5,943 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Optimal Distributed Scheduling in Wireless Networks under the SINR interference model
Radio resource sharing mechanisms are key to ensuring good performance in
wireless networks. In their seminal paper \cite{tassiulas1}, Tassiulas and
Ephremides introduced the Maximum Weighted Scheduling algorithm, and proved its
throughput-optimality. Since then, there have been extensive research efforts
to devise distributed implementations of this algorithm. Recently, distributed
adaptive CSMA scheduling schemes \cite{jiang08} have been proposed and shown to
be optimal, without the need of message passing among transmitters. However
their analysis relies on the assumption that interference can be accurately
modelled by a simple interference graph. In this paper, we consider the more
realistic and challenging SINR interference model. We present {\it the first
distributed scheduling algorithms that (i) are optimal under the SINR
interference model, and (ii) that do not require any message passing}. They are
based on a combination of a simple and efficient power allocation strategy
referred to as {\it Power Packing} and randomization techniques. We first
devise algorithms that are rate-optimal in the sense that they perform as well
as the best centralized scheduling schemes in scenarios where each transmitter
is aware of the rate at which it should send packets to the corresponding
receiver. We then extend these algorithms so that they reach
throughput-optimality
The Ultimate Solution Approach to Intractable Problems
There is now strong belief that P ? NP. This means that some very common problems cannot be solved efficiently under current and so called Von Neumann type computer architectures including parallel configurations. And, this will remain the case even in relatively low dimensions. What one may hope to achieve is the best possible solution given the available facilities within the allowed time. This makes the current definition of the optimum redundant for practical purposes. Therefore, a new definition of the optimum is required as well as appropriate approaches to find it. This paper will put forward a definition for the practical or sensible optimum, the s-optimum, consider its consequences and suggest what can be the ultimate approach to finding it. Although this approach is generic and can be applied in any context, optimisation and search are the specific contexts we will be concerned with here
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