86 research outputs found

    Self-stabilizing wormhole routing in hypercubes

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    Wormhole routing is an efficient technique used to communicate message packets between processors when they are not completely connected. To the best of our knowledge, this is the first attempt at designing a self-stabilizing wormhole routing algorithm for hypercubes. Our first algorithm handles all types of faults except for node/link failures. This algorithm achieves optimality in terms of routing path length by following only the preferred dimensions. In an n-dimensional hypercube, those dimensions in which source and destination address bits differ are called preferred dimensions. Our second algorithm handles topological changes. We propose an efficient scheme of rerouting flits in case of node/link failures. Similar to the first algorithm, this algorithm also tries to follow preferred dimensions if they are nonfaulty at the time of transmitting the flits. However, due to topological faults it is necessary to take non-preferred dimensions resulting in suboptimality of path selection. Formal proof of correctness for both solutions is given. (Abstract shortened by UMI.)

    On Constructing the Minimum Orthogonal Convex Polygon in 2-D Faulty Meshes

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    Fault-tolerant adaptive and minimal routing in mesh-connected multicomputers using extended safety levels

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    A general analytical model of adaptive wormhole routing in k-ary n-cubes

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    Several analytical models of fully adaptive routing have recently been proposed for k-ary n-cubes and hypercube networks under the uniform traffic pattern. Although,hypercube is a special case of k-ary n-cubes topology, the modeling approach for hypercube is more accurate than karyn-cubes due to its simpler structure. This paper proposes a general analytical model to predict message latency in wormhole-routed k-ary n-cubes with fully adaptive routing that uses a similar modeling approach to hypercube. The analysis focuses Duato's fully adaptive routing algorithm [12], which is widely accepted as the most general algorithm for achieving adaptivity in wormhole-routed networks while allowing for an efficient router implementation. The proposed model is general enough that it can be used for hypercube and other fully adaptive routing algorithms

    More Improvement by Helping Ant to Fault-Tolerant Heuristic Routing Algorithm in Mesh Networks

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    Abstract: Routing with fault-tolerant mechanisms has a crucial effect on the fast exchange of information in variety of networks including mesh networks. This study attempts to choose an optimal path in terms of fault tolerance to transmit messages from source to destination while taking into account faulty nodes in such mesh networks. In this study, we take advantage of ant colony optimization algorithm to propose Adaptive Heuristic Routing algorithms to this problem. We use color pheromone ants to overcome problem of fail-recover behavior of network components. The proposed method is compared with fault-tolerant routing algorithm in mesh networks using the balanced ring. Simulation results depict that this method reacted quickly in terms of network faults, meanwhile in each time step the data can choose the optimal path to reach their destination. In this study, we improve performance of the proposed method using update ants to inform other nodes about the discovered shortest path. Simulation results show that the proposed method dramaticcaly increase efficiency of routing mechanism in mesh networks

    The Effect Of Hot Spots On The Performance Of Mesh--Based Networks

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    Direct network performance is affected by different design parameters which include number of virtual channels, number of ports, routing algorithm, switching technique, deadlock handling technique, packet size, and buffer size. Another factor that affects network performance is the traffic pattern. In this thesis, we study the effect of hotspot traffic on system performance. Specifically, we study the effect of hotspot factor, hotspot number, and hot spot location on the performance of mesh-based networks. Simulations are run on two network topologies, both the mesh and torus. We pay more attention to meshes because they are widely used in commercial machines. Comparisons between oblivious wormhole switching and chaotic packet switching are reported. Overall packet switching proved to be more efficient in terms of throughput when compared to wormhole switching. In the case of uniform random traffic, it is shown that the differences between chaotic and oblivious routing are indistinguishable. Networks with low number of hotspots show better performance. As the number of hotspots increases network latency tends to increase. It is shown that when the hotspot factor increases, performance of packet switching is better than that of wormhole switching. It is also shown that the location of hotspots affects network performance particularly with the oblivious routers since their achieved latencies proved to be more vulnerable to changes in the hotspot location. It is also shown that the smaller the size of the network the earlier network saturation occurs. Further, it is shown that the chaos router’s adaptivity is useful in this case. Finally, for tori, performance is not greatly affected by hotspot presence. This is mostly due to the symmetric nature of tori
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