7,281 research outputs found
Dynamic Bandwidth Allocation in Heterogeneous OFDMA-PONs Featuring Intelligent LTE-A Traffic Queuing
This work was supported by the ACCORDANCE project, through the 7th ICT Framework Programme. This is an Accepted Manuscript of an article accepted for publication in Journal of Lightwave Technology following peer review. © 2014 IEEE Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.A heterogeneous, optical/wireless dynamic bandwidth allocation framework is presented, exhibiting intelligent traffic queuing for practically controlling the quality-of-service (QoS) of mobile traffic, backhauled via orthogonal frequency division multiple access–PON (OFDMA-PON) networks. A converged data link layer is presented between long term evolution-advanced (LTE-A) and next-generation passive optical network (NGPON) topologies, extending beyond NGPON2. This is achieved by incorporating in a new protocol design, consistent mapping of LTE-A QCIs and OFDMA-PON queues. Novel inter-ONU algorithms have been developed, based on the distribution of weights to allocate subcarriers to both enhanced node B/optical network units (eNB/ONUs) and residential ONUs, sharing the same infrastructure. A weighted, intra-ONU scheduling mechanism is also introduced to control further the QoS across the network load. The inter and intra-ONU algorithms are both dynamic and adaptive, providing customized solutions to bandwidth allocation for different priority queues at different network traffic loads exhibiting practical fairness in bandwidth distribution. Therefore, middle and low priority packets are not unjustifiably deprived in favor of high priority packets at low network traffic loads. Still the protocol adaptability allows the high priority queues to automatically over perform when the traffic load has increased and the available bandwidth needs to be rationally redistributed. Computer simulations have confirmed that following the application of adaptive weights the fairness index of the new scheme (representing the achieved throughput for each queue), has improved across the traffic load to above 0.9. Packet delay reduction of more than 40ms has been recorded as a result for the low priority queues, while high priories still achieve sufficiently low packet delays in the range of 20 to 30msPeer reviewe
Energy-efficient wireless communication
In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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