3,295 research outputs found
CSR5: An Efficient Storage Format for Cross-Platform Sparse Matrix-Vector Multiplication
Sparse matrix-vector multiplication (SpMV) is a fundamental building block
for numerous applications. In this paper, we propose CSR5 (Compressed Sparse
Row 5), a new storage format, which offers high-throughput SpMV on various
platforms including CPUs, GPUs and Xeon Phi. First, the CSR5 format is
insensitive to the sparsity structure of the input matrix. Thus the single
format can support an SpMV algorithm that is efficient both for regular
matrices and for irregular matrices. Furthermore, we show that the overhead of
the format conversion from the CSR to the CSR5 can be as low as the cost of a
few SpMV operations. We compare the CSR5-based SpMV algorithm with 11
state-of-the-art formats and algorithms on four mainstream processors using 14
regular and 10 irregular matrices as a benchmark suite. For the 14 regular
matrices in the suite, we achieve comparable or better performance over the
previous work. For the 10 irregular matrices, the CSR5 obtains average
performance improvement of 17.6\%, 28.5\%, 173.0\% and 293.3\% (up to 213.3\%,
153.6\%, 405.1\% and 943.3\%) over the best existing work on dual-socket Intel
CPUs, an nVidia GPU, an AMD GPU and an Intel Xeon Phi, respectively. For
real-world applications such as a solver with only tens of iterations, the CSR5
format can be more practical because of its low-overhead for format conversion.
The source code of this work is downloadable at
https://github.com/bhSPARSE/Benchmark_SpMV_using_CSR5Comment: 12 pages, 10 figures, In Proceedings of the 29th ACM International
Conference on Supercomputing (ICS '15
The Iray Light Transport Simulation and Rendering System
While ray tracing has become increasingly common and path tracing is well
understood by now, a major challenge lies in crafting an easy-to-use and
efficient system implementing these technologies. Following a purely
physically-based paradigm while still allowing for artistic workflows, the Iray
light transport simulation and rendering system allows for rendering complex
scenes by the push of a button and thus makes accurate light transport
simulation widely available. In this document we discuss the challenges and
implementation choices that follow from our primary design decisions,
demonstrating that such a rendering system can be made a practical, scalable,
and efficient real-world application that has been adopted by various companies
across many fields and is in use by many industry professionals today
A Survey on Compiler Autotuning using Machine Learning
Since the mid-1990s, researchers have been trying to use machine-learning
based approaches to solve a number of different compiler optimization problems.
These techniques primarily enhance the quality of the obtained results and,
more importantly, make it feasible to tackle two main compiler optimization
problems: optimization selection (choosing which optimizations to apply) and
phase-ordering (choosing the order of applying optimizations). The compiler
optimization space continues to grow due to the advancement of applications,
increasing number of compiler optimizations, and new target architectures.
Generic optimization passes in compilers cannot fully leverage newly introduced
optimizations and, therefore, cannot keep up with the pace of increasing
options. This survey summarizes and classifies the recent advances in using
machine learning for the compiler optimization field, particularly on the two
major problems of (1) selecting the best optimizations and (2) the
phase-ordering of optimizations. The survey highlights the approaches taken so
far, the obtained results, the fine-grain classification among different
approaches and finally, the influential papers of the field.Comment: version 5.0 (updated on September 2018)- Preprint Version For our
Accepted Journal @ ACM CSUR 2018 (42 pages) - This survey will be updated
quarterly here (Send me your new published papers to be added in the
subsequent version) History: Received November 2016; Revised August 2017;
Revised February 2018; Accepted March 2018
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