44,886 research outputs found

    Active and supportive computer-mediated resources for student-to-student conversations

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    Communication is a central aspect of human learning. Using the Probability Inquiry Environment (PIE) as an example, we examine how external representations (both textual and iconic) mediate face-to-face conversations among students, and support productive mathematical discourse. We provide quantitative data that suggests that seventh grade students who used PIE learned some of the basic principles of probability. Two cases studies are that illustrate how communication supported by computer-mediated representations contributed to this success. The first case study demonstrates how the computer can actively prompt student conversations that lead to learning. The second case study examines how an animated graphical representation supported these productive conversations

    Quality Control in Online Courses: Using a Social Constructivist Framework

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    There has recently been increased interest in the quality of online courses. Faculty from the School of Education at Marquette University suggest using social constructivist theories in the design and development of online courses and in the training and pedagogy of online instructors to ensure quality in online courses. Quality can be designed into online courses by focusing on complex tasks, using multiple perspectives, establishing a learning community, encouraging the social negotiation of meaning and providing assistance for learners at various levels. While good design can go a long way to ensure quality in online courses, the quality of the instructor is equally critical. Training instructors to establish a supportive climate, provide constructive feedback, and ask critical and probing questions leads to high quality online instruction

    Reflecting on the development of a new school subject: the development of technology education in New Zealand.

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    The last 10 years have seen the production of curricula in Australia, the United Kingdom, USA, Canada, Hong Kong and New Zealand that emphasise the importance of students developing technological literacy. This paper traces the development of a new subject - technology education - in the New Zealand curriculum and explores the politics of development of a new subject as well as the theoretical stances and research that contributed to its development from 1992 until 2005. This paper outlines the various stages of development including curriculum development, teacher development, and the move to creating a classroom research agenda to enhance the teaching and learning in technology education. The paper reinforces the notion that significant gains can be made in curriculum, teaching, learning and assessment when research and development are conducted in an ongoing manner

    Learning in Social Networks: Rationale and Ideas for Its Implementation in Higher Education

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    The internet has fast become a prevalent medium for collaboration between people and social networks, in particular, have gained vast popularity and relevance over the past few years. Within this framework, our paper will analyse the role played by social networks in current teaching practices. Specifically, we focus on the principles guiding the design of study activities which use social networks and we relate concrete experiences that show how they contribute to improving teaching and learning within a university environment

    Generating English Language learners’ Interaction in an Online Learning Environment

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    The study aims to investigate and explore the characterization interaction in the English language online learning based on the English lecturers’ perspective. The quantitative descriptive survey approach is conducted for the study. It gathered measurable or quantifiable data to conduct statistical analysis. 74 English lecturers are respondents to the structured questionnaire. It is based on a five-point Likert-type rating scale with 19 items statements created using Google forms and sent to English lecturers digitally through e-mail and electronic messages. Based on the finding, the interaction characterization involved creating teaching, cognitive, and social presence, raising English language learning engagement and pleasure, improving English learners’ learning advancement, and increasing persistence and retention of English language learners. The mean of 15 of the 19 items was more prominent than 3.0, suggesting that respondents usually agreed. The following four questions had a mean larger than 2.5, suggesting that respondents were typically apprehensive about them. Additionally, the survey indicated that just 3.84 means dividing a complicated subject into manageable components. It is considered beneficial interaction in the online environment. This research has implications for the construction of online learning environments, the role of English lecturers in online courses, and educational support to help English language learners accommodate to more active engagement patterns in online learning setting

    Collaborative trails in e-learning environments

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    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future

    A framework for developing and implementing an online learning community

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    Developing online learning communities is a promising pedagogical approach in online learning contexts for adult tertiary learners, but it is no easy task. Understanding how learning communities are formed and evaluating their efficacy in supporting learning involves a complex set of issues that have a bearing on the design and facilitation of successful online learning experiences. This paper describes the development of a framework for understanding and developing an online learning community for adult tertiary learners in a New Zealand tertiary institution. In accord with sociocultural views of learning and practices, the framework depicts learning as a mediated, situated, distributed, goal-directed, and participatory activity within a socially and culturally determined learning community. Evidence for the value of the framework is grounded in the findings of a case study of a semester-long fully online asynchronous graduate course. The framework informs our understanding of appropriate conditions for the development and conduct of online learning communities. Implications are presented for the design and facilitation of learning in such contexts
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