66 research outputs found
Informational Substitutes
We propose definitions of substitutes and complements for pieces of
information ("signals") in the context of a decision or optimization problem,
with game-theoretic and algorithmic applications. In a game-theoretic context,
substitutes capture diminishing marginal value of information to a rational
decision maker. We use the definitions to address the question of how and when
information is aggregated in prediction markets. Substitutes characterize
"best-possible" equilibria with immediate information aggregation, while
complements characterize "worst-possible", delayed aggregation. Game-theoretic
applications also include settings such as crowdsourcing contests and Q\&A
forums. In an algorithmic context, where substitutes capture diminishing
marginal improvement of information to an optimization problem, substitutes
imply efficient approximation algorithms for a very general class of (adaptive)
information acquisition problems.
In tandem with these broad applications, we examine the structure and design
of informational substitutes and complements. They have equivalent, intuitive
definitions from disparate perspectives: submodularity, geometry, and
information theory. We also consider the design of scoring rules or
optimization problems so as to encourage substitutability or complementarity,
with positive and negative results. Taken as a whole, the results give some
evidence that, in parallel with substitutable items, informational substitutes
play a natural conceptual and formal role in game theory and algorithms.Comment: Full version of FOCS 2016 paper. Single-column, 61 pages (48 main
text, 13 references and appendix
Fast Adaptive Non-Monotone Submodular Maximization Subject to a Knapsack Constraint
Constrained submodular maximization problems encompass a wide variety of applications, including personalized recommendation, team formation, and revenue maximization via viral marketing. The massive instances occurring in modern-day applications can render existing algorithms prohibitively slow. Moreover, frequently those instances are also inherently stochastic. Focusing on these challenges, we revisit the classic problem of maximizing a (possibly non-monotone) submodular function subject to a knapsack constraint. We present a simple randomized greedy algorithm that achieves a 5.83-approximation and runs in O(n log n) time, i.e., at least a factor n faster than other state-of-the-art algorithms. The versatility of our approach allows us to further transfer it to a stochastic version of the problem. There, we obtain a (9 + ε)-approximation to the best adaptive policy, which is the first constant approximation for non-monotone objectives. Experimental evaluation of our algorithms showcases their improved performance on real and synthetic data
Fast Adaptive Non-Monotone Submodular Maximization Subject to a Knapsack Constraint
Constrained submodular maximization problems encompass a wide variety of applications, including personalized recommendation, team formation, and revenue maximization via viral marketing. The massive instances occurring in modern-day applications can render existing algorithms prohibitively slow. Moreover, frequently those instances are also inherently stochastic. Focusing on these challenges, we revisit the classic problem of maximizing a (possibly non-monotone) submodular function subject to a knapsack constraint. We present a simple randomized greedy algorithm that achieves a 5.83-approximation and runs in O(n log n) time, i.e., at least a factor n faster than other state-of-the-art algorithms. The versatility of our approach allows us to further transfer it to a stochastic version of the problem. There, we obtain a (9 + ε)-approximation to the best adaptive policy, which is the first constant approximation for non-monotone objectives. Experimental evaluation of our algorithms showcases their improved performance on real and synthetic data
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