4,511 research outputs found

    Humans, robots and values

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    The issue of machines replacing humans dates back to the dawn of industrialisation. In this paper we examine what is fundamental in the distinction between human and robotic work by reflecting on the work of the classical political economists and engineers. We examine the relationship between the ideas of machine work and human work on the part of Marx and Watt as well as their role in the creation of economic value. We examine the extent to which artificial power sources could feasibly substitute for human effort in their arguments. We go on to examine the differing views of Smith and Marx with respect to the economic effort contributed by animals and consider whether the philosophical distinction made between human and non-human work can be sustained in the light of modern biological research. We emphasise the non-universal character of animal work before going on to discuss the ideas of universal machines in Capek and Turing giving as a counter example a cloth-folding robot being developed in our School. We then return to Watt and discuss the development of thermodynamics and information theory. We show how recent research has led to a unification not only of these fields but also a unitary understanding of the labour process and the value-creation process. We look at the implications of general robotisation for profitability and the future of capitalism. For this we draw on the work of von Neumann not only on computers but also in economics to point to the {\em real} threat posed by robots

    On The Foundations of Digital Games

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    Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities. However, this easily leads to the perception of a one-way direction of influence between that the field of game research and computer science. This historical investigation points towards a deep and intertwined relationship between research on games and the development of computers, giving a richer picture of both fields. While doing so, an overview of early game research is presented and an argument made that the distinction between digital games and non-digital games may be counter-productive to game research as a whole

    Kolmogorov Complexity of Categories

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    Kolmogorov complexity theory is used to tell what the algorithmic informational content of a string is. It is defined as the length of the shortest program that describes the string. We present a programming language that can be used to describe categories, functors, and natural transformations. With this in hand, we define the informational content of these categorical structures as the shortest program that describes such structures. Some basic consequences of our definition are presented including the fact that equivalent categories have equal Kolmogorov complexity. We also prove different theorems about what can and cannot be described by our programming language.Comment: 16 page

    From the buzzing in Turing’s head to machine intelligence contests

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    This paper presents an analysis of three major contests for machine intelligence. We conclude that a new era for Turing’s test requires a fillip in the guise of a committed sponsor, not unlike DARPA, funders of the successful 2007 Urban Challenge
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