18 research outputs found

    Proactive Mechanisms for Video-on-Demand Content Delivery

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    Video delivery over the Internet is the dominant source of network load all over the world. Especially VoD streaming services such as YouTube, Netflix, and Amazon Video have propelled the proliferation of VoD in many peoples' everyday life. VoD allows watching video from a large quantity of content at any time and on a multitude of devices, including smart TVs, laptops, and smartphones. Studies show that many people under the age of 32 grew up with VoD services and have never subscribed to a traditional cable TV service. This shift in video consumption behavior is continuing with an ever-growing number of users. satisfy this large demand, VoD service providers usually rely on CDN, which make VoD streaming scalable by operating a geographically distributed network of several hundreds of thousands of servers. Thereby, they deliver content from locations close to the users, which keeps traffic local and enables a fast playback start. CDN experience heavy utilization during the day and are usually reactive to the user demand, which is not optimal as it leads to expensive over-provisioning, to cope with traffic peaks, and overreacting content eviction that decreases the CDN's performance. However, to sustain future VoD streaming projections with hundreds of millions of users, new approaches are required to increase the content delivery efficiency. To this end, this thesis identifies three key research areas that have the potential to address the future demand for VoD content. Our first contribution is the design of vFetch, a privacy-preserving prefetching mechanism for mobile devices. It focuses explicitly on OTT VoD providers such as YouTube. vFetch learns the user interest towards different content channels and uses these insights to prefetch content on a user terminal. To do so, it continually monitors the user behavior and the device's mobile connectivity pattern, to allow for resource-efficient download scheduling. Thereby, vFetch illustrates how personalized prefetching can reduce the mobile data volume and alleviate mobile networks by offloading peak-hour traffic. Our second contribution focuses on proactive in-network caching. To this end, we present the design of the ProCache mechanism that divides the available cache storage concerning separate content categories. Thus, the available storage is allocated to these divisions based on their contribution to the overall cache efficiency. We propose a general work-flow that emphasizes multiple categories of a mixed content workload in addition to a work-flow tailored for music video content, the dominant traffic source on YouTube. Thereby, ProCache shows how content-awareness can contribute to efficient in-network caching. Our third contribution targets the application of multicast for VoD scenarios. Many users request popular VoD content with only small differences in their playback start time which offers a potential for multicast. Therefore, we present the design of the VoDCast mechanism that leverages this potential to multicast parts of popular VoD content. Thereby, VoDCast illustrates how ISP can collaborate with CDN to coordinate on content that should be delivered by ISP-internal multicast

    Recent Trends in Communication Networks

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    In recent years there has been many developments in communication technology. This has greatly enhanced the computing power of small handheld resource-constrained mobile devices. Different generations of communication technology have evolved. This had led to new research for communication of large volumes of data in different transmission media and the design of different communication protocols. Another direction of research concerns the secure and error-free communication between the sender and receiver despite the risk of the presence of an eavesdropper. For the communication requirement of a huge amount of multimedia streaming data, a lot of research has been carried out in the design of proper overlay networks. The book addresses new research techniques that have evolved to handle these challenges

