17,841 research outputs found

    Achieving scalability in hierarchical location services

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    Services for locating mobile objects are often organized as a distributed search tree. A potential problem with this organization is that high-level nodes may become a bottleneck, affecting the scalability of the service. A traditional approach to handle such problems is to also distribute the location information managed by a single node across multiple machines

    QoE-centric management of multimedia networks through cooperative control loops

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    The Internet has evolved from a service to transport simple text files into a platform for transporting a variety of complex multimedia services. The initial centralized management systems were not designed and are therefore not able to perform efficient management of Quality of Experience (QoE) for these complex services. Deploying an autonomic management system resolves these complexity issues and allows efficient resource allocation based on the service type, end-user requirements and device characteristics. However, existing autonomic management systems only allow limited cooperation between different autonomic elements (AE), which limits their capabilities to provide end-to-end QoE assurance. This research will therefore design cooperative AEs, optimize their organization and provide cooperative allocation algorithms to optimize end-to-end QoE

    Game Theoretic Approaches to Massive Data Processing in Wireless Networks

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    Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed

    Privacy Implications of In-Network Aggregation Mechanisms for VANETs

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    Research on vehicular ad hoc networks (VANETs) is active and ongoing. Proposed applications range from safety applications, and traffic efficiency applications to entertainment applications. Common to many applications is the need to disseminate possibly privacy-sensitive information, such as location and speed information, over larger distances. In-network aggregation is a promising technology that can help to make such privacy-sensitive information only available in the direct vicinity of vehicles instead of communicating it over larger areas. Further away, only aggregated information that is not privacy-relevant anymore will be known. At the same time, aggregation mechanisms help to cope with the limited available wireless bandwidth. However, the exact privacy properties of aggregation mechanisms have still not been thoroughly researched. In this paper, we propose a metric to measure privacy enhancements provided by in-network aggregation and use it to compare existing schemes

    Towards a middleware for generalised context management

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    It is widely accepted in the Pervasive Computing community that contextual interactions are the key to the delivery of truly calm technology. However, there is currently no easy way to incorporate contextual data into an application. If contextual data is used, it is generally in an ad hoc manner, which means that developers have to spend time on low-level details. There have been many projects investigating this area, however as yet none of them provide support for all of the key issues of dynamic composition and flexible representation of contextual information as well as the problems of scalability and adaptability to environmental changes. In this paper we present the Strathclyde Context Infrastructure (SCI), a middleware infrastructure for discovery, aggregation, and delivery of context information
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