74,911 research outputs found

    A Depth Video-based Human Detection and Activity Recognition using Multi-features and Embedded Hidden Markov Models for Health Care Monitoring Systems

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    Increase in number of elderly people who are living independently needs especial care in the form of healthcare monitoring systems. Recent advancements in depth video technologies have made human activity recognition (HAR) realizable for elderly healthcare applications. In this paper, a depth video-based novel method for HAR is presented using robust multi-features and embedded Hidden Markov Models (HMMs) to recognize daily life activities of elderly people living alone in indoor environment such as smart homes. In the proposed HAR framework, initially, depth maps are analyzed by temporal motion identification method to segment human silhouettes from noisy background and compute depth silhouette area for each activity to track human movements in a scene. Several representative features, including invariant, multi-view differentiation and spatiotemporal body joints features were fused together to explore gradient orientation change, intensity differentiation, temporal variation and local motion of specific body parts. Then, these features are processed by the dynamics of their respective class and learned, modeled, trained and recognized with specific embedded HMM having active feature values. Furthermore, we construct a new online human activity dataset by a depth sensor to evaluate the proposed features. Our experiments on three depth datasets demonstrated that the proposed multi-features are efficient and robust over the state of the art features for human action and activity recognition

    Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition

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    Human action recognition remains an important yet challenging task. This work proposes a novel action recognition system. It uses a novel Multiple View Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM) formulation combined with appearance information. Multiple stream 3D Convolutional Neural Networks (CNNs) are trained on the different views and time resolutions of the region adaptive Depth Motion Maps. Multiple views are synthesised to enhance the view invariance. The region adaptive weights, based on localised motion, accentuate and differentiate parts of actions possessing faster motion. Dedicated 3D CNN streams for multi-time resolution appearance information (RGB) are also included. These help to identify and differentiate between small object interactions. A pre-trained 3D-CNN is used here with fine-tuning for each stream along with multiple class Support Vector Machines (SVM)s. Average score fusion is used on the output. The developed approach is capable of recognising both human action and human-object interaction. Three public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view actions and MSR 3D daily activity are used to evaluate the proposed solution. The experimental results demonstrate the robustness of this approach compared with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte

    NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding

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    Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI

    Robust 3D Action Recognition through Sampling Local Appearances and Global Distributions

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    3D action recognition has broad applications in human-computer interaction and intelligent surveillance. However, recognizing similar actions remains challenging since previous literature fails to capture motion and shape cues effectively from noisy depth data. In this paper, we propose a novel two-layer Bag-of-Visual-Words (BoVW) model, which suppresses the noise disturbances and jointly encodes both motion and shape cues. First, background clutter is removed by a background modeling method that is designed for depth data. Then, motion and shape cues are jointly used to generate robust and distinctive spatial-temporal interest points (STIPs): motion-based STIPs and shape-based STIPs. In the first layer of our model, a multi-scale 3D local steering kernel (M3DLSK) descriptor is proposed to describe local appearances of cuboids around motion-based STIPs. In the second layer, a spatial-temporal vector (STV) descriptor is proposed to describe the spatial-temporal distributions of shape-based STIPs. Using the Bag-of-Visual-Words (BoVW) model, motion and shape cues are combined to form a fused action representation. Our model performs favorably compared with common STIP detection and description methods. Thorough experiments verify that our model is effective in distinguishing similar actions and robust to background clutter, partial occlusions and pepper noise

    A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset

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    This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect. A review of all the papers that make reference to MSR Action3D, the most used dataset that includes depth information acquired from a RGB-D device, has been performed. We found that the validation method used by each work differs from the others. So, a direct comparison among works cannot be made. However, almost all the works present their results comparing them without taking into account this issue. Therefore, we present different rankings according to the methodology used for the validation in orden to clarify the existing confusion.Comment: 16 pages and 7 table

    Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks

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    This paper addresses the problem of continuous gesture recognition from sequences of depth maps using convolutional neutral networks (ConvNets). The proposed method first segments individual gestures from a depth sequence based on quantity of movement (QOM). For each segmented gesture, an Improved Depth Motion Map (IDMM), which converts the depth sequence into one image, is constructed and fed to a ConvNet for recognition. The IDMM effectively encodes both spatial and temporal information and allows the fine-tuning with existing ConvNet models for classification without introducing millions of parameters to learn. The proposed method is evaluated on the Large-scale Continuous Gesture Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved the performance of 0.2655 (Mean Jaccard Index) and ranked 3rd3^{rd} place in this challenge

    Multi-set canonical correlation analysis for 3D abnormal gait behaviour recognition based on virtual sample generation

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    Small sample dataset and two-dimensional (2D) approach are challenges to vision-based abnormal gait behaviour recognition (AGBR). The lack of three-dimensional (3D) structure of the human body causes 2D based methods to be limited in abnormal gait virtual sample generation (VSG). In this paper, 3D AGBR based on VSG and multi-set canonical correlation analysis (3D-AGRBMCCA) is proposed. First, the unstructured point cloud data of gait are obtained by using a structured light sensor. A 3D parametric body model is then deformed to fit the point cloud data, both in shape and posture. The features of point cloud data are then converted to a high-level structured representation of the body. The parametric body model is used for VSG based on the estimated body pose and shape data. Symmetry virtual samples, pose-perturbation virtual samples and various body-shape virtual samples with multi-views are generated to extend the training samples. The spatial-temporal features of the abnormal gait behaviour from different views, body pose and shape parameters are then extracted by convolutional neural network based Long Short-Term Memory model network. These are projected onto a uniform pattern space using deep learning based multi-set canonical correlation analysis. Experiments on four publicly available datasets show the proposed system performs well under various conditions
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