    PEER-TO-PEER VIDEO CONTENT DELIVERY OPTIMIZATION SERVICE IN A DISTRIBUTED NETWORK

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    Η δυναμικά προσαρμοζόμενη ροή βίντεο μέσω HTTP (DASH) παρέχει βελτιώσεις στην ποιότητα της εμπειρίας χρήσης (QoE) κατά την αναπαραγωγή βίντεο σε δίκτυα παλαιότερα των δικτύων 5ης γενιάς (5G). Ωστόσο, οι εφαρμογές τύπου νέφους τις οποίες μπορεί να παρέχει η αρχιτεκτονική δικτύων 5ης γενιάς, σε συνδυασμό με την υλοποίηση υπολογιστικών υποδομών νέφους στο άκρο του δικτύου και κοντά στους τελικούς χρήστες, μπορεί να βελτιώσει σημαντικά τόσο την ποιότητα της προσφερόμενης υπηρεσίας (QoS) όσο και την εμπειρία χρήσης λόγω της δυνατότητας προσωρινής αποθήκευσης περιεχομένου βίντεο στο άκρο του δικτύου, λόγω της δυνατότητας παροχής προσωρινής αποθήκευσης μέρους του βίντεο στο άκρο του δικτύου. Επιπροσθέτως, εκτός της αποθήκευσης στο και διανομής βίντεο από το άκρο του δικτύου προς τους τελικούς χρήστες, οι νέες υποδομές βίντεο θα παρέχουν τη δυνατότητα διανομής περιεχομένου βίντεο απευθείας από συσκευή σε συσκευή (D2D). Αξιοποιώντας τις τεχνολογίες αυτές, μπορούν να υλοποιηθούν καινοτόμες υπηρεσίες ροής βίντεο, οι οποίες μπορούν όχι μόνο να βελτιώσουν την εμπειρία χρήσης των τελικών χρηστών κατά την αναπαραγωγή βίντεο, αλλά και να μειώσουν το συνολικό κόστος διανομής βίντεο καθώς και την συμφόρηση των δικτύων, άρα και την καθυστέρηση από άκρο σε άκρο και τη συμφόρηση στα δίκτυα διανομής περιεχομένου (CDN) των παρόχων υπηρεσιών διανομής και ροής βίντεο. Στην παρούσα διπλωματική εργασία μελετούμε την επίπτωση που έχουν διάφοροι συνδυασμοί τεχνικών προσωρινής αποθήκευσης, διανομής, καθώς και επιλογής ανάλυσης, σε περιεχόμενο βίντεο, πάνω στην ποιότητα της προσφερόμενης υπηρεσίας και στην εμπειρία των τελικών χρηστών που βρίσκονται στο άκρο του δικτύου, οι οποίες μπορούν να αξιοποιηθούν στη δημιουργία μιας καινοτόμας υπηρεσίας που βελτιστοποιεί τη διανομή περιεχομένου βίντεο μεταξύ ομότιμων κόμβων (P2P) σε ένα κατανεμημένο δίκτυο.Dynamtic Adaptive Streaming over HTTP (DASH) has yield several improvements in the video playback Quality of Experimence (QoE) for the end users in pre-fifth generation (5G) networks. However, cloud applications that 5G networks enable, combined with cloud infrastructures at the edge of the network and in close vicinity to the end users, can offer significant improvements in both the offered Quality of Service (QoS) and QoE because of the video content caching capabilities at the edge of the network that the edge cloud can offer. Furthermore, in addition to edge caching and edge video streaming to the end users, new video infrastructures can offer Device-to-Device (D2D) video content exchange and delivery. Taking advantage of these technologies, innovative video streaming services can be developed which not only improve the video playback QoE for the end users but also reduce the video delivery costs and generated network traffic, which also means reduced end-to-end latency and reduced overhead in video content providers’ Content Delivery Network (CDN). In this thesis we study the impact of using different combinations of distinct video caching techniques, video segment request and streaming algorithms and video resolution selection logics on the QoS and the QoE of end users at the network edge, which can be used in developing an innovative Peer-to-Peer (P2P) video content delivery optimization service in a distributed network

    Evaluation of unidirectional background push content download services for the delivery of television programs

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    Este trabajo de tesis presenta los servicios de descarga de contenido en modo push como un mecanismo eficiente para el envío de contenido de televisión pre-producido sobre redes de difusión. Hoy en día, los operadores de red dedican una cantidad considerable de recursos de red a la entrega en vivo de contenido televisivo, tanto sobre redes de difusión como sobre conexiones unidireccionales. Esta oferta de servicios responde únicamente a requisitos comerciales: disponer de los contenidos televisivos en cualquier momento y lugar. Sin embargo, desde un punto de vista estrictamente académico, el envío en vivo es únicamente un requerimiento para el contenido en vivo, no para contenidos que ya han sido producidos con anterioridad a su emisión. Más aún, la difusión es solo eficiente cuando el contenido es suficientemente popular. Los servicios bajo estudio en esta tesis utilizan capacidad residual en redes de difusión para enviar contenido pre-producido para que se almacene en los equipos de usuario. La propuesta se justifica únicamente por su eficiencia. Por un lado, genera valor de recursos de red que no se aprovecharían de otra manera. Por otro lado, realiza la entrega de contenidos pre-producidos y populares de la manera más eficiente: sobre servicios de descarga de contenidos en difusión. Los resultados incluyen modelos para la popularidad y la duración de contenidos, valiosos para cualquier trabajo de investigación basados en la entrega de contenidos televisivos. Además, la tesis evalúa la capacidad residual disponible en redes de difusión, por medio de estudios empíricos. Después, estos resultados son utilizados en simulaciones que evalúan las prestaciones de los servicios propuestos en escenarios diferentes y para aplicaciones diferentes. La evaluación demuestra que este tipo de servicios son un recurso muy útil para la entrega de contenido televisivo.This thesis dissertation presents background push Content Download Services as an efficient mechanism to deliver pre-produced television content through existing broadcast networks. Nowadays, network operators dedicate a considerable amount of network resources to live streaming live, through both broadcast and unicast connections. This service offering responds solely to commercial requirements: Content must be available anytime and anywhere. However, from a strictly academic point of view, live streaming is only a requirement for live content and not for pre-produced content. Moreover, broadcasting is only efficient when the content is sufficiently popular. The services under study in this thesis use residual capacity in broadcast networks to push popular, pre-produced content to storage capacity in customer premises equipment. The proposal responds only to efficiency requirements. On one hand, it creates value from network resources otherwise unused. On the other hand, it delivers popular pre-produced content in the most efficient way: through broadcast download services. The results include models for the popularity and the duration of television content, valuable for any research work dealing with file-based delivery of television content. Later, the thesis evaluates the residual capacity available in broadcast networks through empirical studies. These results are used in simulations to evaluate the performance of background push content download services in different scenarios and for different applications. The evaluation proves that this kind of services can become a great asset for the delivery of television contentFraile Gil, F. (2013). Evaluation of unidirectional background push content download services for the delivery of television programs [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/31656TESI

    Energy Efficiency of P2P and Distributed Clouds Networks

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    Since its inception, the Internet witnessed two major approaches to communicate digital content to end users: peer to peer (P2P) and client/server (C/S) networks. Both approaches require high bandwidth and low latency physical underlying networks to meet the users’ escalating demands. Network operators typically have to overprovision their systems to guarantee acceptable quality of service (QoS) and availability while delivering content. However, more physical devices led to more ICT power consumption over the years. An effective approach to confront these challenges is to jointly optimise the energy consumption of content providers and transportation networks. This thesis proposes a number of energy efficient mechanisms to optimise BitTorrent based P2P networks and clouds based C/S content distribution over IP/WDM based core optical networks. For P2P systems, a mixed integer linear programming (MILP) optimisation, two heuristics and an experimental testbed are developed to minimise the power consumption of IP/WDM networks that deliver traffic generated by an overlay layer of homogeneous BitTorrent users. The approach optimises peers’ selection where the goal is to minimise IP/WDM network power consumption while maximising peers download rate. The results are compared to typical C/S systems. We also considered Heterogeneous BitTorrent peers and developed models that optimise P2P systems to compensate for different peers behaviour after finishing downloading. We investigated the impact of core network physical topology on the energy efficiency of BitTorrent systems. We also investigated the power consumption of Video on Demand (VoD) services using CDN, P2P and hybrid CDN-P2P architectures over IP/WDM networks and addressed content providers efforts to balance the load among their data centres. For cloud systems, a MILP and a heuristic were developed to minimise content delivery induced power consumption of both clouds and IP/WDM networks. This was done by optimally determining the number, location and internal capability in terms of servers, LAN and storage of each cloud, subject to daily traffic variation. Different replication schemes were studied revealing that replicating content into multiple clouds based on content popularity is the optimum approach with respect to energy. The model was extended to study Storage as a Service (StaaS). We also studied the problem of virtual machine placement in IP/WDM networks and showed that VM Slicing is the best approach compared to migration and replication schemes to minimise energy. Finally, we have investigated the utilisation of renewable energy sources represented by solar cells and wind farms in BitTorrent networks and content delivery clouds, respectively. Comprehensive modelling and simulation as well as experimental demonstration were developed, leading to key contributions in the field of energy efficient telecommunications

