791 research outputs found

    Adaptive Geospatial Joins for Modern Hardware

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    Geospatial joins are a core building block of connected mobility applications. An especially challenging problem are joins between streaming points and static polygons. Since points are not known beforehand, they cannot be indexed. Nevertheless, points need to be mapped to polygons with low latencies to enable real-time feedback. We present an adaptive geospatial join that uses true hit filtering to avoid expensive geometric computations in most cases. Our technique uses a quadtree-based hierarchical grid to approximate polygons and stores these approximations in a specialized radix tree. We emphasize on an approximate version of our algorithm that guarantees a user-defined precision. The exact version of our algorithm can adapt to the expected point distribution by refining the index. We optimized our implementation for modern hardware architectures with wide SIMD vector processing units, including Intel's brand new Knights Landing. Overall, our approach can perform up to two orders of magnitude faster than existing techniques

    Adaptive geospatial joins for modern hardware

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    Geospatial joins are a core building block of connected mobility applications. An especially challenging problem are joins between streaming points and static polygons. Since points are not known beforehand, they cannot be indexed. Nevertheless, points need to be mapped to polygons with low latencies to enable real-time feedback. We present an adaptive geospatial join that uses true hit filtering to avoid expensive geometric computations in most cases. Our technique uses a quadtree-based hierarchical grid to approximate polygons and stores these approximations in a specialized radix tree. We emphasize on an approximate version of our algorithm that guarantees a user-defined precision. The exact version of our algorithm can adapt to the expected point distribution by refining the index. We optimized our implementation for modern hardware architectures with wide SIMD vector processing units, including Intel’s brand new Knights Landing. Overall, our approach can perform up to two orders of magnitude faster than existing techniques

    Adaptive main-memory indexing for high-performance point-polygon joins

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    Connected mobility applications rely heavily on geospatial joins that associate point data, such as locations of Uber cars, to static polygonal regions, such as city neighborhoods. These joins typically involve expensive geometric computations, which makes it hard to provide an interactive user experience. In this paper, we propose an adaptive polygon index that leverages true hit fltering to avoid expensive geometric computations in most cases. In particular, our approach closely approximates polygons by combining quadtrees with true hit filtering, and stores these approximations in a query-effcient radix tree. Based on this index, we introduce two geospatial join algorithms: an approximate one that guarantees a user-defined precision, and an exact one that adapts to the expected point distribution. In summary, our technique outperforms existing CPU-based joins by up to two orders of magnitude and is competitive with state-of-the-art GPU implementations

    Parallel In-Memory Evaluation of Spatial Joins

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    The spatial join is a popular operation in spatial database systems and its evaluation is a well-studied problem. As main memories become bigger and faster and commodity hardware supports parallel processing, there is a need to revamp classic join algorithms which have been designed for I/O-bound processing. In view of this, we study the in-memory and parallel evaluation of spatial joins, by re-designing a classic partitioning-based algorithm to consider alternative approaches for space partitioning. Our study shows that, compared to a straightforward implementation of the algorithm, our tuning can improve performance significantly. We also show how to select appropriate partitioning parameters based on data statistics, in order to tune the algorithm for the given join inputs. Our parallel implementation scales gracefully with the number of threads reducing the cost of the join to at most one second even for join inputs with tens of millions of rectangles.Comment: Extended version of the SIGSPATIAL'19 paper under the same titl

    Weiterentwicklung analytischer Datenbanksysteme

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    This thesis contributes to the state of the art in analytical database systems. First, we identify and explore extensions to better support analytics on event streams. Second, we propose a novel polygon index to enable efficient geospatial data processing in main memory. Third, we contribute a new deep learning approach to cardinality estimation, which is the core problem in cost-based query optimization.Diese Arbeit trägt zum aktuellen Forschungsstand von analytischen Datenbanksystemen bei. Wir identifizieren und explorieren Erweiterungen um Analysen auf Eventströmen besser zu unterstützen. Wir stellen eine neue Indexstruktur für Polygone vor, die eine effiziente Verarbeitung von Geodaten im Hauptspeicher ermöglicht. Zudem präsentieren wir einen neuen Ansatz für Kardinalitätsschätzungen mittels maschinellen Lernens

    Approximate geospatial joins with precision guarantees

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    Geospatial joins are a core building block of con- nected mobility applications. An especially challenging problem are joins between streaming points and static polygons. Since points are not known beforehand, they cannot be indexed. Nevertheless, points need to be mapped to polygons with low latencies to enable real-time feedback. We present an approximate geospatial join that guarantees a user-defined precision. Our technique uses a quadtree-based hierarchical grid to approximate polygons and stores these approximations in a specialized radix tree. Our approach can perform up to several orders of magnitude faster than existing techniques while providing sufficiently precise results for many applications

