26,615 research outputs found

    End-to-end Flow Correlation Tracking with Spatial-temporal Attention

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    Discriminative correlation filters (DCF) with deep convolutional features have achieved favorable performance in recent tracking benchmarks. However, most of existing DCF trackers only consider appearance features of current frame, and hardly benefit from motion and inter-frame information. The lack of temporal information degrades the tracking performance during challenges such as partial occlusion and deformation. In this work, we focus on making use of the rich flow information in consecutive frames to improve the feature representation and the tracking accuracy. Firstly, individual components, including optical flow estimation, feature extraction, aggregation and correlation filter tracking are formulated as special layers in network. To the best of our knowledge, this is the first work to jointly train flow and tracking task in a deep learning framework. Then the historical feature maps at predefined intervals are warped and aggregated with current ones by the guiding of flow. For adaptive aggregation, we propose a novel spatial-temporal attention mechanism. Extensive experiments are performed on four challenging tracking datasets: OTB2013, OTB2015, VOT2015 and VOT2016, and the proposed method achieves superior results on these benchmarks.Comment: Accepted in CVPR 201

    Search Tracker: Human-derived object tracking in-the-wild through large-scale search and retrieval

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    Humans use context and scene knowledge to easily localize moving objects in conditions of complex illumination changes, scene clutter and occlusions. In this paper, we present a method to leverage human knowledge in the form of annotated video libraries in a novel search and retrieval based setting to track objects in unseen video sequences. For every video sequence, a document that represents motion information is generated. Documents of the unseen video are queried against the library at multiple scales to find videos with similar motion characteristics. This provides us with coarse localization of objects in the unseen video. We further adapt these retrieved object locations to the new video using an efficient warping scheme. The proposed method is validated on in-the-wild video surveillance datasets where we outperform state-of-the-art appearance-based trackers. We also introduce a new challenging dataset with complex object appearance changes.Comment: Under review with the IEEE Transactions on Circuits and Systems for Video Technolog

    Boosted Multiple Kernel Learning for First-Person Activity Recognition

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    Activity recognition from first-person (ego-centric) videos has recently gained attention due to the increasing ubiquity of the wearable cameras. There has been a surge of efforts adapting existing feature descriptors and designing new descriptors for the first-person videos. An effective activity recognition system requires selection and use of complementary features and appropriate kernels for each feature. In this study, we propose a data-driven framework for first-person activity recognition which effectively selects and combines features and their respective kernels during the training. Our experimental results show that use of Multiple Kernel Learning (MKL) and Boosted MKL in first-person activity recognition problem exhibits improved results in comparison to the state-of-the-art. In addition, these techniques enable the expansion of the framework with new features in an efficient and convenient way.Comment: First published in the Proceedings of the 25th European Signal Processing Conference (EUSIPCO-2017) in 2017, published by EURASI

    SAVASA project @ TRECVID 2012: interactive surveillance event detection

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    In this paper we describe our participation in the interactive surveillance event detection task at TRECVid 2012. The system we developed was comprised of individual classifiers brought together behind a simple video search interface that enabled users to select relevant segments based on down~sampled animated gifs. Two types of user -- `experts' and `end users' -- performed the evaluations. Due to time constraints we focussed on three events -- ObjectPut, PersonRuns and Pointing -- and two of the five available cameras (1 and 3). Results from the interactive runs as well as discussion of the performance of the underlying retrospective classifiers are presented
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