    User-centric power-friendly quality-based network selection strategy for heterogeneous wireless environments

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    The ‘Always Best Connected’ vision is built around the scenario of a mobile user seamlessly roaming within a multi-operator multi-technology multi-terminal multi-application multi-user environment supported by the next generation of wireless networks. In this heterogeneous environment, users equipped with multi-mode wireless mobile devices will access rich media services via one or more access networks. All these access networks may differ in terms of technology, coverage range, available bandwidth, operator, monetary cost, energy usage etc. In this context, there is a need for a smart network selection decision to be made, to choose the best available network option to cater for the user’s current application and requirements. The decision is a difficult one, especially given the number and dynamics of the possible input parameters. What parameters are used and how those parameters model the application requirements and user needs is important. Also, game theory approaches can be used to model and analyze the cooperative or competitive interaction between the rational decision makers involved, which are users, seeking to get good service quality at good value prices, and/or the network operators, trying to increase their revenue. This thesis presents the roadmap towards an ‘Always Best Connected’ environment. The proposed solution includes an Adapt-or-Handover solution which makes use of a Signal Strength-based Adaptive Multimedia Delivery mechanism (SAMMy) and a Power-Friendly Access Network Selection Strategy (PoFANS) in order to help the user in taking decisions, and to improve the energy efficiency at the end-user mobile device. A Reputation-based System is proposed, which models the user-network interaction as a repeated cooperative game following the repeated Prisoner’s Dilemma game from Game Theory. It combines reputation-based systems, game theory and a network selection mechanism in order to create a reputation-based heterogeneous environment. In this environment, the users keep track of their individual history with the visited networks. Every time, a user connects to a network the user-network interaction game is played. The outcome of the game is a network reputation factor which reflects the network’s previous behavior in assuring service guarantees to the user. The network reputation factor will impact the decision taken by the user next time, when he/she will have to decide whether to connect or not to that specific network. The performance of the proposed solutions was evaluated through in-depth analysis and both simulation-based and experimental-oriented testing. The results clearly show improved performance of the proposed solutions in comparison with other similar state-of-the-art solutions. An energy consumption study for a Google Nexus One streaming adaptive multimedia was performed, and a comprehensive survey on related Game Theory research are provided as part of the work

