1,043 research outputs found

    Object Exploration Using a Parallel Jaw Gripper

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    In this paper we present a system for tactile object exploration. The system is built using a gripper with two parallel fingers, each equipped with a tactile array and a force/torque sensor. We have designed and implemented a set of exploratory procedures for acquiring the following properties: weight, shape, texture, and hardness. The system is successful at extracting these properties from a limited domain of objects. We present a detailed evaluation of the system and the causes of its limitations. The manipulation, motion, and, sensing primitives we have developed in the process of this work could be used for a variety of other tasks, such as model-based recognition, tool manipulation, and assembly

    Acquisition and Interpretation of 3-D Sensor Data from Touch

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    Acquisition of 3-D scene information has focused on either passive 2-D imaging methods (stereopsis, structure from motion etc.) or 3-D range sensing methods (structured lighting, laser scanning etc.). Little work has been done in using active touch sensing with a multi-fingered robotic hand to acquire scene descriptions, even though it is a well developed human capability. Touch sensing differs from other more passive sensing modalities such as vision in a number of ways. A multi-fingered robotic hand with touch sensors can probe, move, and change its environment. This imposes a level of control on the sensing that makes it typically more difficult than traditional passive sensors in which active control is not an issue. Secondly, touch sensing generates far less data than vision methods; this is especially intriguing in light of psychological evidence that shows humans can recover shape and a number of other object attributes very reliably using touch alone. Future robotic systems will need to use dextrous robotic hands for tasks such as grasping, manipulation, assembly, inspection and object recognition. This paper describes our use of touch sensing as part of a larger system we are building for 3-D shape recovery and object recognition using touch and vision methods. It focuses on three exploratory procedures we have built to acquire and interpret sparse 3-D touch data: grasping by containment, planar surface exploration and surface contour exploration. Experimental results for each of these procedures are presented

    A survey of dextrous manipulation

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    technical reportThe development of mechanical end effectors capable of dextrous manipulation is a rapidly growing and quite successful field of research. It has in some sense put the focus on control issues, in particular, how to control these remarkably humanlike manipulators to perform the deft movement that we take for granted in the human hand. The kinematic and control issues surrounding manipulation research are clouded by more basic concerns such as: what is the goal of a manipulation system, is the anthropomorphic or functional design methodology appropriate, and to what degree does the control of the manipulator depend on other sensory systems. This paper examines the potential of creating a general purpose, anthropomorphically motivated, dextrous manipulation system. The discussion will focus on features of the human hand that permit its general usefulness as a manipulator. A survey of machinery designed to emulate these capabilities is presented. Finally, the tasks of grasping and manipulation are examined from the control standpoint to suggest a control paradigm which is descriptive, yet flexible and computationally efficient1
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