8,089 research outputs found
Dance Teaching by a Robot: Combining Cognitive and Physical Human-Robot Interaction for Supporting the Skill Learning Process
This letter presents a physical human-robot interaction scenario in which a
robot guides and performs the role of a teacher within a defined dance training
framework. A combined cognitive and physical feedback of performance is
proposed for assisting the skill learning process. Direct contact cooperation
has been designed through an adaptive impedance-based controller that adjusts
according to the partner's performance in the task. In measuring performance, a
scoring system has been designed using the concept of progressive teaching
(PT). The system adjusts the difficulty based on the user's number of practices
and performance history. Using the proposed method and a baseline constant
controller, comparative experiments have shown that the PT presents better
performance in the initial stage of skill learning. An analysis of the
subjects' perception of comfort, peace of mind, and robot performance have
shown a significant difference at the p < .01 level, favoring the PT algorithm.Comment: Presented at IEEE International Conference on Robotics and Automation
ICRA-201
Robust Cooperative Manipulation without Force/Torque Measurements: Control Design and Experiments
This paper presents two novel control methodologies for the cooperative
manipulation of an object by N robotic agents. Firstly, we design an adaptive
control protocol which employs quaternion feedback for the object orientation
to avoid potential representation singularities. Secondly, we propose a control
protocol that guarantees predefined transient and steady-state performance for
the object trajectory. Both methodologies are decentralized, since the agents
calculate their own signals without communicating with each other, as well as
robust to external disturbances and model uncertainties. Moreover, we consider
that the grasping points are rigid, and avoid the need for force/torque
measurements. Load distribution is also included via a grasp matrix
pseudo-inverse to account for potential differences in the agents' power
capabilities. Finally, simulation and experimental results with two robotic
arms verify the theoretical findings
Adaptive, fast walking in a biped robot under neuronal control and learning
Human walking is a dynamic, partly self-stabilizing process relying on the interaction of the biomechanical design with its neuronal control. The coordination of this process is a very difficult problem, and it has been suggested that it involves a hierarchy of levels, where the lower ones, e.g., interactions between muscles and the spinal cord, are largely autonomous, and where higher level control (e.g., cortical) arises only pointwise, as needed. This requires an architecture of several nested, sensori–motor loops where the walking process provides feedback signals to the walker's sensory systems, which can be used to coordinate its movements. To complicate the situation, at a maximal walking speed of more than four leg-lengths per second, the cycle period available to coordinate all these loops is rather short. In this study we present a planar biped robot, which uses the design principle of nested loops to combine the self-stabilizing properties of its biomechanical design with several levels of neuronal control. Specifically, we show how to adapt control by including online learning mechanisms based on simulated synaptic plasticity. This robot can walk with a high speed (> 3.0 leg length/s), self-adapting to minor disturbances, and reacting in a robust way to abruptly induced gait changes. At the same time, it can learn walking on different terrains, requiring only few learning experiences. This study shows that the tight coupling of physical with neuronal control, guided by sensory feedback from the walking pattern itself, combined with synaptic learning may be a way forward to better understand and solve coordination problems in other complex motor tasks
Learning and adaptation in physical agents
Learning and adaptation is fundamental for autonomous agents that operate in a physical world and not a computer network. The paper is providing a general framework of skills learning within behaviour logic framework of agents that communicate, sense and act in the physical world. It is advocated that playfulness can be important in learning and to improving skills of agents
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