2,587 research outputs found
Feedback Control of an Exoskeleton for Paraplegics: Toward Robustly Stable Hands-free Dynamic Walking
This manuscript presents control of a high-DOF fully actuated lower-limb
exoskeleton for paraplegic individuals. The key novelty is the ability for the
user to walk without the use of crutches or other external means of
stabilization. We harness the power of modern optimization techniques and
supervised machine learning to develop a smooth feedback control policy that
provides robust velocity regulation and perturbation rejection. Preliminary
evaluation of the stability and robustness of the proposed approach is
demonstrated through the Gazebo simulation environment. In addition,
preliminary experimental results with (complete) paraplegic individuals are
included for the previous version of the controller.Comment: Submitted to IEEE Control System Magazine. This version addresses
reviewers' concerns about the robustness of the algorithm and the motivation
for using such exoskeleton
Sample Efficient Optimization for Learning Controllers for Bipedal Locomotion
Learning policies for bipedal locomotion can be difficult, as experiments are
expensive and simulation does not usually transfer well to hardware. To counter
this, we need al- gorithms that are sample efficient and inherently safe.
Bayesian Optimization is a powerful sample-efficient tool for optimizing
non-convex black-box functions. However, its performance can degrade in higher
dimensions. We develop a distance metric for bipedal locomotion that enhances
the sample-efficiency of Bayesian Optimization and use it to train a 16
dimensional neuromuscular model for planar walking. This distance metric
reflects some basic gait features of healthy walking and helps us quickly
eliminate a majority of unstable controllers. With our approach we can learn
policies for walking in less than 100 trials for a range of challenging
settings. In simulation, we show results on two different costs and on various
terrains including rough ground and ramps, sloping upwards and downwards. We
also perturb our models with unknown inertial disturbances analogous with
differences between simulation and hardware. These results are promising, as
they indicate that this method can potentially be used to learn control
policies on hardware.Comment: To appear in International Conference on Humanoid Robots (Humanoids
'2016), IEEE-RAS. (Rika Antonova and Akshara Rai contributed equally
Preference-Based Learning for Exoskeleton Gait Optimization
This paper presents a personalized gait optimization framework for lower-body exoskeletons. Rather than optimizing numerical objectives such as the mechanical cost of transport, our approach directly learns from user preferences, e.g., for comfort. Building upon work in preference-based interactive learning, we present the CoSpar algorithm. CoSpar prompts the user to give pairwise preferences between trials and suggest improvements; as exoskeleton walking is a non-intuitive behavior, users can provide preferences more easily and reliably than numerical feedback. We show that CoSpar performs competitively in simulation and demonstrate a prototype implementation of CoSpar on a lower-body exoskeleton to optimize human walking trajectory features. In the experiments, CoSpar consistently found user-preferred parameters of the exoskeleton’s walking gait, which suggests that it is a promising starting point for adapting and personalizing exoskeletons (or other assistive devices) to individual users
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