37,226 research outputs found
Domino: exploring mobile collaborative software adaptation
Social Proximity Applications (SPAs) are a promising new area for ubicomp software that exploits the everyday changes in the proximity of mobile users. While a number of applications facilitate simple file sharing between co–present users, this paper explores opportunities for recommending and sharing software between users. We describe an architecture that allows the recommendation of new system components from systems with similar histories of use. Software components and usage histories are exchanged between mobile users who are in proximity with each other. We apply this architecture in a mobile strategy game in which players adapt and upgrade their game using components from other players, progressing through the game through sharing tools and history. More broadly, we discuss the general application of this technique as well as the security and privacy challenges to such an approach
On the Predictability of Talk Attendance at Academic Conferences
This paper focuses on the prediction of real-world talk attendances at
academic conferences with respect to different influence factors. We study the
predictability of talk attendances using real-world tracked face-to-face
contacts. Furthermore, we investigate and discuss the predictive power of user
interests extracted from the users' previous publications. We apply Hybrid
Rooted PageRank, a state-of-the-art unsupervised machine learning method that
combines information from different sources. Using this method, we analyze and
discuss the predictive power of contact and interest networks separately and in
combination. We find that contact and similarity networks achieve comparable
results, and that combinations of different networks can only to a limited
extend help to improve the prediction quality. For our experiments, we analyze
the predictability of talk attendance at the ACM Conference on Hypertext and
Hypermedia 2011 collected using the conference management system Conferator
Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research
This paper reviews the published articles on eTourism in the past 20 years. Using a wide variety of sources, mainly in the tourism literature, this paper comprehensively reviews and analyzes prior studies in the context of Internet applications to Tourism. The paper also projects future developments in eTourism and demonstrates critical changes that will influence the tourism industry structure. A major contribution of this paper is its overview of the research and development efforts that have been endeavoured in the field, and the challenges that tourism researchers are, and will be, facing
Activity-based computing: computational management of activities reflecting human intention
An important research topic in artificial intelligence is automatic sensing and inferencing of contextual information, which is used to build computer models of the user’s activity. One approach to build such activity-aware systems is the notion of activity-based computing (ABC). ABC is a computing paradigm that has been applied in personal information management applications as well as in ubiquitous, multidevice, and interactive surface computing. ABC has emerged as a response to the traditional application- and file-centered computing paradigm, which is oblivious to a notion of a user’s activity context spanning heterogeneous devices, multiple applications, services, and information sources. In this article, we present ABC as an approach to contextualize information, and present our research into designing activity-centric computing technologies
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