387 research outputs found

    Acute triangles in triangulations on the plane with minimum degree at least 4

    Get PDF
    AbstractIn this paper, we show that every maximal plane graph with minimum degree at least 4 and m finite faces other than an octahedron can be drawn in the plane so that at least (m+3)/2 faces are acute triangles. Moreover, this bound is sharp

    Aspects of Unstructured Grids and Finite-Volume Solvers for the Euler and Navier-Stokes Equations

    Get PDF
    One of the major achievements in engineering science has been the development of computer algorithms for solving nonlinear differential equations such as the Navier-Stokes equations. In the past, limited computer resources have motivated the development of efficient numerical schemes in computational fluid dynamics (CFD) utilizing structured meshes. The use of structured meshes greatly simplifies the implementation of CFD algorithms on conventional computers. Unstructured grids on the other hand offer an alternative to modeling complex geometries. Unstructured meshes have irregular connectivity and usually contain combinations of triangles, quadrilaterals, tetrahedra, and hexahedra. The generation and use of unstructured grids poses new challenges in CFD. The purpose of this note is to present recent developments in the unstructured grid generation and flow solution technology

    Survey of two-dimensional acute triangulations

    Get PDF
    AbstractWe give a brief introduction to the topic of two-dimensional acute triangulations, mention results on related areas, survey existing achievements–with emphasis on recent activity–and list related open problems, both concrete and conceptual

    Optimality of Delaunay Triangulations

    Get PDF
    In this paper, we begin by defining and examining the properties of a Voronoi diagram and extend it to its dual, the Delaunay triangulations. We explore the algorithms that construct such structures. Furthermore, we define several optimal functionals and criterions on the set of all triangulations of points in Rd that achieve their minimum on the Delaunay triangulation. We found a new result and proved that Delaunay triangulation has lexicographically the least circumradii sequence. We discuss the CircumRadii-Area (CRA) conjecture that the circumradii raised to the power of alpha times the area of the triangulation holds true for all α ≥ 1. We took it upon ourselves to prove that CRA conjecture is true for α =1, FRV quadrilaterals, and TRV quadrilaterals. Lastly, we demonstrate counterexamples for alpha\u3c1

    On a proper acute triangulation of a polyhedral surface

    Get PDF
    AbstractLet Σ be a polyhedral surface in R3 with n edges. Let L be the length of the longest edge in Σ, δ be the minimum value of the geodesic distance from a vertex to an edge that is not incident to the vertex, and θ be the measure of the smallest face angle in Σ. We prove that Σ can be triangulated into at most CLn/(δθ) planar and rectilinear acute triangles, where C is an absolute constant

    Conforming restricted Delaunay mesh generation for piecewise smooth complexes

    Get PDF
    A Frontal-Delaunay refinement algorithm for mesh generation in piecewise smooth domains is described. Built using a restricted Delaunay framework, this new algorithm combines a number of novel features, including: (i) an unweighted, conforming restricted Delaunay representation for domains specified as a (non-manifold) collection of piecewise smooth surface patches and curve segments, (ii) a protection strategy for domains containing curve segments that subtend sharply acute angles, and (iii) a new class of off-centre refinement rules designed to achieve high-quality point-placement along embedded curve features. Experimental comparisons show that the new Frontal-Delaunay algorithm outperforms a classical (statically weighted) restricted Delaunay-refinement technique for a number of three-dimensional benchmark problems.Comment: To appear at the 25th International Meshing Roundtabl

    Distance-Sensitive Planar Point Location

    Get PDF
    Let S\mathcal{S} be a connected planar polygonal subdivision with nn edges that we want to preprocess for point-location queries, and where we are given the probability γi\gamma_i that the query point lies in a polygon PiP_i of S\mathcal{S}. We show how to preprocess S\mathcal{S} such that the query time for a point~pPip\in P_i depends on~γi\gamma_i and, in addition, on the distance from pp to the boundary of~PiP_i---the further away from the boundary, the faster the query. More precisely, we show that a point-location query can be answered in time O(min(logn,1+logarea(Pi)γiΔp2))O\left(\min \left(\log n, 1 + \log \frac{\mathrm{area}(P_i)}{\gamma_i \Delta_{p}^2}\right)\right), where Δp\Delta_{p} is the shortest Euclidean distance of the query point~pp to the boundary of PiP_i. Our structure uses O(n)O(n) space and O(nlogn)O(n \log n) preprocessing time. It is based on a decomposition of the regions of S\mathcal{S} into convex quadrilaterals and triangles with the following property: for any point pPip\in P_i, the quadrilateral or triangle containing~pp has area Ω(Δp2)\Omega(\Delta_{p}^2). For the special case where S\mathcal{S} is a subdivision of the unit square and γi=area(Pi)\gamma_i=\mathrm{area}(P_i), we present a simpler solution that achieves a query time of O(min(logn,log1Δp2))O\left(\min \left(\log n, \log \frac{1}{\Delta_{p}^2}\right)\right). The latter solution can be extended to convex subdivisions in three dimensions
    corecore