25,806 research outputs found

    Mesh-based video coding for low bit-rate communications

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    In this paper, a new method for low bit-rate content-adaptive mesh-based video coding is proposed. Intra-frame coding of this method employs feature map extraction for node distribution at specific threshold levels to achieve higher density placement of initial nodes for regions that contain high frequency features and conversely sparse placement of initial nodes for smooth regions. Insignificant nodes are largely removed using a subsequent node elimination scheme. The Hilbert scan is then applied before quantization and entropy coding to reduce amount of transmitted information. For moving images, both node position and color parameters of only a subset of nodes may change from frame to frame. It is sufficient to transmit only these changed parameters. The proposed method is well-suited for video coding at very low bit rates, as processing results demonstrate that it provides good subjective and objective image quality at a lower number of required bits

    Graph Spectral Image Processing

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    Recent advent of graph signal processing (GSP) has spurred intensive studies of signals that live naturally on irregular data kernels described by graphs (e.g., social networks, wireless sensor networks). Though a digital image contains pixels that reside on a regularly sampled 2D grid, if one can design an appropriate underlying graph connecting pixels with weights that reflect the image structure, then one can interpret the image (or image patch) as a signal on a graph, and apply GSP tools for processing and analysis of the signal in graph spectral domain. In this article, we overview recent graph spectral techniques in GSP specifically for image / video processing. The topics covered include image compression, image restoration, image filtering and image segmentation

    Mitigation of H.264 and H.265 Video Compression for Reliable PRNU Estimation

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    The photo-response non-uniformity (PRNU) is a distinctive image sensor characteristic, and an imaging device inadvertently introduces its sensor's PRNU into all media it captures. Therefore, the PRNU can be regarded as a camera fingerprint and used for source attribution. The imaging pipeline in a camera, however, involves various processing steps that are detrimental to PRNU estimation. In the context of photographic images, these challenges are successfully addressed and the method for estimating a sensor's PRNU pattern is well established. However, various additional challenges related to generation of videos remain largely untackled. With this perspective, this work introduces methods to mitigate disruptive effects of widely deployed H.264 and H.265 video compression standards on PRNU estimation. Our approach involves an intervention in the decoding process to eliminate a filtering procedure applied at the decoder to reduce blockiness. It also utilizes decoding parameters to develop a weighting scheme and adjust the contribution of video frames at the macroblock level to PRNU estimation process. Results obtained on videos captured by 28 cameras show that our approach increases the PRNU matching metric up to more than five times over the conventional estimation method tailored for photos

    Matching pursuits video coding: dictionaries and fast implementation

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    Foveated Video Streaming for Cloud Gaming

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    Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we present a foveated video streaming system for cloud gaming. The system adapts video stream quality by adjusting the encoding parameters on the fly to match the player's gaze position. We conduct measurements with a prototype that we developed for a cloud gaming system in conjunction with eye tracker hardware. Evaluation results suggest that such foveated streaming can reduce bandwidth requirements by even more than 50% depending on parametrization of the foveated video coding and that it is feasible from the latency perspective.Comment: Submitted to: IEEE 19th International Workshop on Multimedia Signal Processin
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