2,117 research outputs found

    PACE: Simple Multi-hop Scheduling for Single-radio 802.11-based Stub Wireless Mesh Networks

    Get PDF
    IEEE 802.11-based Stub Wireless Mesh Networks (WMNs) are a cost-effective and flexible solution to extend wired network infrastructures. Yet, they suffer from two major problems: inefficiency and unfairness. A number of approaches have been proposed to tackle these problems, but they are too restrictive, highly complex, or require time synchronization and modifications to the IEEE 802.11 MAC. PACE is a simple multi-hop scheduling mechanism for Stub WMNs overlaid on the IEEE 802.11 MAC that jointly addresses the inefficiency and unfairness problems. It limits transmissions to a single mesh node at each time and ensures that each node has the opportunity to transmit a packet in each network-wide transmission round. Simulation results demonstrate that PACE can achieve optimal network capacity utilization and greatly outperforms state of the art CSMA/CA-based solutions as far as goodput, delay, and fairness are concerned

    Dynamic Queue Utilization Based MAC for multi-hop Ad Hoc networks

    Get PDF
    The end-to-end throughput in single flow multi-hop Ad Hoc networks decays rapidly with path length. Along the path, the success rate of delivering packets towards the destination decreases due to higher contention, interference, limited buffer size and limited shared bandwidth constraints. In such environments the queues fill up faster in nodes closer to the source than in the nodes nearer the destination. In order to reduce buffer overflow and improve throughput for a saturated network, this paper introduces a new MAC protocol named Dynamic Queue Utilization Based Medium Access Control (DQUB-MAC). The protocol aims to prioritise access to the channel for queues with higher utilization and helps in achieving higher throughput by rapidly draining packets towards the destination. The proposed MAC enhances the performance of an end-to-end data flow by up to 30% for a six hop transmission in a chain topology and is demonstrated to remain competitive for other network topologies and for a variety of packet sizes

    MAC Centered Cooperation - Synergistic Design of Network Coding, Multi-Packet Reception, and Improved Fairness to Increase Network Throughput

    Get PDF
    We design a cross-layer approach to aid in develop- ing a cooperative solution using multi-packet reception (MPR), network coding (NC), and medium access (MAC). We construct a model for the behavior of the IEEE 802.11 MAC protocol and apply it to key small canonical topology components and their larger counterparts. The results obtained from this model match the available experimental results with fidelity. Using this model, we show that fairness allocation by the IEEE 802.11 MAC can significantly impede performance; hence, we devise a new MAC that not only substantially improves throughput, but provides fairness to flows of information rather than to nodes. We show that cooperation between NC, MPR, and our new MAC achieves super-additive gains of up to 6.3 times that of routing with the standard IEEE 802.11 MAC. Furthermore, we extend the model to analyze our MAC's asymptotic and throughput behaviors as the number of nodes increases or the MPR capability is limited to only a single node. Finally, we show that although network performance is reduced under substantial asymmetry or limited implementation of MPR to a central node, there are some important practical cases, even under these conditions, where MPR, NC, and their combination provide significant gains

    RCFD: A Novel Channel Access Scheme for Full-Duplex Wireless Networks Based on Contention in Time and Frequency Domains

    Get PDF
    In the last years, the advancements in signal processing and integrated circuits technology allowed several research groups to develop working prototypes of in-band full-duplex wireless systems. The introduction of such a revolutionary concept is promising in terms of increasing network performance, but at the same time poses several new challenges, especially at the MAC layer. Consequently, innovative channel access strategies are needed to exploit the opportunities provided by full-duplex while dealing with the increased complexity derived from its adoption. In this direction, this paper proposes RTS/CTS in the Frequency Domain (RCFD), a MAC layer scheme for full-duplex ad hoc wireless networks, based on the idea of time-frequency channel contention. According to this approach, different OFDM subcarriers are used to coordinate how nodes access the shared medium. The proposed scheme leads to efficient transmission scheduling with the result of avoiding collisions and exploiting full-duplex opportunities. The considerable performance improvements with respect to standard and state-of-the-art MAC protocols for wireless networks are highlighted through both theoretical analysis and network simulations.Comment: Submitted at IEEE Transactions on Mobile Computing. arXiv admin note: text overlap with arXiv:1605.0971

    Setting the parameters right for two-hop IEEE 802.11e ad hoc networks

    Get PDF
    Two-hop ad-hoc networks, in which some nodes forward traffic for multiple sources, with which they also compete for channel access suffer from large queues building up in bottleneck nodes. This problem can often be alleviated by using IEEE 802.11e to give preferential treatment to bottleneck nodes. Previous results have shown that differentiation parameters can be used to allocate capacity in a more efficient way in the two-hop scenario. However, the overall throughput of the bottleneck may differ considerably, depending on the differentiation method used. By applying a very fast and accurate analysis method, based on steady-state analysis of an QBD-type infinite Markov chain, we find the maximum throughput that is possible per differentiation parameter. All possible parameter settings are explored with respect to the maximum throughput conditioned on a maximum buffer occupancy. This design space exploration cannot be done with network simulators like NS2 or Opnet, as each simulation run simply takes to long.\ud The results, which have been validated by detailed simulations, show that by differentiating TXOP it is possible to achieve a throughput that is about 50% larger than when differentiating AIFS and CW_min.\u

    Random Access Game and Medium Access Control Design

    Get PDF
    Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols

    Queue utilization with hop based enhanced arbitrary inter frame spacing MAC for saturated ad HOC networks

    Get PDF
    © 2015 IEEE. Path length of a multi hop Ad Hoc networks has an adverse impact on the end-to-end throughput especially during network saturation. The success rate of forwarding packets towards destination is limited due to interference, contention, limited buffer space, and bandwidth. Real time applications streaming data fill the buffer space at a faster rate at the source and its nearby forwarding nodes since the channel is shared. The aim of this paper is to increase the success rate of forwarding the packets to yield a higher end-to-end throughput. In order to reduce loss of packets due to buffer overflow and enhance the performance of the network for a saturated network, a novel MAC protocol named Queue Utilization with Hop Based Enhanced Arbitrary Inter Frame Spacing based (QU-EAIFS) MAC is proposed for alleviating the problems in saturated Ad Hoc networks. The protocol prioritises the nodes based on its queue utilization and hops travelled by the packet and it helps achieving higher end-toend performance by forwarding the packets with higher rate towards the destination during network saturation. The proposed MAC enhances the end-to-end performance by approximately 40% and 34% for a 5hop and 6hop communication respectively in a chain topology as compared to the standard IEEE802.11b. The performance of the new MAC also outperforms the performance of IEEE 802.11e MAC. In order to validate the protocol, it is also tested with short hops and varying packet sizes and more realistic random topologies
    • 

    corecore