    Middleware de comunicações para a internet móvel futura

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    Doutoramento em Informática (MAP-I)A evolução constante em novas tecnologias que providenciam suporte à forma como os nossos dispositivos se ligam, bem como a forma como utilizamos diferentes capacidades e serviços on-line, criou um conjunto sem precedentes de novos desafios que motivam o desenvolvimento de uma recente área de investigação, denominada de Internet Futura. Nesta nova área de investigação, novos aspectos arquiteturais estão ser desenvolvidos, os quais, através da re-estruturação de componentes nucleares subjacentesa que compõem a Internet, progride-a de uma forma capaz de não são fazer face a estes novos desafios, mas também de a preparar para os desafios de amanhã. Aspectos chave pertencendo a este conjunto de desafios são os ambientes de rede heterogéneos compostos por diferentes tipos de redes de acesso, a cada vez maior mudança do tráfego peer-to-peer (P2P) como o tipo de tráfego mais utilizado na Internet, a orquestração de cenários da Internet das Coisas (IoT) que exploram mecanismos de interação Maquinaa-Maquina (M2M), e a utilização de mechanismos centrados na informação (ICN). Esta tese apresenta uma nova arquitetura capaz de simultaneamente fazer face a estes desafios, evoluindo os procedimentos de conectividade e entidades envolvidas, através da adição de uma camada de middleware, que age como um mecanismo de gestão de controlo avançado. Este mecanismo de gestão de controlo aproxima as entidades de alto nível (tais como serviços, aplicações, entidades de gestão de mobilidade, operações de encaminhamento, etc.) com as componentes das camadas de baixo nível (por exemplo, camadas de ligação, sensores e atuadores), permitindo uma otimização conjunta dos procedimentos de ligação subjacentes. Os resultados obtidos não só sublinham a flexibilidade dos mecanismos que compoem a arquitetura, mas também a sua capacidade de providenciar aumentos de performance quando comparados com outras soluÇÕes de funcionamento especÍfico, enquanto permite um maior leque de cenáios e aplicações.The constant evolution in new technologies that support the way our devices are able to connect, as well the way we use available on-line services and capabilities, has created a set of unprecedented new challenges that motivated the development of a recent research trend known as the Future Internet. In this research trend, new architectural aspects are being developed which, through the restructure of underlying core aspects composing the Internet, reshapes it in a way capable of not only facing these new challenges, but also preparing it to tackle tomorrow’s new set of complex issues. Key aspects belonging to this set of challenges are heterogeneous networking environments composed by di↵erent kinds of wireless access networks, the evergrowing change from peer-to-peer (P2P) to video as the most used kind of traffic in the Internet, the orchestration of Internet of Things (IoT) scenarios exploiting Machine-to-Machine (M2M) interactions, and the usage of Information-Centric Networking (ICN). This thesis presents a novel framework able to simultaneous tackle these challenges, empowering connectivity procedures and entities with a middleware acting as an advanced control management mechanism. This control management mechanism brings together both high-level entities (such as application services, mobility management entities, routing operations, etc.) with the lower layer components (e.g., link layers, sensor devices, actuators), allowing for a joint optimization of the underlying connectivity and operational procedures. Results highlight not only the flexibility of the mechanisms composing the framework, but also their ability in providing performance increases when compared with other specific purpose solutions, while allowing a wider range of scenarios and deployment possibilities

    Device characteristics-based differentiated energy-efficient adaptive solution for multimedia delivery over heterogeneous wireless networks

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    Energy efficiency is a key issue of highest importance to mobile wireless device users, as those devices are powered by batteries with limited power capacity. It is of very high interest to provide device differentiated user centric energy efficient multimedia content delivery based on current application type, energy-oriented device features and user preferences. This thesis presents the following research contributions in the area of energy efficient multimedia delivery over heterogeneous wireless networks: 1. ASP: Energy-oriented Application-based System profiling for mobile devices: This profiling provides services to other contributions in this thesis. By monitoring the running applications and the corresponding power demand on the smart mobile device, a device energy model is obtained. The model is used in conjunction with applications’ power signature to provide device energy constraints posed by running applications. 2. AWERA 3. DEAS: A Device characteristics-based differentiated Energy-efficient Adaptive Solution for video delivery over heterogeneous wireless networks. Based on the energy constraint, DEAS performs energy efficient content delivery adaptation for the current application. Unlike the existing solutions, DEAS takes all the applications running on the system into account and better balances QoS and energy efficiency. 4. EDCAM 5. A comprehensive survey on state-of-the-art energy-efficient network protocols and energy-saving network technologies

    Using GRASP and GA to design resilient and cost-effective IP/MPLS networks

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    The main objective of this thesis is to find good quality solutions for representative instances of the problem of designing a resilient and low cost IP/MPLS network, to be deployed over an existing optical transport network. This research is motivated by two complementary real-world application cases, which comprise the most important commercial and academic networks of Uruguay. To achieve this goal, we performed an exhaustive analysis of existing models and technologies. From all of them we took elements that were contrasted with the particular requirements of our counterparts. We highlight among these requirements, the need of getting solutions transparently implementable over a heterogeneous network environment, which limit us to use widely standardized features of related technologies. We decided to create new models more suitable to fit these needs. These models are intrinsically hard to solve (NP-Hard). Thus we developed metaheuristic based algorithms to find solutions to these real-world instances. Evolutionary Algorithms and Greedy Randomized Adaptive Search Procedures obtained the best results. As it usually happens, real-world planning problems are surrounded by uncertainty. Therefore, we have worked closely with our counterparts to reduce the fuzziness upon data to a set of representative cases. They were combined with different strategies of design to get to scenarios, which were translated into instances of these problems. Finally, the algorithms were fed with this information, and from their outcome we derived our results and conclusions
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