6,586 research outputs found

    Lucid Data Dreaming for Video Object Segmentation

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    Convolutional networks reach top quality in pixel-level video object segmentation but require a large amount of training data (1k~100k) to deliver such results. We propose a new training strategy which achieves state-of-the-art results across three evaluation datasets while using 20x~1000x less annotated data than competing methods. Our approach is suitable for both single and multiple object segmentation. Instead of using large training sets hoping to generalize across domains, we generate in-domain training data using the provided annotation on the first frame of each video to synthesize ("lucid dream") plausible future video frames. In-domain per-video training data allows us to train high quality appearance- and motion-based models, as well as tune the post-processing stage. This approach allows to reach competitive results even when training from only a single annotated frame, without ImageNet pre-training. Our results indicate that using a larger training set is not automatically better, and that for the video object segmentation task a smaller training set that is closer to the target domain is more effective. This changes the mindset regarding how many training samples and general "objectness" knowledge are required for the video object segmentation task.Comment: Accepted in International Journal of Computer Vision (IJCV

    Multi-stream CNN based Video Semantic Segmentation for Automated Driving

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    Majority of semantic segmentation algorithms operate on a single frame even in the case of videos. In this work, the goal is to exploit temporal information within the algorithm model for leveraging motion cues and temporal consistency. We propose two simple high-level architectures based on Recurrent FCN (RFCN) and Multi-Stream FCN (MSFCN) networks. In case of RFCN, a recurrent network namely LSTM is inserted between the encoder and decoder. MSFCN combines the encoders of different frames into a fused encoder via 1x1 channel-wise convolution. We use a ResNet50 network as the baseline encoder and construct three networks namely MSFCN of order 2 & 3 and RFCN of order 2. MSFCN-3 produces the best results with an accuracy improvement of 9% and 15% for Highway and New York-like city scenarios in the SYNTHIA-CVPR'16 dataset using mean IoU metric. MSFCN-3 also produced 11% and 6% for SegTrack V2 and DAVIS datasets over the baseline FCN network. We also designed an efficient version of MSFCN-2 and RFCN-2 using weight sharing among the two encoders. The efficient MSFCN-2 provided an improvement of 11% and 5% for KITTI and SYNTHIA with negligible increase in computational complexity compared to the baseline version.Comment: Accepted for Oral Presentation at VISAPP 201

    Multi-Scale 3D Scene Flow from Binocular Stereo Sequences

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    Scene ïŹ‚ow methods estimate the three-dimensional motion ïŹeld for points in the world, using multi-camera video data. Such methods combine multi-view reconstruction with motion estimation. This paper describes an alternative formulation for dense scene ïŹ‚ow estimation that provides reliable results using only two cameras by fusing stereo and optical ïŹ‚ow estimation into a single coherent framework. Internally, the proposed algorithm generates probability distributions for optical ïŹ‚ow and disparity. Taking into account the uncertainty in the intermediate stages allows for more reliable estimation of the 3D scene ïŹ‚ow than previous methods allow. To handle the aperture problems inherent in the estimation of optical ïŹ‚ow and disparity, a multi-scale method along with a novel region-based technique is used within a regularized solution. This combined approach both preserves discontinuities and prevents over-regularization – two problems commonly associated with the basic multi-scale approaches. Experiments with synthetic and real test data demonstrate the strength of the proposed approach.National Science Foundation (CNS-0202067, IIS-0208876); Office of Naval Research (N00014-03-1-0108

    A framework based on Gaussian mixture models and Kalman filters for the segmentation and tracking of anomalous events in shipboard video

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    Anomalous indications in monitoring equipment on board U.S. Navy vessels must be handled in a timely manner to prevent catastrophic system failure. The development of sensor data analysis techniques to assist a ship\u27s crew in monitoring machinery and summon required ship-to-shore assistance is of considerable benefit to the Navy. In addition, the Navy has a large interest in the development of distance support technology in its ongoing efforts to reduce manning on ships. In this thesis, algorithms have been developed for the detection of anomalous events that can be identified from the analysis of monochromatic stationary ship surveillance video streams. The specific anomalies that we have focused on are the presence and growth of smoke and fire events inside the frames of the video stream. The algorithm consists of the following steps. First, a foreground segmentation algorithm based on adaptive Gaussian mixture models is employed to detect the presence of motion in a scene. The algorithm is adapted to emphasize gray-level characteristics related to smoke and fire events in the frame. Next, shape discriminant features in the foreground are enhanced using morphological operations. Following this step, the anomalous indication is tracked between frames using Kalman filtering. Finally, gray level shape and motion features corresponding to the anomaly are subjected to principal component analysis and classified using a multilayer perceptron neural network. The algorithm is exercised on 68 video streams that include the presence of anomalous events (such as fire and smoke) and benign/nuisance events (such as humans walking the field of view). Initial results show that the algorithm is successful in detecting anomalies in video streams, and is suitable for application in shipboard environments

    Machine Understanding of Human Behavior

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    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior

    Machine Analysis of Facial Expressions

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    Keeping track of worm trackers

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    C. elegans is used extensively as a model system in the neurosciences due to its well defined nervous system. However, the seeming simplicity of this nervous system in anatomical structure and neuronal connectivity, at least compared to higher animals, underlies a rich diversity of behaviors. The usefulness of the worm in genome-wide mutagenesis or RNAi screens, where thousands of strains are assessed for phenotype, emphasizes the need for computational methods for automated parameterization of generated behaviors. In addition, behaviors can be modulated upon external cues like temperature, O2 and CO2 concentrations, mechanosensory and chemosensory inputs. Different machine vision tools have been developed to aid researchers in their efforts to inventory and characterize defined behavioral “outputs”. Here we aim at providing an overview of different worm-tracking packages or video analysis tools designed to quantify different aspects of locomotion such as the occurrence of directional changes (turns, omega bends), curvature of the sinusoidal shape (amplitude, body bend angles) and velocity (speed, backward or forward movement)

    EV-IMO: Motion Segmentation Dataset and Learning Pipeline for Event Cameras

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    We present the first event-based learning approach for motion segmentation in indoor scenes and the first event-based dataset - EV-IMO - which includes accurate pixel-wise motion masks, egomotion and ground truth depth. Our approach is based on an efficient implementation of the SfM learning pipeline using a low parameter neural network architecture on event data. In addition to camera egomotion and a dense depth map, the network estimates pixel-wise independently moving object segmentation and computes per-object 3D translational velocities for moving objects. We also train a shallow network with just 40k parameters, which is able to compute depth and egomotion. Our EV-IMO dataset features 32 minutes of indoor recording with up to 3 fast moving objects simultaneously in the camera field of view. The objects and the camera are tracked by the VICON motion capture system. By 3D scanning the room and the objects, accurate depth map ground truth and pixel-wise object masks are obtained, which are reliable even in poor lighting conditions and during fast motion. We then train and evaluate our learning pipeline on EV-IMO and demonstrate that our approach far surpasses its rivals and is well suited for scene constrained robotics applications.Comment: 8 pages, 6 figures. Submitted to 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2019
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