2,384 research outputs found

    Imitating Human Responses via a Dual-Process Model Approach

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    Human-autonomous system teaming is becoming more prevalent in the Air Force and in society. Often, the concept of a shared mental model is discussed as a means to enhance collaborative work arrangements between a human and an autonomous system. The idea being that when the models are aligned, the team is more productive due to an increase in trust, predictability, and apparent understanding. This research presents the Dual-Process Model using multivariate normal probability density functions (DPM-MN), which is a cognitive architecture algorithm based on the psychological dual-process theory. The dual-process theory proposes a bipartite decision-making process in people. It labels the intuitive mode as “System 1” and the reflective mode as “System 2”. The current research suggests by leveraging an agent which forms decisions based on a dual-process model, an agent in a human-machine team can maintain a better shared mental model with the user. Evaluation of DPM-MN in a game called Space Navigator shows that DPM-MN presents a successful dual-process theory motivated model

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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