15 research outputs found

    Employing H.264 Coarse and Medium Grain Scalable Video to Optimize Video Playback over Passive Optical Networks

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    In this work, we propose the use of Coarse Grain Scalable (CGS) and Medium Grain Scalable (MGS) H.264/AVC video to optimize video playback on passive optical networks (PONs) by investigating network performance metrics such as data delay, video delay, and video delay jitter. Video playback is improved by sequentially dropping layers of scalable video. Dropping just a single CGS enhancement layer results in improvements of up to 57% for both data and video delay. However, video delay jitter benefits the most with an improvement ranging from 47% to 87%. Surprisingly, dropping subsequent CGS enhancement layers does not significantly improve the PONs performance. In order to remedy this effect, our focus switched to employing the H.264/AVC MGS video standard. Though video traffic delay is the primary object of optimization in this work, the proposed algorithm’s impacts on other network performance metrics such as data traffic delay and video traffic delay variance (jitter) are analyzed as well. Video playback is improved by employing an adaptive scalable video layer dropping algorithm which drops a progressively larger number of scalable video layers as network utilization increases as measured by the moving average of the video packet delay. The influence of the algorithm\u27s three parameters on its performance is investigated in detail, and the results of the optimized adaptive dropping algorithm are compared to baseline static dropping algorithm

    Peer-to-peer television for the IP multimedia subsystem

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    Peer-to-peer (P2P) video streaming has generated a significant amount of interest in both the research community and the industry, which find it a cost-effective solution to the user scalability problem. However, despite the success of Internet-based applications, the adoption has been limited for commercial services, such as Internet Protocol Television (IPTV). With the advent of the next-generation-networks (NGN) based on the IP Multimedia Subsystem (IMS), advocating for an open and inter-operable architecture, P2P emerges as a possible alternative in situations where the traditional mechanisms are not possible or economically feasible. This work proposes a P2P IPTV architecture for an IMS-based NGN, called P2PTV, which allows one or more service providers to use a common P2P infrastructure for streaming the TV channels to their subscribers. Instead of using servers, we rely on the uploading capabilities of the user equipments, like set-top boxes, located at the customers’ premise. We comply with the existing IMS and IPTV standards from the 3rd Generation Partnership Project (3GPP) and the Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN) bodies, where a centralized P2PTV application server (AS) manages the customer access to the service and the peer participation. Because watching TV is a complex and demanding user activity, we face two significant challenges. The first is to accommodate the mandatory IMS signaling, which reserves in the network the necessary QoS resources during every channel change, establishing a multimedia session between communicating peers. The second is represented by the streaming interruptions, or churn, when the uploading peer turns off or changes its current TV channel. To tackle these problems, we propose two enhancements. A fast signaling method, which uses inactive uploading sessions with reserved but unused QoS, to improve the tuning delay for new channel users. At every moment, the AS uses a feedback based algorithm to compute the number of necessary sessions that accommodates well the demand, while preventing the over-reservation of resources. We approach with special care mobility situations, where a proactive transfer of the multimedia session context using the IEEE 802.21 standard offers the best alternative to current methods. The second enhancement addresses the peer churn during channel changes. With every TV channel divided into a number of streams, we enable peers to download and upload streams different from their current channel, increasing the stability of their participation. Unlike similar work, we benefit from our estimation of the user demand and propose a decentralized method for a balanced assignment of peer bandwidth. We evaluate the performance of the P2PTV through modeling and large-scale computer simulations. A simpler experimental setting, with pure P2P streaming, indicates the improvements over the delay and peer churn. In more complex scenarios, especially with resource-poor peers having a limited upload capacity, we envision P2P as a complementary solution to traditional approaches like IP multicast. Reserving P2P for unpopular TV channels exploits the peer capacity and prevents the necessity of a large number of sparsely used multicast trees. Future work may refine the AS algorithms, address different experimental scenarios, and extend the lessons learned to non-IMS networks. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------La transmisión de vídeo con tecnologías peer-to-peer (P2P) ha generado un gran interés, tanto en la industria como en la comunidad científica, quienes han encontrado en dicha unión la solución para afrontar los problemas de escalabilidad de la transmisión de vídeo, reduciendo al mismo tiempo sus costes. A pesar del éxito de estos mecanismos en Internet, la transmisión de vídeo mediante técnicas P2P no se ha utilizado en servicios comerciales como puede ser el de televisión por IP (IPTV). Con la aparición de propuestas de redes de próxima generación basadas en el IP Multimedia Subsystem (IMS), que permite una arquitectura abierta e interoperable, los mecanismos basados en P2P emergen como posibles alternativas en situaciones donde los mecanismos tradicionales de transmisión de vídeo no se pueden desplegar o no son económicamente viables. Esta tesis propone una arquitectura de servicio de televisión peer-to-peer para una red de siguiente generación basada en IMS, que abreviaremos como P2PTV, que permite a uno o más proveedores de servicio utilizar una infraestructura P2P común para la transmisión de canales de TV a sus suscriptores. En vez de utilizar varios servidores, proponemos utilizar la capacidad de envío de los equipos de usuario, como los set-top boxes, localizados en el lado del cliente. En esta tesis extendemos los trabajos de estandarización sobre IMS IPTV de los organismos 3rd Generation Partnership Project (3GPP) y del Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN), donde un servidor de aplicación (AS) central de P2PTV administra el acceso de los clientes al servicio y permite compartir los recursos de los equipos. Debido a que el acceso a los canales de TV por parte de los usuarios es una actividad compleja, nos enfrentamos a dos retos importantes. El primero es administrar la señalización de IMS, con la cual se reservan los recursos de QoS necesarios durante cada cambio de canal, estableciendo una sesión multimedia entre los diferentes elementos de la comunicación. El segundo está representado por las interrupciones de la reproducción de video, causado por los equipos que sirven dicho vídeo cuando estos se desconectan del sistema o cuando cambian de canal. Para afrontar estos retos, proponemos dos mejoras al sistema. La primera mejora introduce el método de señalización rápida, en la cual se utilizan sesiones multimedia inactivas pero con recursos reservados para acelerar las conexiones entre usuarios. En cada momento, el AS utiliza la información extraída del algoritmo propuesto, que calcula el número de sesiones necesarias para administrar la demanda de conexiones, pero sin realizar una sobre-estimación, manteniendo bajo el uso de los recursos. Hemos abordado con especial cuidado la movilidad de los usuarios, donde se ha propuesto una transferencia de sesión pro-activa utilizando el estándar IEEE 802.21, el cual brinda una mejor alternativa que los métodos propuestos hasta la fecha. La segunda mejora se enfoca en las desconexiones de usuarios durante cambios de canal. Dividiendo los canales de TV en varios segmentos, permitimos a los equipos descargar o enviar diferentes partes de cualquier canal, aumentando la estabilidad de su participación. A diferencia de otros trabajos, nuestra propuesta se beneficia de la estimación de la demanda futura de los usuarios, proponiendo un método descentralizado para una asignación balanceada del ancho de banda de los equipos. Hemos evaluado el rendimiento del sistema P2PTV a través de modelado y de simulaciones de ordenador en sistemas IPTV de gran escala. Una configuración simple, con envío P2P puro, indica mejoras en el retardo y número de desconexiones de usuarios. En escenarios más complejos, especialmente con equipos con pocos recursos en la subida, sugerimos el uso de P2P como una solución complementaria a las soluciones tradicionales de multicast IP. Reservando el uso de P2P para los canales de TV poco populares, se permite explotar los recursos de los equipos y se previene la necesidad de un alto número de árboles multicast dispersos. Como trabajo futuro, se propone refinar los algoritmos del AS, abordar diferentes escenarios experimentales y también extender las lecciones aprendidas en esta tesis a otros sistemas no basados en IMS

    Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo

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    El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definición, desarrollo y evaluación de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayoría de los sistemas. Para medir la calidad percibida del video, en tiempo real y automáticamente, extendimos la recientemente propuesta metodología Pseudo-Subjective Quality Assessment (PSQA). Dos grandes líneas de investigación son desarrolladas. Primero, proponemos una técnica de distribución de video desde múltiples fuentes con las características de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalización (a diferencia de los sistemas existentes). Desarrollamos una metodología, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una función de la dinámica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el límite de capacidad en la comunicación. En segundo lugar, presentamos un mecanismo estructurado para controlar la topología de la red. La selección de que usuarios servirán a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogéneos en sus capacidades y en sus tiempos de conexión.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topología que mejora la robustez del sistema. Además estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafío en estos servicios es como realizar búsquedas eficientes sobre la librería de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las búsquedas en estos servicios, que maximiza el número total de respuestas correctas a las consultas, considerando una dinámica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parámetros de configuración surgen de datos reales de un servicio de referencia en producción. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologías bien probadas de código abierto

    One Video Stream to Serve Diverse Receivers

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    The fundamental problem of wireless video multicast is to scalably serve multiple receivers which may have very different channel characteristics. Ideally, one would like to broadcast a single stream that allows each receiver to benefit from all correctly received bits to improve its video quality. We introduce Digital Rain, a new approach to wireless video multicast that adapts to channel characteristics without any need for receiver feedback or variable codec rates. Users that capture more packets or have fewer bit errors naturally see higher video quality. Digital Rain departs from current approaches in two ways: 1) It allows a receiver to exploit video packets that may contain bit errors; 2) It builds on the theory of compressed sensing to develop robust video encoding and decoding algorithms that degrade smoothly with bit errors and packet loss. Implementation results from an indoor wireless testbed show that Digital Rain significantly improves the received video quality and the number of supported receivers

    Empirical studies of Quality of Experience (QoE) : A Systematic Literature Survey

