1,271 research outputs found

    An autonomous social robot in fear

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    Currently artificial emotions are being extensively used in robots. Most of these implementations are employed to display affective states. Nevertheless, their use to drive the robot's behavior is not so common. This is the approach followed by the authors in this work. In this research, emotions are not treated in general but individually. Several emotions have been implemented in a real robot, but in this paper, authors focus on the use of the emotion of fear as an adaptive mechanism to avoid dangerous situations. In fact, fear is used as a motivation which guides the behavior during specific circumstances. Appraisal of fear is one of the cornerstones of this work. A novel mechanism learns to identify the harmful circumstances which cause damage to the robot. Hence, these circumstances elicit the fear emotion and are known as fear releasers. In order to prove the advantages of considering fear in our decision making system, the robot's performance with and without fear are compared and the behaviors are analyzed. The robot's behaviors exhibited in relation to fear are natural, i.e., the same kind of behaviors can be observed on animals. Moreover, they have not been preprogrammed, but learned by real interactions in the real world. All these ideas have been implemented in a real robot living in a laboratory and interacting with several items and people.The funds have been provided by the Spanish Government through the project called "A new approach to social robotics" (AROS), of MICINN (Ministry of Science and Innovation) and through the RoboCity2030- II-CM project (S2009/DPI-1559), funded by Programas de Actividades I+D en la Comunidad de Madrid and cofunded by Structural Funds of the EU

    Nonhuman gamblers: lessons from rodents, primates, and robots

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    The search for neuronal and psychological underpinnings of pathological gambling in humans would benefit from investigating related phenomena also outside of our species. In this paper, we present a survey of studies in three widely different populations of agents, namely rodents, non-human primates, and robots. Each of these populations offers valuable and complementary insights on the topic, as the literature demonstrates. In addition, we highlight the deep and complex connections between relevant results across these different areas of research (i.e., cognitive and computational neuroscience, neuroethology, cognitive primatology, neuropsychiatry, evolutionary robotics), to make the case for a greater degree of methodological integration in future studies on pathological gambling

    Online Motion Planning for Safe Human–Robot Cooperation Using B-Splines and Hidden Markov Models

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    When humans and robots work together, ensuring safe cooperation must be a priority. This research aims to develop a novel real-time planning algorithm that can handle unpredictable human movements by both slowing down task execution and modifying the robot’s path based on the proximity of the human operator. To achieve this, an efficient method for updating the robot’s motion is developed using a two-fold control approach that combines B-splines and hidden Markov models. This allows the algorithm to adapt to a changing environment and avoid collisions. The proposed framework is thus validated using the Franka Emika Panda robot in a simple start–goal task. Our algorithm successfully avoids collision with the moving hand of an operator monitored by a fixed camera

    Learning to reach and reaching to learn: a unified approach to path planning and reactive control through reinforcement learning

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    The next generation of intelligent robots will need to be able to plan reaches. Not just ballistic point to point reaches, but reaches around things such as the edge of a table, a nearby human, or any other known object in the robot’s workspace. Planning reaches may seem easy to us humans, because we do it so intuitively, but it has proven to be a challenging problem, which continues to limit the versatility of what robots can do today. In this document, I propose a novel intrinsically motivated RL system that draws on both Path/Motion Planning and Reactive Control. Through Reinforcement Learning, it tightly integrates these two previously disparate approaches to robotics. The RL system is evaluated on a task, which is as yet unsolved by roboticists in practice. That is to put the palm of the iCub humanoid robot on arbitrary target objects in its workspace, start- ing from arbitrary initial configurations. Such motions can be generated by planning, or searching the configuration space, but this typically results in some kind of trajectory, which must then be tracked by a separate controller, and such an approach offers a brit- tle runtime solution because it is inflexible. Purely reactive systems are robust to many problems that render a planned trajectory infeasible, but lacking the capacity to search, they tend to get stuck behind constraints, and therefore do not replace motion planners. The planner/controller proposed here is novel in that it deliberately plans reaches without the need to track trajectories. Instead, reaches are composed of sequences of reactive motion primitives, implemented by my Modular Behavioral Environment (MoBeE), which provides (fictitious) force control with reactive collision avoidance by way of a realtime kinematic/geometric model of the robot and its workspace. Thus, to the best of my knowledge, mine is the first reach planning approach to simultaneously offer the best of both the Path/Motion Planning and Reactive Control approaches. By controlling the real, physical robot directly, and feeling the influence of the con- straints imposed by MoBeE, the proposed system learns a stochastic model of the iCub’s configuration space. Then, the model is exploited as a multiple query path planner to find sensible pre-reach poses, from which to initiate reaching actions. Experiments show that the system can autonomously find practical reaches to target objects in workspace and offers excellent robustness to changes in the workspace configuration as well as noise in the robot’s sensory-motor apparatus

