65,716 research outputs found

    Conjunctive Visual and Auditory Development via Real-Time Dialogue

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    Human developmental learning is capable of dealing with the dynamic visual world, speech-based dialogue, and their complex real-time association. However, the architecture that realizes this for robotic cognitive development has not been reported in the past. This paper takes up this challenge. The proposed architecture does not require a strict coupling between visual and auditory stimuli. Two major operations contribute to the ā€œabstractionā€ process: multiscale temporal priming and high-dimensional numeric abstraction through internal responses with reduced variance. As a basic principle of developmental learning, the programmer does not know the nature of the world events at the time of programming and, thus, hand-designed task-specific representation is not possible. We successfully tested the architecture on the SAIL robot under an unprecedented challenging multimodal interaction mode: use real-time speech dialogue as a teaching source for simultaneous and incremental visual learning and language acquisition, while the robot is viewing a dynamic world that contains a rotating object to which the dialogue is referring

    Collaborative Categorization on the Web

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    Collaborative categorization is an emerging direction for research and innovative applications. Arguably, collaborative categorization on the Web is an especially promising emerging form of collaborative Web systems because of both, the widespread use of the conventional Web and the emergence of the Semantic Web providing with more semantic information on Web data. This paper discusses this issue and proposes two approaches: collaborative categorization via category merging and collaborative categorization proper. The main advantage of the first approach is that it can be rather easily realized and implemented using existing systems such as Web browsers and mail clients. A prototype system for collaborative Web usage that uses category merging for collaborative categorization is described and the results of field experiments using it are reported. The second approach, called collaborative categorization proper, however, is more general and scales better. The data structure and user interface aspects of an approach to collaborative categorization proper are discussed

    Learning emotions in virtual environments

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    A modular hybrid neural network architecture, called SHAME, for emotion learning is introduced. The system learns from annotated data how the emotional state is generated and changes due to internal and external stimuli. Part of the modular architecture is domain independent and part must be\ud adapted to the domain under consideration.\ud The generation and learning of emotions is based on the event appraisal model.\ud The architecture is implemented in a prototype consisting of agents trying to survive in a virtual world. An evaluation of this prototype shows that the architecture is capable of\ud generating natural emotions and furthermore that training of the neural network modules in the architecture is computationally feasible.\ud Keywords: hybrid neural systems, emotions, learning, agents

    Covert Perceptual Capability Development

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    In this paper, we propose a model to develop robotsā€™ covert perceptual capability using reinforcement learning. Covert perceptual behavior is treated as action selected by a motivational system. We apply this model to vision-based navigation. The goal is to enable a robot to learn road boundary type. Instead of dealing with problems in controlled environments with a low-dimensional state space, we test the model on images captured in non-stationary environments. Incremental Hierarchical Discriminant Regression is used to generate states on the fly. Its coarse-to-fine tree structure guarantees real-time retrieval in high-dimensional state space. K Nearest-Neighbor strategy is adopted to further reduce training time complexity

    Simulation of emotions of agents in virtual environments using neural networks

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    A distributed architecture for a system simulating the emotional state of an agent acting in a virtual environment is presented. The system is an implementation of an event appraisal model of emotional behaviour and uses neural networks to learn how the emotional state should be influenced by the occurrence of environmental and internal\ud stimuli. A part of the modular system is domain-independent. The system can easily be adapted for handling different events that influence the emotional state. A first\ud prototype and a testbed for this architecture are presented

    PQ TREES, CONSECUTIVE ONES PROBLEM AND APPLICATIONS

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    A PQ tree is an advanced treeā€“based data structure, which represents a family of permutations on a set of elements. In this research article, we considered the significance of PQ trees and the Consecutive ones Problem to Computer Science and bioinformatics and their various applications. We also went further to demonstrate the operations of the characteristics of the Consecutive ones property by simulation, using high level programming languages. Attempt was also made at developing a PQ treeā€“Consecutive Ones analyzer, which could be instrumental not only as an educative tool to inquisitive students, but also serve as an important tool in developing clustering software in the field of bioinformatics and other application domains, with respect to solving real life problems
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