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    Quality of Experience (QoE) is a relatively new phenomenon. The main focus of this thesis has been to conduct a systematic literature survey of research done in the field of QoE over a ten year period. The method, developed by A. Fink, has been used to survey empirical studies. A framework of QoE has been developed, which created the possibility of grouping together and analysing all the studies in a common framework. In total, 44 studies were analysed. 66 per cent of them were studies with human participants and 34 per cent of them were studies without human participants. The majority of the selected empirical studies have analysed the sub-aspect ‘satisfaction’. Among other vital sub-aspects, which were of interest to researches, were ‘usefulness’, ‘ease of use’, ‘communication’, ‘loss/packet loss’, ‘delay’, ‘bandwidth’, and ‘jitter’. The results of this survey show that different sub-aspects depend on different services. It is not enough that one sub-aspect functions very well, because most of sub-aspects are closely related to each other. Therefore, it is very important that sub-aspects, which are dependent on each other, are functioning as one group to achieve higher QoE on user experience. This thesis may contribute to deeper understanding of the phenomenon QoE. Knowledge of QoE can bring in new ideas and new possibilities for developing a new system or products for achieving satisfaction of user experience

    The Effect of the Buffer Size in QoS for Multimedia and bursty Traffic: When an Upgrade Becomes a Downgrade

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    This work presents an analysis of the buffer features of an access router, especially the size, the impact on delay and the packet loss rate. In particular, we study how these features can affect the Quality of Service (QoS) of multimedia applications when generating traffic bursts in local networks. First, we show how in a typical SME (Small and Medium Enterprise) network in which several multimedia flows (VoIP, videoconferencing and video surveillance) share access, the upgrade of the bandwidth of the internal network may cause the appearance of a significant amount of packet loss caused by buffer overflow. Secondly, the study shows that the bursty nature of the traffic in some applications traffic (video surveillance) may impair their QoS and that of other services (VoIP and videoconferencing), especially when a certain number of bursts overlap. Various tests have been developed with the aim of characterizing the problems that may appear when network capacity is increased in these scenarios. In some cases, especially when applications generating bursty traffic are present, increasing the network speed may lead to a deterioration in the quality. It has been found that the cause of this quality degradation is buffer overflow, which depends on the bandwidth relationship between the access and the internal networks. Besides, it has been necessary to describe the packet loss distribution by means of a histogram since, although most of the communications present good QoS results, a few of them have worse outcomes. Finally, in order to complete the study we present the MOS results for VoIP calculated from the delay and packet loss rate

    Measuring And Improving Internet Video Quality Of Experience

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    Streaming multimedia content over the IP-network is poised to be the dominant Internet traffic for the coming decade, predicted to account for more than 91% of all consumer traffic in the coming years. Streaming multimedia content ranges from Internet television (IPTV), video on demand (VoD), peer-to-peer streaming, and 3D television over IP to name a few. Widespread acceptance, growth, and subscriber retention are contingent upon network providers assuring superior Quality of Experience (QoE) on top of todays Internet. This work presents the first empirical understanding of Internet’s video-QoE capabilities, and tools and protocols to efficiently infer and improve them. To infer video-QoE at arbitrary nodes in the Internet, we design and implement MintMOS: a lightweight, real-time, noreference framework for capturing perceptual quality. We demonstrate that MintMOS’s projections closely match with subjective surveys in accessing perceptual quality. We use MintMOS to characterize Internet video-QoE both at the link level and end-to-end path level. As an input to our study, we use extensive measurements from a large number of Internet paths obtained from various measurement overlays deployed using PlanetLab. Link level degradations of intra– and inter–ISP Internet links are studied to create an empirical understanding of their shortcomings and ways to overcome them. Our studies show that intra–ISP links are often poorly engineered compared to peering links, and that iii degradations are induced due to transient network load imbalance within an ISP. Initial results also indicate that overlay networks could be a promising way to avoid such ISPs in times of degradations. A large number of end-to-end Internet paths are probed and we measure delay, jitter, and loss rates. The measurement data is analyzed offline to identify ways to enable a source to select alternate paths in an overlay network to improve video-QoE, without the need for background monitoring or apriori knowledge of path characteristics. We establish that for any unstructured overlay of N nodes, it is sufficient to reroute key frames using a random subset of k nodes in the overlay, where k is bounded by O(lnN). We analyze various properties of such random subsets to derive simple, scalable, and an efficient path selection strategy that results in a k-fold increase in path options for any source-destination pair; options that consistently outperform Internet path selection. Finally, we design a prototype called source initiated frame restoration (SIFR) that employs random subsets to derive alternate paths and demonstrate its effectiveness in improving Internet video-QoE

    Optimized protection of streaming media authenticity

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    Ph.DDOCTOR OF PHILOSOPH

    Peer-to-peer multimedia streaming monitoring system

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    Actas da 10ª Conferência sobre Redes de Computadores

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    Universidade do MinhoCCTCCentro AlgoritmiCisco SystemsIEEE Portugal Sectio
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