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    An algorithmic definition of the axial map

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    The fewest-line axial map, often simply referred to as the 'axial map, is one of the primary tools of space syntax. Its natural language definition has allowed researchers to draw consistent maps that present a concise description of architectural space; it has been established that graph measures obtained from the map are useful for the analysis of pedestrian movement patterns and activities related to such movement: for example, the location of services or of crime. However, the definition has proved difficult to translate into formal language by mathematicians and algorithmic implementers alike. This has meant that space syntax has been criticised for a lack of rigour in the definition of one of its fundamental representations. Here we clarify the original definition of the fewest-line axial map and show that it can be implemented algorithmically. We show that the original definition leads to maps similar to those currently drawn by hand, and we demonstrate that the differences between the two may be accounted for in terms of the detail of the algorithm used. We propose that the analytical power of the axial map in empirical studies derives from the efficient representation of key properties of the spatial configuration that it captures

    ์Šค์บ” ๋„๋ฉด์„ ํ™œ์šฉํ•œ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ•

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ๊ฑด์„คํ™˜๊ฒฝ๊ณตํ•™๋ถ€, 2021.8. ๋ฐ•์Šฌ์•„.์‚ฌ๋žŒ๋“ค์˜ ์‹ค๋‚ด ํ™œ๋™์ด ๋‹ค์–‘ํ•ด์ง€๋ฉด์„œ ๊ฑด๋ฌผ์˜ ๊ทœ๋ชจ๊ฐ€ ์ปค์ง€๊ณ  ๊ตฌ์กฐ๊ฐ€ ๋ณต์žกํ•ด์ง€๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ์‹ค๋‚ด ํ™˜๊ฒฝ์˜ ๋ณ€ํ™”๋Š” ๊ตํ†ต์•ฝ์ž์˜ ์ด๋™์„ฑ ๋ณด์žฅ์— ๋Œ€ํ•œ ์‚ฌํšŒ์  ๊ด€์‹ฌ์„ ์ฆ๊ฐ€์‹œ์ผฐ์œผ๋ฉฐ, ๊ตํ†ต์•ฝ์ž ๋งž์ถคํ˜• ์‹ค๋‚ด ๋ผ์šฐํŒ… ์„œ๋น„์Šค์— ๋Œ€ํ•œ ์ˆ˜์š” ๋˜ํ•œ ์ฆ๊ฐ€์‹œ์ผฐ๋‹ค. ํŠนํžˆ ๋งŽ์€ ์ด๋™ ์ œ์•ฝ์„ ๊ฐ€์ง€๋Š” ์ด๋™์•ฝ์ž ๋Œ€์ƒ ์„œ๋น„์Šค์˜ ๊ฒฝ์šฐ์—๋Š”, ์ตœ์  ๊ฒฝ๋กœ๋ฅผ ๊ณ„ํšํ•˜๋Š” ๊ณผ์ •์—์„œ ๊ฐœ์ธ์˜ ์„ ํ˜ธ๋‚˜ ๊ฒฝํ—˜์ด ๋ฐ˜์˜๋œ ๊ฐœ์ธํ™”๋œ ์„œ๋น„์Šค๋กœ ๋ฒ”์œ„๊ฐ€ ํ™•์žฅ๋˜๊ณ  ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋ฐฐ๊ฒฝ์—์„œ, ์Šคํ‚ค๋งˆ๊ฐ€ ์œ ์—ฐํ•˜๊ณ  ๋ฐ์ดํ„ฐ์˜ ๊ฐ€๊ณต ๋ฐ ์ฒ˜๋ฆฌ๊ฐ€ ํšจ์œจ์ ์ธ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ๊ตฌ์ถ•์ด ํ•„์š”ํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์Šค์บ”ํ•œ ๋„๋ฉด ์ด๋ฏธ์ง€๋ฅผ ํ™œ์šฉํ•œ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ• ๊ธฐ๋ฒ•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ๋จผ์ €, ๊ตญ๋‚ด์™ธ ์‹ค๋‚ด ๊ณต๊ฐ„ ๊ด€๋ จ ํ‘œ์ค€ ๋ฐ ์„ค๊ณ„ ๊ธฐ์ค€๋“ค์˜ ๊ฒ€ํ† ๋ฅผ ํ†ตํ•ด ์ด๋™์•ฝ์ž์˜ ํ†ตํ–‰๊ณผ ๊ด€๋ จ๋œ ์‹ค๋‚ด ๊ณต๊ฐ„ ๋ฐ ๊ฐ์ฒด, ์˜ํ–ฅ ์š”์ธ๋“ค์„ ๋„์ถœํ•˜์—ฌ ๊ฐœ๋…์  ๋ฐ์ดํ„ฐ ๋ชจ๋ธ์„ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๋˜ํ•œ, ์‹ค๋‚ด์˜ ๊ฐ ๊ณต๊ฐ„๊ณผ ์‹œ์„ค๋ฌผ์˜ ๊ธฐํ•˜์ •๋ณด์™€ ์œ„์ƒ์ •๋ณด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ด๋™์•ฝ์ž์˜ ์ ‘๊ทผ์„ฑ ๋ฐ ํ†ตํ–‰ ๊ฐ€๋Šฅ์„ฑ์„ ์ •๋Ÿ‰ํ™”ํ•˜๊ธฐ ์œ„ํ•œ ์ ‘๊ทผ์„ฑ ์ง€์ˆ˜๋ฅผ ์„ค๊ณ„ํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ, ์Šค์บ” ๋„๋ฉด์„ ์ž…๋ ฅํ•˜์—ฌ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ•์„ ์œ„ํ•œ ํ”„๋กœ์„ธ์Šค๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•œ ํ”„๋กœ์„ธ์Šค๋Š” ์ „์ดํ•™์Šต ๊ธฐ๋ฐ˜ ์ ‘๊ทผ ๋ฐฉ์‹์„ ํ†ตํ•ด ์Šค์บ” ๋„๋ฉด์—์„œ ๊ณต๊ฐ„์˜ ๊ตฌ์กฐ ์ •๋ณด๋ฅผ ์ถ”์ถœํ•˜๊ณ , ํ† ํด๋กœ์ง€ ์ถ”์ถœ ๋ฐ ์ ‘๊ทผ์„ฑ ํ‰๊ฐ€๋ฅผ ํ†ตํ•ด ์ด๋™์•ฝ์ž์šฉ ๋„คํŠธ์›Œํฌ ๋ชจ๋ธ์„ ์ƒ์„ฑํ•˜๋ฉฐ, ์ƒ์„ฑํ•œ ๋„คํŠธ์›Œํฌ ๋ชจ๋ธ์„ ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋กœ ์ž๋™ ๋ณ€ํ™˜ํ•˜๋Š” ๊ณผ์ •์„ ํฌํ•จํ•œ๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ, ์ œ์•ˆ ํ”„๋กœ์„ธ์Šค๋Š” ์ˆ˜์ •๋œ ResNet ๊ธฐ๋ฐ˜์˜ ๋ชจ๋ธ์„ ์ƒˆ๋กญ๊ฒŒ ๋ผ๋ฒจ๋งํ•œ ๋„๋ฉด์œผ๋กœ ๋ฏธ์„ธ ์กฐ์ •ํ•˜์—ฌ ์‚ฌ์šฉํ•จ์œผ๋กœ์จ ์‹ค๋‚ด ๊ตฌ์กฐ๋งต์„ ์ƒ์„ฑํ•œ๋‹ค. ์ดํ›„ ์ถ”์ถœ๋œ ๊ฐ์ฒด๋“ค์˜ ๊ณต๊ฐ„ ๊ด€๊ณ„๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐ ๊ณต๊ฐ„์„ ๋…ธ๋“œ์™€ ๋งํฌ๋กœ ํ‘œํ˜„ํ•œ ์‹ค๋‚ด ๋„คํŠธ์›Œํฌ ๋ชจ๋ธ์„ ๊ตฌ์ถ•ํ•œ๋‹ค. ๊ฐ ๊ณต๊ฐ„์˜ ์ ‘๊ทผ์„ฑ ์ •๋ณด๋Š” ์ œ์•ˆ๋œ ์ ‘๊ทผ์„ฑ ์ง€์ˆ˜์™€ ์ž„๊ณ„๊ฐ’์„ ์‚ฌ์šฉํ•˜์—ฌ ์ƒ์„ฑ๋œ ํ›„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์— ์ €์žฅ๋˜์–ด, ์ด๋™์•ฝ์ž๋ฅผ ์œ„ํ•œ ์ ‘๊ทผ ๊ฐ€๋Šฅํ•œ ๊ทธ๋ž˜ํ”„ ์ถ”์ถœ์— ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์„ ์„œ์šธ๋Œ€ํ•™๊ต ๋„๋ฉด ๋ฐ์ดํ„ฐ ์…‹์— ์ ์šฉํ•˜์—ฌ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์ถ•ํ•˜๊ณ  ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ๊ตฌ์ถ•ํ•œ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๋‹ค์ธต ๊ฒฝ๋กœ ๊ณ„ํš๊ณผ ์‹ค๋‚ด์™ธ ์—ฐ๊ณ„ ๊ฒฝ๋กœ ๊ณ„ํš์˜ 2๊ฐ€์ง€ ์‹œ๋‚˜๋ฆฌ์˜ค์— ๋”ฐ๋ผ ์ตœ์  ๊ฒฝ๋กœ๋ฅผ ๋„์ถœํ•˜์˜€๋‹ค. ๊ทธ ๊ฒฐ๊ณผ, ์ผ๋ฐ˜ ๋ณดํ–‰์ž์˜ ์ตœ์  ๊ฒฝ๋กœ์™€ ๋น„๊ตํ•˜์—ฌ ์ด๋™์•ฝ์ž์šฉ ์ตœ์  ๊ฒฝ๋กœ๋Š” ๊ฐ€๊นŒ์šด ๊ณ„๋‹จ์ด ์•„๋‹Œ ์—˜๋ฆฌ๋ฒ ์ดํ„ฐ๋ฅผ ํ†ตํ•œ ์ˆ˜์ง ์ด๋™์„ ํฌํ•จํ•˜์˜€์„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ ‘๊ทผ ๋ถˆ๊ฐ€๋Šฅํ•œ ๊ณต๊ฐ„์„ ํšŒํ”ผํ•˜๋„๋ก ๋„์ถœ๋˜์—ˆ๋‹ค. ์ฆ‰, ์ œ์•ˆํ•œ ๊ธฐ๋ฒ•์„ ํ†ตํ•ด ์ด๋™์•ฝ์ž ์ธก๋ฉด์—์„œ ํ†ตํ–‰ ์žฅ์•  ์ •๋ณด๋ฅผ ํฌํ•จํ•˜์—ฌ ์‹ค๋‚ด ํ™˜๊ฒฝ์„ ์ ์ ˆํ•˜๊ฒŒ ๋ฌ˜์‚ฌํ•˜๋Š” ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ๊ตฌ์ถ•์ด ๊ฐ€๋Šฅํ•จ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋˜ํ•œ, ์ถœ์ž…๋กœ๋กœ ๋ช…๋ช…๋œ ๊ด€๊ณ„ ์ƒ์„ฑ๋งŒ์œผ๋กœ ์Šค์ผ€์ผ์ด๋‚˜ ์ขŒํ‘œ ๋ณ€ํ™˜ ์—†์ด ์‹ค๋‚ด์™ธ ์—ฐ๊ณ„ ๊ฒฝ๋กœ ๊ณ„ํš์ด ๊ฐ€๋Šฅํ•˜์˜€๋Š”๋ฐ, ์ด๋Š” ๋…๋ฆฝ์ ์ธ ๋ฐ์ดํ„ฐ ๊ฐ„ ์—ฐ๊ณ„ ์‚ฌ์šฉ์— ์ ํ•ฉํ•œ ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ํŠน์„ฑ์„ ๋ฐ˜์˜ํ•œ ๊ฒฐ๊ณผ๋กœ ํŒ๋‹จํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ์ฃผ์š” ๊ธฐ์—ฌ๋Š” ์Šค์บ”ํ•œ ๋„๋ฉด์„ ์‚ฌ์šฉํ•˜์—ฌ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์ถ•ํ•˜๊ธฐ ์œ„ํ•œ ํ”„๋กœ์„ธ์Šค๋ฅผ ๊ฐœ๋ฐœํ•œ ๊ฒƒ์ด๋‹ค. ๊ตฌ์ฒด์ ์œผ๋กœ, ์ด๋™์•ฝ์ž์˜ ์ด๋™์— ์ดˆ์ ์„ ๋‘๊ณ  ์„ค๊ณ„ํ•œ ๋ฐ์ดํ„ฐ ๋ชจ๋ธ์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ•์ด ๊ฐ€๋Šฅํ•˜๋ฏ€๋กœ ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ธธ์•ˆ๋‚ด ์„œ๋น„์Šค์— ํ™œ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ, ํ† ํด๋กœ์ง€ ๊ตฌ์ถ• ๋ฐ ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋กœ์˜ ๋ณ€ํ™˜์„ ์œ„ํ•œ ํ•˜์œ„ ํ”„๋กœ์‹œ์ ธ๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€์œผ๋ฉฐ, ์ œ์•ˆ ํ”„๋กœ์„ธ์Šค๋Š” ํ•ด๋‹น ํ”„๋กœ์‹œ์ ธ๋“ค๋กœ ๊ตฌ์„ฑ๋˜์–ด ๋„๋ฉด ์ž…๋ ฅ์„ ํ†ตํ•ด ์ด๋™์•ฝ์ž์šฉ ์‹ค๋‚ด ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ•์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•œ๋‹ค. ํ•ด๋‹น ํ•˜์œ„ ํ”„๋กœ์‹œ์ ธ๋“ค์€ ์ž๋™์œผ๋กœ ์ˆ˜ํ–‰๋  ์ˆ˜ ์žˆ์–ด ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค ๊ตฌ์ถ• ์‹œ ์†Œ์š”๋˜๋Š” ์‹œ๊ฐ„๊ณผ ๋น„์šฉ์„ ์ ˆ๊ฐํ•  ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ, ๋‹ค์–‘ํ•œ ์ •ํ˜• ๋ฐ ๋น„์ •ํ˜• ๋ฐ์ดํ„ฐ์˜ ์—ฐ๊ณ„์— ์ ํ•ฉํ•œ ๊ทธ๋ž˜ํ”„ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค์˜ ํŠน์ง•์— ์˜ํ•ด, ์ œ์•ˆํ•œ ํ”„๋กœ์„ธ์Šค๋ฅผ ํ†ตํ•ด ๊ตฌ์ถ•ํ•œ ์‹ค๋‚ด ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋Š” ๊ธฐ์กด ๊ณต๊ฐ„ ๋ชจ๋ธ์˜ ๊ธฐ๋Šฅ์„ ํฌํ•จํ•˜๋ฉด์„œ ๋‹ค์–‘ํ•œ ์œ ํ˜•์˜ ๊ธธ์•ˆ๋‚ด ์„œ๋น„์Šค์— ํ™œ์šฉ๋  ์ˆ˜ ์žˆ์„ ๊ฒƒ์œผ๋กœ ๊ธฐ๋Œ€๋œ๋‹ค.Changes to the indoor environment have increased social interest in ensuring the mobility of people with disabilities. Therefore, the demand for customized indoor routing services for people with mobility disabilities (PWMD), who have many travel restrictions, is increasing. These services have progressed from spatial routing to personalized routing, which reflects personal preferences and experiences in planning an optimal path. In this regard, it is necessary to generate a database for PWMD with a flexible schema suitable for the efficient manipulation and processing of data. This study aims to propose a technique of generating an indoor graph database for PWMD using scanned floor plans. First, a conceptual data model was developed by deriving relevant indoor features and influential factors, considering various international regulations on indoor environments. Also, the accessibility index was designed based on the data model to quantify the difficulties in accessing spaces based on each indoor spaces geometric characteristics. Next, a three-stage process was proposed: retrieving the structure of spaces from scanned floor plans through a transfer learning-based approach, retrieving topology and assessing accessibility for creating an indoor network model for PWMD, and converting the network model into a graph database. Specifically, an indoor structure map is created by