    Mobile Robots Navigation

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    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    A Survey on Human-aware Robot Navigation

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    Intelligent systems are increasingly part of our everyday lives and have been integrated seamlessly to the point where it is difficult to imagine a world without them. Physical manifestations of those systems on the other hand, in the form of embodied agents or robots, have so far been used only for specific applications and are often limited to functional roles (e.g. in the industry, entertainment and military fields). Given the current growth and innovation in the research communities concerned with the topics of robot navigation, human-robot-interaction and human activity recognition, it seems like this might soon change. Robots are increasingly easy to obtain and use and the acceptance of them in general is growing. However, the design of a socially compliant robot that can function as a companion needs to take various areas of research into account. This paper is concerned with the navigation aspect of a socially-compliant robot and provides a survey of existing solutions for the relevant areas of research as well as an outlook on possible future directions.Comment: Robotics and Autonomous Systems, 202

    Plan Projection, Execution, and Learning for Mobile Robot Control

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    Most state-of-the-art hybrid control systems for mobile robots are decomposed into different layers. While the deliberation layer reasons about the actions required for the robot in order to achieve a given goal, the behavioral layer is designed to enable the robot to quickly react to unforeseen events. This decomposition guarantees a safe operation even in the presence of unforeseen and dynamic obstacles and enables the robot to cope with situations it was not explicitly programmed for. The layered design, however, also leaves us with the problem of plan execution. The problem of plan execution is the problem of arbitrating between the deliberation- and the behavioral layer. Abstract symbolic actions have to be translated into streams of local control commands. Simultaneously, execution failures have to be handled on an appropriate level of abstraction. It is now widely accepted that plan execution should form a third layer of a hybrid robot control system. The resulting layered architectures are called three-tiered architectures, or 3T architectures for short. Although many high level programming frameworks have been proposed to support the implementation of the intermediate layer, there is no generally accepted algorithmic basis for plan execution in three-tiered architectures. In this thesis, we propose to base plan execution on plan projection and learning and present a general framework for the self-supervised improvement of plan execution. This framework has been implemented in APPEAL, an Architecture for Plan Projection, Execution And Learning, which extends the well known RHINO control system by introducing an execution layer. This thesis contributes to the field of plan-based mobile robot control which investigates the interrelation between planning, reasoning, and learning techniques based on an explicit representation of the robot's intended course of action, a plan. In McDermott's terminology, a plan is that part of a robot control program, which the robot cannot only execute, but also reason about and manipulate. According to that broad view, a plan may serve many purposes in a robot control system like reasoning about future behavior, the revision of intended activities, or learning. In this thesis, plan-based control is applied to the self-supervised improvement of mobile robot plan execution

    Human-Robot Collaborations in Industrial Automation

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    Technology is changing the manufacturing world. For example, sensors are being used to track inventories from the manufacturing floor up to a retail shelf or a customer’s door. These types of interconnected systems have been called the fourth industrial revolution, also known as Industry 4.0, and are projected to lower manufacturing costs. As industry moves toward these integrated technologies and lower costs, engineers will need to connect these systems via the Internet of Things (IoT). These engineers will also need to design how these connected systems interact with humans. The focus of this Special Issue is the smart sensors used in these human–robot collaborations
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