    Hierarchical and Adaptive Filter and Refinement Algorithms for Geometric Intersection Computations on GPU

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    Geometric intersection algorithms are fundamental in spatial analysis in Geographic Information System (GIS). This dissertation explores high performance computing solution for geometric intersection on a huge amount of spatial data using Graphics Processing Unit (GPU). We have developed a hierarchical filter and refinement system for parallel geometric intersection operations involving large polygons and polylines by extending the classical filter and refine algorithm using efficient filters that leverage GPU computing. The inputs are two layers of large polygonal datasets and the computations are spatial intersection on pairs of cross-layer polygons. These intersections are the compute-intensive spatial data analytic kernels in spatial join and map overlay operations in spatial databases and GIS. Efficient filters, such as PolySketch, PolySketch++ and Point-in-polygon filters have been developed to reduce refinement workload on GPUs. We also showed the application of such filters in speeding-up line segment intersections and point-in-polygon tests. Programming models like CUDA and OpenACC have been used to implement the different versions of the Hierarchical Filter and Refine (HiFiRe) system. Experimental results show good performance of our filter and refinement algorithms. Compared to standard R-tree filter, on average, our filter technique can still discard 76% of polygon pairs which do not have segment intersection points. PolySketch filter reduces on average 99.77% of the workload of finding line segment intersections. Compared to existing Common Minimum Bounding Rectangle (CMBR) filter that is applied on each cross-layer candidate pair, the workload after using PolySketch-based CMBR filter is on average 98% smaller. The execution time of our HiFiRe system on two shapefiles, namely USA Water Bodies (contains 464K polygons) and USA Block Group Boundaries (contains 220K polygons), is about 3.38 seconds using NVidia Titan V GPU

    Enhancing In-Memory Spatial Indexing with Learned Search

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    Spatial data is ubiquitous. Massive amounts of data are generated every day from a plethora of sources such as billions of GPS-enableddevices (e.g., cell phones, cars, and sensors), consumer-based applications (e.g., Uber and Strava), and social media platforms (e.g.,location-tagged posts on Facebook, Twitter, and Instagram). This exponential growth in spatial data has led the research communityto build systems and applications for efficient spatial data processing.In this study, we apply a recently developed machine-learned search technique for single-dimensional sorted data to spatial indexing.Specifically, we partition spatial data using six traditional spatial partitioning techniques and employ machine-learned search withineach partition to support point, range, distance, and spatial join queries. Adhering to the latest research trends, we tune the partitioningtechniques to be instance-optimized. By tuning each partitioning technique for optimal performance, we demonstrate that: (i) grid-basedindex structures outperform tree-based index structures (from 1.23Ă— to 2.47Ă—), (ii) learning-enhanced variants of commonly used spatialindex structures outperform their original counterparts (from 1.44Ă— to 53.34Ă— faster), (iii) machine-learned search within a partitionis faster than binary search by 11.79% - 39.51% when filtering on one dimension, (iv) the benefit of machine-learned search diminishesin the presence of other compute-intensive operations (e.g. scan costs in higher selectivity queries, Haversine distance computation, andpoint-in-polygon tests), and (v) index lookup is the bottleneck for tree-based structures, which could potentially be reduced by linearizingthe indexed partitions.Additional Key Words and Phrases: spatial data, indexing, machine-learning, spatial queries, geospatia

    Expanding Navigation Systems by Integrating It with Advanced Technologies

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    Navigation systems provide the optimized route from one location to another. It is mainly assisted by external technologies such as Global Positioning System (GPS) and satellite-based radio navigation systems. GPS has many advantages such as high accuracy, available anywhere, reliable, and self-calibrated. However, GPS is limited to outdoor operations. The practice of combining different sources of data to improve the overall outcome is commonly used in various domains. GIS is already integrated with GPS to provide the visualization and realization aspects of a given location. Internet of things (IoT) is a growing domain, where embedded sensors are connected to the Internet and so IoT improves existing navigation systems and expands its capabilities. This chapter proposes a framework based on the integration of GPS, GIS, IoT, and mobile communications to provide a comprehensive and accurate navigation solution. In the next section, we outline the limitations of GPS, and then we describe the integration of GIS, smartphones, and GPS to enable its use in mobile applications. For the rest of this chapter, we introduce various navigation implementations using alternate technologies integrated with GPS or operated as standalone devices
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