3,022 research outputs found
A Resource Intensive Traffic-Aware Scheme for Cluster-based Energy Conservation in Wireless Devices
Wireless traffic that is destined for a certain device in a network, can be
exploited in order to minimize the availability and delay trade-offs, and
mitigate the Energy consumption. The Energy Conservation (EC) mechanism can be
node-centric by considering the traversed nodal traffic in order to prolong the
network lifetime. This work describes a quantitative traffic-based approach
where a clustered Sleep-Proxy mechanism takes place in order to enable each
node to sleep according to the time duration of the active traffic that each
node expects and experiences. Sleep-proxies within the clusters are created
according to pairwise active-time comparison, where each node expects during
the active periods, a requested traffic. For resource availability and recovery
purposes, the caching mechanism takes place in case where the node for which
the traffic is destined is not available. The proposed scheme uses Role-based
nodes which are assigned to manipulate the traffic in a cluster, through the
time-oriented backward difference traffic evaluation scheme. Simulation study
is carried out for the proposed backward estimation scheme and the
effectiveness of the end-to-end EC mechanism taking into account a number of
metrics and measures for the effects while incrementing the sleep time duration
under the proposed framework. Comparative simulation results show that the
proposed scheme could be applied to infrastructure-less systems, providing
energy-efficient resource exchange with significant minimization in the power
consumption of each device.Comment: 6 pages, 8 figures, To appear in the proceedings of IEEE 14th
International Conference on High Performance Computing and Communications
(HPCC-2012) of the Third International Workshop on Wireless Networks and
Multimedia (WNM-2012), 25-27 June 2012, Liverpool, U
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Walkabout : an asynchronous messaging architecture for mobile devices
Modern mobile devices are prolific producers and consumers of digital data, and wireless networking capabilities enable them to transfer their data over the Internet while moving. Applications running on these devices may perform transfers to upload data for backup or distribution, or to download new content on demand. Unfortunately, the limited connectivity that mobile devices experience can make these transfers slow and impractical as the amount of data increases. This thesis argues that asynchronous messaging supported by local proxies can improve the transfer capabilities of mobile devices, making it practical for them to participate in large Internet transfers. The design of the Walkabout architecture follows this approach: proxies form store-and-forward overlay networks to deliver messages asynchronously across the Internet on behalf of devices. A mobile device uploads a message to a local proxy at rapid speed, and the overlay delivers it to one or more destination devices, caching the message until each one is able to retrieve it from a local proxy. A device is able to partially upload or download a message whenever it has network connectivity, and can resume this transfer at any proxy if interrupted through disconnection. Simulation results show that Walkabout provides better throughput for mobile devices than is possible under existing methods, for a range of movement patterns. Upload and end-to-end to transfer speeds are always high when the device sending the message is mobile. In the basic Walkabout model, a message sent to a mobile device that is repeatedly moving between a small selection of connection points experiences high download and end-to-end transfer speeds, but these speeds fall as the number of connection points grows. Pre-emptive message delivery extensions improve this situation, making fast end-to-end transfers and device downloads possible under any pattern of movement. This thesis describes the design and evaluation of Walkabout, with both practical implementation and extensive simulation under real-world scenarios
Future wireless applications for a networked city: services for visitors and residents
Future wireless networks will offer near-ubiquitous high-bandwidth communications to mobile users. In addition, the accurate position of users will be known, either through network services or via additional sensing devices such as GPS. These characteristics of future mobile environments will enable the development of location-aware and, more generally, context-sensitive applications. In an attempt to explore the system, application, and user issues associated with the development and deployment of such applications, we began to develop the Lancaster GUIDE system in early 1997, finishing the first phase of the project in 1999. In its entirety, GUIDE comprises a citywide wireless network based on 802.11, a context-sensitive tour guide application with, crucially, significant content, and a set of supporting distributed systems services. Uniquely in the field, GUIDE has been evaluated using members of the general public, and we have gained significant experience in the design of usable context-sensitive applications. We focus on the applications and supporting infrastructure that will form part of GUIDE II, the successor to the GUIDE system. These developments are designed to expand GUIDE outside the tour guide domain, and to provide applications and services for residents of the city of Lancaster, offering a vision of the future mobile environments that will emerge once ubiquitous high-bandwidth coverage is available in most cities
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Prototyping a Context-Aware Framework for Pervasive Entertainment Applications
The Road Ahead for Networking: A Survey on ICN-IP Coexistence Solutions
In recent years, the current Internet has experienced an unexpected paradigm
shift in the usage model, which has pushed researchers towards the design of
the Information-Centric Networking (ICN) paradigm as a possible replacement of
the existing architecture. Even though both Academia and Industry have
investigated the feasibility and effectiveness of ICN, achieving the complete
replacement of the Internet Protocol (IP) is a challenging task.
Some research groups have already addressed the coexistence by designing
their own architectures, but none of those is the final solution to move
towards the future Internet considering the unaltered state of the networking.
To design such architecture, the research community needs now a comprehensive
overview of the existing solutions that have so far addressed the coexistence.
The purpose of this paper is to reach this goal by providing the first
comprehensive survey and classification of the coexistence architectures
according to their features (i.e., deployment approach, deployment scenarios,
addressed coexistence requirements and architecture or technology used) and
evaluation parameters (i.e., challenges emerging during the deployment and the
runtime behaviour of an architecture). We believe that this paper will finally
fill the gap required for moving towards the design of the final coexistence
architecture.Comment: 23 pages, 16 figures, 3 table
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