, investigates emotional expression and interpersonal relationships, with a focus on the mechanisms underlying the production and interpretation of social signals and cues. Based on the theoretical considerations developed in these two fields, we propose a model that integrates the processing of perceivable individual features (social signals and cues) with contextual information, and we suggest that output of computer-based processing systems should be derived in terms of functional significance rather than in terms of absolute conceptual meanin

    Audio-visual football video analysis, from structure detection to attention analysis

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    Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and academic fields. A sports video is characterised by repetitive temporal structures, relatively plain contents, and strong spatio-temporal variations, such as quick camera switches and swift local motions. It is necessary to develop specific techniques for content-based sports video analysis to utilise these characteristics. For an efficient and effective sports video analysis system, there are three fundamental questions: (1) what are key stories for sports videos; (2) what incurs viewer’s interest; and (3) how to identify game highlights. This thesis is developed around these questions. We approached these questions from two different perspectives and in turn three research contributions are presented, namely, replay detection, attack temporal structure decomposition, and attention-based highlight identification. Replay segments convey the most important contents in sports videos. It is an efficient approach to collect game highlights by detecting replay segments. However, replay is an artefact of editing, which improves with advances in video editing tools. The composition of replay is complex, which includes logo transitions, slow motions, viewpoint switches and normal speed video clips. Since logo transition clips are pervasive in game collections of FIFA World Cup 2002, FIFA World Cup 2006 and UEFA Championship 2006, we take logo transition detection as an effective replacement of replay detection. A two-pass system was developed, including a five-layer adaboost classifier and a logo template matching throughout an entire video. The five-layer adaboost utilises shot duration, average game pitch ratio, average motion, sequential colour histogram and shot frequency between two neighbouring logo transitions, to filter out logo transition candidates. Subsequently, a logo template is constructed and employed to find all transition logo sequences. The precision and recall of this system in replay detection is 100% in a five-game evaluation collection. An attack structure is a team competition for a score. Hence, this structure is a conceptually fundamental unit of a football video as well as other sports videos. We review the literature of content-based temporal structures, such as play-break structure, and develop a three-step system for automatic attack structure decomposition. Four content-based shot classes, namely, play, focus, replay and break were identified by low level visual features. A four-state hidden Markov model was trained to simulate transition processes among these shot classes. Since attack structures are the longest repetitive temporal unit in a sports video, a suffix tree is proposed to find the longest repetitive substring in the label sequence of shot class transitions. These occurrences of this substring are regarded as a kernel of an attack hidden Markov process. Therefore, the decomposition of attack structure becomes a boundary likelihood comparison between two Markov chains. Highlights are what attract notice. Attention is a psychological measurement of “notice ”. A brief survey of attention psychological background, attention estimation from vision and auditory, and multiple modality attention fusion is presented. We propose two attention models for sports video analysis, namely, the role-based attention model and the multiresolution autoregressive framework. The role-based attention model is based on the perception structure during watching video. This model removes reflection bias among modality salient signals and combines these signals by reflectors. The multiresolution autoregressive framework (MAR) treats salient signals as a group of smooth random processes, which follow a similar trend but are filled with noise. This framework tries to estimate a noise-less signal from these coarse noisy observations by a multiple resolution analysis. Related algorithms are developed, such as event segmentation on a MAR tree and real time event detection. The experiment shows that these attention-based approach can find goal events at a high precision. Moreover, results of MAR-based highlight detection on the final game of FIFA 2002 and 2006 are highly similar to professionally labelled highlights by BBC and FIFA

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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