38,601 research outputs found
Escape Regions of the Active Target Defense Differential Game
The active target defense differential game is addressed in this paper. In
this differential game an Attacker missile pursues a Target aircraft. The
aircraft is however aided by a Defender missile launched by, say, the wingman,
to intercept the Attacker before it reaches the Target aircraft. Thus, a team
is formed by the Target and the Defender which cooperate to maximize the
separation between the Target aircraft and the point where the Attacker missile
is intercepted by the Defender missile, while the Attacker simultaneously tries
to minimize said distance. This paper focuses on characterizing the set of
coordinates such that if the Target's initial position belong to this set then
its survival is guaranteed if both the Target and the Defender follow their
optimal strategies. Such optimal strategies are presented in this paper as
well.Comment: 19 pages, 9 figures. arXiv admin note: text overlap with
arXiv:1502.0274
Active Target Defense Differential Game with a Fast Defender
This paper addresses the active target defense differential game where an
Attacker missile pursues a Target aircraft. A Defender missile is fired by the
Target's wingman in order to intercept the Attacker before it reaches the
aircraft. Thus, a team is formed by the Target and the Defender which cooperate
to maximize the distance between the Target aircraft and the point where the
Attacker missile is intercepted by the Defender missile, while the Attacker
tries to minimize said distance. The results shown here extend previous work.
We consider here the case where the Defender is faster than the Attacker. The
solution to this differential game provides optimal heading angles for the
Target and the Defender team to maximize the terminal separation between Target
and Attacker and it also provides the optimal heading angle for the Attacker to
minimize the said distance.Comment: 9 pages, 8 figures. A shorter version of this paper will be presented
at the 2015 American Control Conferenc
Defender-assisted Evasion and Pursuit Maneuvers
Motivated by the possibilities afforded by active target defense, a 3-agent pursuit-evasion differential game involving an Attacker/Pursuer, a Target/Evader, and a Defender is considered. The Defender strives to assist the Target by intercepting the Attacker before the latter reaches the Target. A barrier surface in a reduced state space separates the winning regions of the Attacker and Target-Defender team. In this thesis, attention focuses primarily on the Attacker\u27s region of win where, under optimal Attacker play, the Defender cannot preclude the Attacker from capturing the Target. Both optimal and suboptimal strategies are investigated. This thesis uses several methods to breakdown and analyze the 3-player differential game
Analyzing helicopter evasive maneuver effectiveness against rocket-propelled grenades
It has long been acknowledged that military helicopters are vulnerable to ground-launched threats, in particular, the RPG-7 rocket-propelled grenade. Current helicopter threat mitigation strategies rely on a combination of operational tactics and selectively placed armor plating, which can help to mitigate but not entirely remove the threat. However, in recent years, a number of active protection systems designed to protect land-based vehicles from rocket and missile fire have been developed. These systems all use a sensor suite to detect, track, and predict the threat trajectory, which is then employed in the computation of an intercept trajectory for a defensive kill mechanism. Although a complete active protection system in its current form is unsuitable for helicopters, in this paper, it is assumed that the active protection system’s track and threat trajectory prediction subsystem could be used offline as a tool to develop tactics and techniques to counter the threat from rocket-propelled grenade attacks. It is further proposed that such a maneuver can be found by solving a pursuit–evasion differential game. Because the first stage in solving this problem is developing the capability to evaluate the game, nonlinear dynamic and spatial models for a helicopter, RPG-7 round, and gunner, and evasion strategies were developed and integrated into a new simulation engine. Analysis of the results from representative vignettes demonstrates that the simulation yields the value of the engagement pursuit–evasion game. It is also shown that, in the majority of cases, survivability can be significantly improved by performing an appropriate evasive maneuver. Consequently, this simulation may be used as an important tool for both designing and evaluating evasive tactics and is the first step in designing a maneuver-based active protection system, leading to improved rotorcraft survivability
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