5,540 research outputs found

    Enriched Long-term Recurrent Convolutional Network for Facial Micro-Expression Recognition

    Full text link
    Facial micro-expression (ME) recognition has posed a huge challenge to researchers for its subtlety in motion and limited databases. Recently, handcrafted techniques have achieved superior performance in micro-expression recognition but at the cost of domain specificity and cumbersome parametric tunings. In this paper, we propose an Enriched Long-term Recurrent Convolutional Network (ELRCN) that first encodes each micro-expression frame into a feature vector through CNN module(s), then predicts the micro-expression by passing the feature vector through a Long Short-term Memory (LSTM) module. The framework contains two different network variants: (1) Channel-wise stacking of input data for spatial enrichment, (2) Feature-wise stacking of features for temporal enrichment. We demonstrate that the proposed approach is able to achieve reasonably good performance, without data augmentation. In addition, we also present ablation studies conducted on the framework and visualizations of what CNN "sees" when predicting the micro-expression classes.Comment: Published in Micro-Expression Grand Challenge 2018, Workshop of 13th IEEE Facial & Gesture 201

    Ordered Pooling of Optical Flow Sequences for Action Recognition

    Full text link
    Training of Convolutional Neural Networks (CNNs) on long video sequences is computationally expensive due to the substantial memory requirements and the massive number of parameters that deep architectures demand. Early fusion of video frames is thus a standard technique, in which several consecutive frames are first agglomerated into a compact representation, and then fed into the CNN as an input sample. For this purpose, a summarization approach that represents a set of consecutive RGB frames by a single dynamic image to capture pixel dynamics is proposed recently. In this paper, we introduce a novel ordered representation of consecutive optical flow frames as an alternative and argue that this representation captures the action dynamics more effectively than RGB frames. We provide intuitions on why such a representation is better for action recognition. We validate our claims on standard benchmark datasets and demonstrate that using summaries of flow images lead to significant improvements over RGB frames while achieving accuracy comparable to the state-of-the-art on UCF101 and HMDB datasets.Comment: Accepted in WACV 201

    MoSculp: Interactive Visualization of Shape and Time

    Full text link
    We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the motion sculptures and provides a user interface for rendering it in different styles, including the options to insert the sculpture back into the original video, render it in a synthetic scene or physically print it. To provide this end-to-end workflow, we introduce an algorithm that estimates that human's 3D geometry over time from a set of 2D images and develop a 3D-aware image-based rendering approach that embeds the sculpture back into the scene. By automating the process, our system takes motion sculpture creation out of the realm of professional artists, and makes it applicable to a wide range of existing video material. By providing viewers with 3D information, motion sculptures reveal space-time motion information that is difficult to perceive with the naked eye, and allow viewers to interpret how different parts of the object interact over time. We validate the effectiveness of this approach with user studies, finding that our motion sculpture visualizations are significantly more informative about motion than existing stroboscopic and space-time visualization methods.Comment: UIST 2018. Project page: http://mosculp.csail.mit.edu

    Going Deeper into First-Person Activity Recognition

    Full text link
    We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance, object attributes, local hand motion and camera ego-motion are important for characterizing first-person actions. To integrate these ideas under one framework, we propose a twin stream network architecture, where one stream analyzes appearance information and the other stream analyzes motion information. Our appearance stream encodes prior knowledge of the egocentric paradigm by explicitly training the network to segment hands and localize objects. By visualizing certain neuron activation of our network, we show that our proposed architecture naturally learns features that capture object attributes and hand-object configurations. Our extensive experiments on benchmark egocentric action datasets show that our deep architecture enables recognition rates that significantly outperform state-of-the-art techniques -- an average 6.6%6.6\% increase in accuracy over all datasets. Furthermore, by learning to recognize objects, actions and activities jointly, the performance of individual recognition tasks also increase by 30%30\% (actions) and 14%14\% (objects). We also include the results of extensive ablative analysis to highlight the importance of network design decisions.
    • …
    corecore