fine-tuning the modified Resnet-based model with newly annotated floor plans for extracting structure information. Also, based on the spatial relationship of the extracted features, the indoor network model was created by abstracting indoor spaces with nodes and links. The accessibility of each space is determined by the proposed indices and thresholds; thereby, a feasible network for PWMD could be derived. Then, a process was developed for automatically converting an indoor network model, including accessibility property, into a graph database. The proposed technique was applied to the Seoul National University dataset to generate an indoor graph database for PWMD. Two scenario-based routing tests were conducted using the generated database to verify the utility of results: multi-floor routing and integrated indoor-outdoor routing. As a result, compared with the path for general pedestrians, the optimal path for PWMD was derived by avoiding inaccessible spaces, including vertical movement using elevators rather than the nearest stairs. In other words, applying the proposed technique, a database that adequately described an indoor environment in terms of PWMD with sufficient mobile constraint information could be constructed. Moreover, an integrated indoor-outdoor routing could be conducted by only creating an entrance-labeled relationship, without scale and coordinate transformation. This result reflects the usability of the generated graph database and its suitability regarding the incorporation of multiple individual data sources. The main contribution lies in the development of the process for generating an indoor graph database for PWMD using scanned floor plans. In particular, the database for PWMD routing can be generated based on the proposed data model with PWMD-related features and factors. Also, sub-procedures for topology retrieval and graph database conversion are developed to generate the indoor graph database by the end-to-end process. The developed sub-procedures are performed automatically, thereby reducing the required times and costs. It is expected that the target database of the proposed process can be generated considering utilization for various types of routing since the graph database is easily integrated with multiple types of information while covering the existing spatial models function.1. Introduction 1 1.1 Objectives and contributions 1 1.2 Related works 7 1.2.1 Indoor environment conceptualization 7 1.2.2 Indoor data construction 11 1.2.3 Accessibility assessment 19 1.3 Research scope and flow 22 2. Conceptual modeling 26 2.1 Relevant features and factors 28 2.2 Proposed data model 30 2.3 Space accessibility for PWMD 36 2.3.1 Influential factors within indoor