5,943 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Optimal Distributed Scheduling in Wireless Networks under the SINR interference model

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    Radio resource sharing mechanisms are key to ensuring good performance in wireless networks. In their seminal paper \cite{tassiulas1}, Tassiulas and Ephremides introduced the Maximum Weighted Scheduling algorithm, and proved its throughput-optimality. Since then, there have been extensive research efforts to devise distributed implementations of this algorithm. Recently, distributed adaptive CSMA scheduling schemes \cite{jiang08} have been proposed and shown to be optimal, without the need of message passing among transmitters. However their analysis relies on the assumption that interference can be accurately modelled by a simple interference graph. In this paper, we consider the more realistic and challenging SINR interference model. We present {\it the first distributed scheduling algorithms that (i) are optimal under the SINR interference model, and (ii) that do not require any message passing}. They are based on a combination of a simple and efficient power allocation strategy referred to as {\it Power Packing} and randomization techniques. We first devise algorithms that are rate-optimal in the sense that they perform as well as the best centralized scheduling schemes in scenarios where each transmitter is aware of the rate at which it should send packets to the corresponding receiver. We then extend these algorithms so that they reach throughput-optimality

    The Ultimate Solution Approach to Intractable Problems

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    There is now strong belief that P ? NP. This means that some very common problems cannot be solved efficiently under current and so called Von Neumann type computer architectures including parallel configurations. And, this will remain the case even in relatively low dimensions. What one may hope to achieve is the best possible solution given the available facilities within the allowed time. This makes the current definition of the optimum redundant for practical purposes. Therefore, a new definition of the optimum is required as well as appropriate approaches to find it. This paper will put forward a definition for the practical or sensible optimum, the s-optimum, consider its consequences and suggest what can be the ultimate approach to finding it. Although this approach is generic and can be applied in any context, optimisation and search are the specific contexts we will be concerned with here
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