290 research outputs found

    Gloss Management for Consistent Reproduction of Real and Virtual Objects

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    A good match of material appearance between real-world objects and their digital on-screen representations is critical for many applications such as fabrication, design, and e-commerce. However, faithful appearance reproduction is challenging, especially for complex phenomena, such as gloss. In most cases, the view-dependent nature of gloss and the range of luminance values required for reproducing glossy materials exceeds the current capabilities of display devices. As a result, appearance reproduction poses significant problems even with accurately rendered images. This paper studies the gap between the gloss perceived from real-world objects and their digital counterparts. Based on our psychophysical experiments on a wide range of 3D printed samples and their corresponding photographs, we derive insights on the influence of geometry, illumination, and the display’s brightness and measure the change in gloss appearance due to the display limitations. Our evaluation experiments demonstrate that using the prediction to correct material parameters in a rendering system improves the match of gloss appearance between real objects and their visualization on a display device

    Systems evaluation for computer graphics rendering of the total appearance of paintings

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    One of the challenges when imaging paintings is recording total appearance, that is, the object\u27s color, surface microstructure (gloss), and surface macrostructure (topography). In this thesis, various systems were used to achieve this task, and a psychophysical paired comparison experiment was conducted to evaluate their performance. A pair of strobe lights arranged at 60° from the normal on either side of the painting captured color information where the strobes produced either directional or diffuse illumination geometry. By adding a third strobe, arranging them 120° apart annularly, and cross polarizing, diffuse color and surface normal maps were measured. A fourth strobe was added and the four lights were rearranged 90° apart annularly, capturing similar data. This system was augmented by two scanning linear light sources arranged perpendicularly, facilitating the measurement of spatially varying BRDF and specular maps. A laser scanner was used to capture surface macrostructure and was combined with the diffuse color maps from the four-light configuration. Finally, a dome illumination system was used with software developed by Conservation Heritage Imaging to produce color maps. In all, eight different configurations were achieved and used to image three small paintings with a range of appearance attributes. Twenty-five naive observers compared computer-graphic renderings to the actual painting and judged similarity in terms of total appearance, gloss/shininess, texture, and color. Although the rankings varied with painting, two general trends emerged. First, the four-light configuration with or without the independent laser scanning produced images visually equivalent to conventional strobe illumination. Second, diffuse illumination was always ranked lowest

    Perceptual Modeling and Reproduction of Gloss

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    The reproduction of gloss on displays is generally not based on perception and as a consequence does not guarantee the best visualization of a real material. The reproduction is composed of four different steps: measurement, modeling, rendering, and display. The minimum number of measurements required to approximate a real material is unknown. The error metrics used to approximate measurements with analytical BRDF models are not based on perception, and the best visual approximation is not always obtained. Finally, the gloss perception difference between real objects and objects seen on displays has not sufficiently been studied and might be influencing the observer judgement. This thesis proposes a systematic, scalable, and perceptually based workflow to represent real materials on displays. First, the gloss perception difference between real objects and objects seen on displays was studied. Second, the perceptual performance of the error metrics currently in use was evaluated. Third, a projection into a perceptual gloss space was defined, enabling the computation of a perceptual gloss distance measure. Fourth, the uniformity of the gloss space was improved by defining a new gloss difference equation. Finally, a systematic, scalable, and perceptually based workflow was defined using cost-effective instruments

    Test Targets 8.0: A Collaborative effort exploring the use of scientific methods for color imaging and process control

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    Publishing is both a journey and a destination. In the case of Test Targets, the act of creating and editing content, paginating and managing digital assets, represents the journey. The hard copy is the result or destination that readers can see and touch. Like the space exploration program, everyone saw the spacecraft that landed on the moon. It was the rocket booster that made the journey from the earth to the moon possible. This article portrays the process of capturing ideas in the form of digital data. It also describes the process of managing digital assets that produces the Test Targets publication

    The development of multi-channel inkjet printing methodologies for fine art applications

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    This thesis contributes to the defence of the practitioner perspective as a means of undertaking problems addressed predominantly in the field of colour science. Whilst artists have been exploring the use of colour for centuries through their personal practice and education, the rise of industrialised printing processes has generated a shift in focus away from these creative pursuits and into the computational field of colour research. It is argued here that the disposition and knowledge generated by creative practice has significant value to offer developing technologies. While creative practice has limited influence in the development of colour printing, practitioners and users of technology actively engage with the process in ways that extend beyond its intended uses in order to overcome recognised shortcomings. Here consideration is given to this creative engagement as motivation to develop bespoke printing parameters that demonstrate the effects of colour mixing through methods alternative to standard workflows. The research is undertaken incorporating both qualitative and quantitative analysis, collecting data from visual assessments and by examining spectral measurements taken from printed output. Action research is employed to directly access and act upon the constant developments in the art and science disciplines related to inkjet printing, observing and engaging with current methods and techniques employed by practitioners and developers. This method of research has strongly informed the empirical testing that has formed this thesis’s contribution to fine art inkjet printing practice. The research follows a practitioner led approach to designing and testing alternative printing methods and is aimed at expanding the number of discernible colours an inkjet printer can reproduce. The application of this methodology is evidenced through demonstrative prints and a reproduction study undertaken at the National Gallery, London. The experimentation undertaken in partnership with the National Gallery has proven the ability to increase accuracy between colour measured from the original target and reproduction, beyond the capabilities of current inkjet printing workflows

    Circularly polarized spherical illumination reflectometry

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    Modeling and Halftoning for Multichannel Printers: A Spectral Approach

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    Printing has been has been the major communication medium for many centuries. In the last twenty years, multichannel printing has brought new opportunities and challenges. Beside of extended colour gamut of the multichannel printer, the opportunity was presented to use a multichannel printer for ‘spectral printing’. The aim of spectral printing is typically the same as for colour printing; that is, to match input signal with printing specific ink combinations. In order to control printers so that the combination or mixture of inks results in specific colour or spectra requires a spectral reflectance printer model that estimates reflectance spectra from nominal dot coverage. The printer models have one of the key roles in accurate communication of colour to the printed media. Accordingly, this has been one of the most active research areas in printing. The research direction was toward improvement of the model accuracy, model simplicity and toward minimal resources used by the model in terms of computational power and usage of material. The contribution of the work included in the thesis is also directed toward improvement of the printer models but for the multichannel printing. The thesis is focused primarily on improving existing spectral printer models and developing a new model. In addition, the aim was to develop and implement a multichannel halftoning method which should provide with high image quality. Therefore, the research goals of the thesis were: maximal accuracy of printer models, optimal resource usage and maximal image quality of halftoning and whole spectral reproduction system. Maximal colour accuracy of a model but with the least resources used is achieved by optimizing printer model calibration process. First, estimation of the physical and optical dot gain is performed with newly proposed method and model. Second, a custom training target is estimated using the proposed new method. These two proposed methods and one proposed model were at the same time the means of optimal resource usage, both in computational time and material. The third goal was satisfied with newly proposed halftoning method for multichannel printing. This method also satisfies the goal of optimal computational time but with maintaining high image quality. When applied in spectral reproduction workflow, this halftoning reduces noise induced in an inversion of the printer model. Finally, a case study was conducted on the practical use of multichannel printers and spectral reproduction workflow. In addition to a gamut comparison in colour space, it is shown that otherwise limited reach of spectral printing could potentially be used to simulate spectra and colour of textile fabrics
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