75,326 research outputs found

    Medium access control design for all-IP and ad hoc wireless network

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    Medium Access Control (MAC) protocol in a wireless network controls the access of wireless medium by mobile terminals, in order to achieve its fair and efficient sharing. It plays an important role in resource management and QoS support for applications. All-IP wireless WAN is fully IP protocol-based and it is a strong candidate beyond 3G (Third Generation Wireless Network). Ad hoc wireless network has recently been the topic of extensive research due to its ability to work properly without fixed infrastructure. This dissertation is composed of two main parts. The first part pursues a Prioritized Parallel Transmission MAC (PPTM) design for All-IP Wireless WAN. Two stages are used and each packet is with a priority level in PPTM. In stage 1, a pretransmission probability is calculated according to the continuous observation of the channel load for a certain period of time. In stage 2, a packet is prioritized and transmitted accordingly. It is modeled and analyzed as a nonpreemptive Head-Of-the-Line prioritized queueing system with Poisson arrival traffic pattern. Its performance is analyzed under three other traffic patterns, which are Constant Bit Rate, Exponential On/Off, and Pareto On/Off, by using a NS-2 simulator, and compared with that of Modified Channel Load Sensing Protocol. PPTM supports dynamic spread code allocation mechanism. A mobile terminal can apply for a spreading code according to the current channel condition. To use the idea of dynamic bandwidth allocation in PPTM for adhoc wireless network, a Dynamic-Rate-with-Collision-Avoidance (DRCA) MAC protocol is proposed in the second part of the dissertation. DRCA is based on spread spectrum technology. In DRCA, a terminal sets the spreading factor for a packet according to the activity level of neighboring nodes. If the total number of usable spreading codes with this spreading factor is less than the total number of mobile terminals in the network, to avoid collision, the spreading code id is broadcast such that other terminals can avoid using it when the packet is being transmitted. The performance of DRCA is theoretically analyzed in a slotted, single-hop, multi-user environment. To evaluate DRCA\u27s performance in an environment closed to a real one, a simulator that supports multi-hop, random mobility pattern is created with OPNET. Both theoretical and simulation results show that DRCA outperforms MACA/CT (Multiple Access with Collision Avoidance with Common Transmitter-based) in case if there are more than one communication pair and the ratio of inactive mobile terminals to active ones is high

    Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services

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    Mobile (cellular) networks enable innovation, but can also stifle it and lead to user frustration when network performance falls below expectations. As mobile networks become the predominant method of Internet access, developer, research, network operator, and regulatory communities have taken an increased interest in measuring end-to-end mobile network performance to, among other goals, minimize negative impact on application responsiveness. In this survey we examine current approaches to end-to-end mobile network performance measurement, diagnosis, and application prototyping. We compare available tools and their shortcomings with respect to the needs of researchers, developers, regulators, and the public. We intend for this survey to provide a comprehensive view of currently active efforts and some auspicious directions for future work in mobile network measurement and mobile application performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does not format the URL references correctly. For a correctly formatted version of this paper go to http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd

    Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]

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    Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency

    A BLE-based multi-gateway network infrastructure with handover support for mobile BLE peripherals

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    Bluetooth Low Energy (BLE) is a popular technology within the Internet of Things. It allows low-power, star networks to be set up between a BLE gateway and multiple, power-constrained BLE devices. However, these networks tend to be static, not supporting BLE devices that can freely move around in an environment of multiple interconnected BLE gateways and perform handovers whenever necessary. This work proposes two alternative network architectures for mobile BLE peripherals. One leverages on IPv6 over BLE, whereas the other combines default BLE mechanisms with an additional custom controller. On top, we study in detail the handover mechanism that must be present in both architectures and compare the performance of both a passive and active handover approach. The passive handover approach can be set up without any extra implementation, but an active handover approach offers more proactive handover decisions and can provide a much lower handover latency. All proposed solutions have been implemented and validated on real hardware, showing the feasibility of having future infrastructures with support for mobile BLE devices

    Mobility Management in beyond 3G-Environments

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    Beyond 3G-environments are typically defined as environments that integrate different wireless and fixed access network technologies. In this paper, we address IP based Mobility Management (MM) in beyond 3G-environments with a focus on wireless access networks, motivated by the current trend of WiFi, GPRS, and UMTS networks. The GPRS and UMTS networks provide countrywide network access, while the WiFi networks provide network access in local areas such as city centres and airports. As a result, mobile end-users can be always on-line and connected to their preferred network(s), these network preferences are typically stored in a user profile. For example, an end-user who wishes to be connected with highest bandwidth could be connected to a WiFi network when available and fall back to GPRS when moving outside the hotspot area.\ud In this paper, we consider a combination of MM for legacy services (like web browsing, telnet, etc.) using Mobile IP and multimedia services using SIP. We assume that the end-user makes use of multi-interface terminals with the capability of selecting one or more types of access networks\ud based on preferences. For multimedia sessions, like VoIP or streaming video, we distinguish between changes in network access when the end-user is in a session or not in a session. If the end-user is not in a session, he or she needs to be able to start new sessions and receive invitations for new sessions. If the end-user is in a session, the session needs to be handed over to the new access network as seamless as possible from the perspective of the end-user. We propose an integrated but flexible solution to these problems that facilitates MM with a customizable transparency to applications and end-users

    3GPP Long Term Evolution: Architecture, Protocols and Interfaces

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    The evolution of wireless networks is a continuous phenomenon. Some key trends in this changing process include: reduced latency, increased performance with substantial reduction in costs, and seamless mobility. Long Term Evolution (LTE) is based on an evolved architecture that makes it a candidate of choice for next generation wireless mobile networks. This paper provides an overview of both the core and access networks of LTE. Functional details of the associated protocols and interfaces are also presented
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