environments 37 2.3.2 Accessibility index 41 3. Indoor graph database for PWMD from scanned floor plans 43 3.1 Retrieving structure of indoor spaces 43 3.1.1 Pre-trained model for detecting indoor geometry 45 3.1.2 Dataset with new annotation 47 3.1.3 Transfer learning-based approach 52 3.2 Generating the indoor network model for PWMD 56 3.2.1 Definition of nodes and links in the network model 60 3.2.2 The classification rule of space polygons 63 3.2.3 Connection between general spaces and doors 68 3.2.4 Node-link generation for horizontal transition spaces 71 3.2.5 Vertical link generation 75 3.2.6 Connectivity and accessibility information generation 79 3.3 Indoor graph database for PWMD 80 3.3.1 Graph representation of indoor environments 80 3.3.2 Conversion of network model into graph database 83 3.4 Entire process 87 4. Experiment and results 89 4.1 Experimental setup and test data 89 4.2 Evaluation for retrieved information 92 4.2.1 Results of structure retrieval 92 4.2.2 Results of topology retrieval 99 4.3 Generated indoor graph database for PWMD 128 4.3.1 Results of the indoor graph database for PWMD 128 4.3.2 Query-based routing 136 5. Conclusion 147 References 150 Appendix 166 ๊ตญ๋ฌธ์ดˆ๋ก 178๋ฐ•

    Proceedings of Workshop on New developments in Space Syntax software

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    Computational network design from functional specifications

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    Connectivity and layout of underlying networks largely determine agent behavior and usage in many environments. For example, transportation networks determine the flow of traffic in a neighborhood, whereas building floorplans determine the flow of people in a workspace. Designing such networks from scratch is challenging as even local network changes can have large global effects. We investigate how to computationally create networks starting from only high-level functional specifications. Such specifications can be in the form of network density, travel time versus network length, traffic type, destination location, etc. We propose an integer programming-based approach that guarantees that the resultant networks are valid by fulfilling all the specified hard constraints and that they score favorably in terms of the objective function. We evaluate our algorithm in two different design settings, street layout and floorplans to demonstrate that diverse networks can emerge purely from high-level functional specifications

    Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning

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    Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment
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