26,615 research outputs found
End-to-end Flow Correlation Tracking with Spatial-temporal Attention
Discriminative correlation filters (DCF) with deep convolutional features
have achieved favorable performance in recent tracking benchmarks. However,
most of existing DCF trackers only consider appearance features of current
frame, and hardly benefit from motion and inter-frame information. The lack of
temporal information degrades the tracking performance during challenges such
as partial occlusion and deformation. In this work, we focus on making use of
the rich flow information in consecutive frames to improve the feature
representation and the tracking accuracy. Firstly, individual components,
including optical flow estimation, feature extraction, aggregation and
correlation filter tracking are formulated as special layers in network. To the
best of our knowledge, this is the first work to jointly train flow and
tracking task in a deep learning framework. Then the historical feature maps at
predefined intervals are warped and aggregated with current ones by the guiding
of flow. For adaptive aggregation, we propose a novel spatial-temporal
attention mechanism. Extensive experiments are performed on four challenging
tracking datasets: OTB2013, OTB2015, VOT2015 and VOT2016, and the proposed
method achieves superior results on these benchmarks.Comment: Accepted in CVPR 201
Search Tracker: Human-derived object tracking in-the-wild through large-scale search and retrieval
Humans use context and scene knowledge to easily localize moving objects in
conditions of complex illumination changes, scene clutter and occlusions. In
this paper, we present a method to leverage human knowledge in the form of
annotated video libraries in a novel search and retrieval based setting to
track objects in unseen video sequences. For every video sequence, a document
that represents motion information is generated. Documents of the unseen video
are queried against the library at multiple scales to find videos with similar
motion characteristics. This provides us with coarse localization of objects in
the unseen video. We further adapt these retrieved object locations to the new
video using an efficient warping scheme. The proposed method is validated on
in-the-wild video surveillance datasets where we outperform state-of-the-art
appearance-based trackers. We also introduce a new challenging dataset with
complex object appearance changes.Comment: Under review with the IEEE Transactions on Circuits and Systems for
Video Technolog
Boosted Multiple Kernel Learning for First-Person Activity Recognition
Activity recognition from first-person (ego-centric) videos has recently
gained attention due to the increasing ubiquity of the wearable cameras. There
has been a surge of efforts adapting existing feature descriptors and designing
new descriptors for the first-person videos. An effective activity recognition
system requires selection and use of complementary features and appropriate
kernels for each feature. In this study, we propose a data-driven framework for
first-person activity recognition which effectively selects and combines
features and their respective kernels during the training. Our experimental
results show that use of Multiple Kernel Learning (MKL) and Boosted MKL in
first-person activity recognition problem exhibits improved results in
comparison to the state-of-the-art. In addition, these techniques enable the
expansion of the framework with new features in an efficient and convenient
way.Comment: First published in the Proceedings of the 25th European Signal
Processing Conference (EUSIPCO-2017) in 2017, published by EURASI
SAVASA project @ TRECVID 2012: interactive surveillance event detection
In this paper we describe our participation in the interactive surveillance event detection task at TRECVid 2012. The system we developed was comprised of individual classifiers brought together behind a simple video search interface that enabled users to select relevant segments based on down~sampled animated gifs. Two types of user -- `experts' and `end users' -- performed the evaluations. Due to time constraints we focussed on three events -- ObjectPut, PersonRuns and Pointing -- and two of the five available cameras (1 and 3). Results from the interactive runs as well as discussion of the performance of the underlying retrospective classifiers are presented
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