350 research outputs found

    Acute Triangulations of the Cuboctahedral Surface

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    In this paper we prove that the surface of the cuboctahedron can be triangulated into 8 non-obtuse triangles and 12 acute triangles. Furthermore, we show that both bounds are the best possible.Comment: 16 pages, 8 figures, presented on CGGA201

    Well-Centered Triangulation

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    Meshes composed of well-centered simplices have nice orthogonal dual meshes (the dual Voronoi diagram). This is useful for certain numerical algorithms that prefer such primal-dual mesh pairs. We prove that well-centered meshes also have optimality properties and relationships to Delaunay and minmax angle triangulations. We present an iterative algorithm that seeks to transform a given triangulation in two or three dimensions into a well-centered one by minimizing a cost function and moving the interior vertices while keeping the mesh connectivity and boundary vertices fixed. The cost function is a direct result of a new characterization of well-centeredness in arbitrary dimensions that we present. Ours is the first optimization-based heuristic for well-centeredness, and the first one that applies in both two and three dimensions. We show the results of applying our algorithm to small and large two-dimensional meshes, some with a complex boundary, and obtain a well-centered tetrahedralization of the cube. We also show numerical evidence that our algorithm preserves gradation and that it improves the maximum and minimum angles of acute triangulations created by the best known previous method.Comment: Content has been added to experimental results section. Significant edits in introduction and in summary of current and previous results. Minor edits elsewher

    Polygons of the Lorentzian plane and spherical simplexes

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    It is known that the space of convex polygons in the Euclidean plane with fixed normals, up to homotheties and translations, endowed with the area form, is isometric to a hyperbolic polyhedron. In this note we show a class of convex polygons in the Lorentzian plane such that their moduli space, if the normals are fixed and endowed with a suitable area, is isometric to a spherical polyhedron. These polygons have an infinite number of vertices, are space-like, contained in the future cone of the origin, and setwise invariant under the action of a linear isometry.Comment: New text, title slightly change

    Survey of two-dimensional acute triangulations

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    AbstractWe give a brief introduction to the topic of two-dimensional acute triangulations, mention results on related areas, survey existing achievements–with emphasis on recent activity–and list related open problems, both concrete and conceptual

    Acute and nonobtuse triangulations of polyhedral surfaces

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    In this paper, we prove the existence of acute triangulations for general polyhedral surfaces. We also show how to obtain nonobtuse subtriangulations of triangulated polyhedral surfaces.Massachusetts Institute of Technology (UROP Program

    On a proper acute triangulation of a polyhedral surface

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    AbstractLet Σ be a polyhedral surface in R3 with n edges. Let L be the length of the longest edge in Σ, δ be the minimum value of the geodesic distance from a vertex to an edge that is not incident to the vertex, and θ be the measure of the smallest face angle in Σ. We prove that Σ can be triangulated into at most CLn/(δθ) planar and rectilinear acute triangles, where C is an absolute constant

    Distance-Sensitive Planar Point Location

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    Let S\mathcal{S} be a connected planar polygonal subdivision with nn edges that we want to preprocess for point-location queries, and where we are given the probability γi\gamma_i that the query point lies in a polygon PiP_i of S\mathcal{S}. We show how to preprocess S\mathcal{S} such that the query time for a point~pPip\in P_i depends on~γi\gamma_i and, in addition, on the distance from pp to the boundary of~PiP_i---the further away from the boundary, the faster the query. More precisely, we show that a point-location query can be answered in time O(min(logn,1+logarea(Pi)γiΔp2))O\left(\min \left(\log n, 1 + \log \frac{\mathrm{area}(P_i)}{\gamma_i \Delta_{p}^2}\right)\right), where Δp\Delta_{p} is the shortest Euclidean distance of the query point~pp to the boundary of PiP_i. Our structure uses O(n)O(n) space and O(nlogn)O(n \log n) preprocessing time. It is based on a decomposition of the regions of S\mathcal{S} into convex quadrilaterals and triangles with the following property: for any point pPip\in P_i, the quadrilateral or triangle containing~pp has area Ω(Δp2)\Omega(\Delta_{p}^2). For the special case where S\mathcal{S} is a subdivision of the unit square and γi=area(Pi)\gamma_i=\mathrm{area}(P_i), we present a simpler solution that achieves a query time of O(min(logn,log1Δp2))O\left(\min \left(\log n, \log \frac{1}{\Delta_{p}^2}\right)\right). The latter solution can be extended to convex subdivisions in three dimensions
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