38,134 research outputs found
Data mining technology for the evaluation of learning content interaction
Interactivity is central for the success of learning. In e-learning and other educational multimedia environments, the evaluation of interaction and behaviour is particularly crucial. Data mining ā a non-intrusive, objective analysis technology ā shall be proposed as the central evaluation technology for the analysis of the usage of computer-based educational environments and in particular of the interaction with educational content. Basic mining techniques are reviewed and their application in a Web-based third-level course environment is illustrated. Analytic models capturing interaction aspects from the application domain (learning) and the software infrastructure (interactive multimedia) are required for the meaningful interpretation of mining results
User-centered visual analysis using a hybrid reasoning architecture for intensive care units
One problem pertaining to Intensive Care Unit information systems is that, in some cases, a very dense display of data can result. To ensure the overview and readability of the increasing volumes of data, some special features are required (e.g., data prioritization, clustering, and selection mechanisms) with the application of analytical methods (e.g., temporal data abstraction, principal component analysis, and detection of events). This paper addresses the problem of improving the integration of the visual and analytical methods applied to medical monitoring systems. We present a knowledge- and machine learning-based approach to support the knowledge discovery process with appropriate analytical and visual methods. Its potential benefit to the development of user interfaces for intelligent monitors that can assist with the detection and explanation of new, potentially threatening medical events. The proposed hybrid reasoning architecture provides an interactive graphical user interface to adjust the parameters of the analytical methods based on the users' task at hand. The action sequences performed on the graphical user interface by the user are consolidated in a dynamic knowledge base with specific hybrid reasoning that integrates symbolic and connectionist approaches. These sequences of expert knowledge acquisition can be very efficient for making easier knowledge emergence during a similar experience and positively impact the monitoring of critical situations. The provided graphical user interface incorporating a user-centered visual analysis is exploited to facilitate the natural and effective representation of clinical information for patient care
Discovering Beaten Paths in Collaborative Ontology-Engineering Projects using Markov Chains
Biomedical taxonomies, thesauri and ontologies in the form of the
International Classification of Diseases (ICD) as a taxonomy or the National
Cancer Institute Thesaurus as an OWL-based ontology, play a critical role in
acquiring, representing and processing information about human health. With
increasing adoption and relevance, biomedical ontologies have also
significantly increased in size. For example, the 11th revision of the ICD,
which is currently under active development by the WHO contains nearly 50,000
classes representing a vast variety of different diseases and causes of death.
This evolution in terms of size was accompanied by an evolution in the way
ontologies are engineered. Because no single individual has the expertise to
develop such large-scale ontologies, ontology-engineering projects have evolved
from small-scale efforts involving just a few domain experts to large-scale
projects that require effective collaboration between dozens or even hundreds
of experts, practitioners and other stakeholders. Understanding how these
stakeholders collaborate will enable us to improve editing environments that
support such collaborations. We uncover how large ontology-engineering
projects, such as the ICD in its 11th revision, unfold by analyzing usage logs
of five different biomedical ontology-engineering projects of varying sizes and
scopes using Markov chains. We discover intriguing interaction patterns (e.g.,
which properties users subsequently change) that suggest that large
collaborative ontology-engineering projects are governed by a few general
principles that determine and drive development. From our analysis, we identify
commonalities and differences between different projects that have implications
for project managers, ontology editors, developers and contributors working on
collaborative ontology-engineering projects and tools in the biomedical domain.Comment: Published in the Journal of Biomedical Informatic
RGB-D-based Action Recognition Datasets: A Survey
Human action recognition from RGB-D (Red, Green, Blue and Depth) data has
attracted increasing attention since the first work reported in 2010. Over this
period, many benchmark datasets have been created to facilitate the development
and evaluation of new algorithms. This raises the question of which dataset to
select and how to use it in providing a fair and objective comparative
evaluation against state-of-the-art methods. To address this issue, this paper
provides a comprehensive review of the most commonly used action recognition
related RGB-D video datasets, including 27 single-view datasets, 10 multi-view
datasets, and 7 multi-person datasets. The detailed information and analysis of
these datasets is a useful resource in guiding insightful selection of datasets
for future research. In addition, the issues with current algorithm evaluation
vis-\'{a}-vis limitations of the available datasets and evaluation protocols
are also highlighted; resulting in a number of recommendations for collection
of new datasets and use of evaluation protocols
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