531 research outputs found

    Accurate and Robust 3D Facial Capture Using a Single RGBD Camera

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    This paper presents an automatic and robust approach that accurately captures high-quality 3D facial perfor-mances using a single RGBD camera. The key of our ap-proach is to combine the power of automatic facial feature detection and image-based 3D nonrigid registration tech-niques for 3D facial reconstruction. In particular, we de-velop a robust and accurate image-based nonrigid regis-tration algorithm that incrementally deforms a 3D template mesh model to best match observed depth image data and important facial features detected from single RGBD im-ages. The whole process is fully automatic and robust be-cause it is based on single frame facial registration frame-work. The system is flexible because it does not require any strong 3D facial priors such as blendshape models. We demonstrate the power of our approach by capturing a wide range of 3D facial expressions using a single RGBD camera and achieve state-of-the-art accuracy by comparing against alternative methods. 1

    RGBD Datasets: Past, Present and Future

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    Since the launch of the Microsoft Kinect, scores of RGBD datasets have been released. These have propelled advances in areas from reconstruction to gesture recognition. In this paper we explore the field, reviewing datasets across eight categories: semantics, object pose estimation, camera tracking, scene reconstruction, object tracking, human actions, faces and identification. By extracting relevant information in each category we help researchers to find appropriate data for their needs, and we consider which datasets have succeeded in driving computer vision forward and why. Finally, we examine the future of RGBD datasets. We identify key areas which are currently underexplored, and suggest that future directions may include synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style

    Multi-View Face Recognition From Single RGBD Models of the Faces

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    This work takes important steps towards solving the following problem of current interest: Assuming that each individual in a population can be modeled by a single frontal RGBD face image, is it possible to carry out face recognition for such a population using multiple 2D images captured from arbitrary viewpoints? Although the general problem as stated above is extremely challenging, it encompasses subproblems that can be addressed today. The subproblems addressed in this work relate to: (1) Generating a large set of viewpoint dependent face images from a single RGBD frontal image for each individual; (2) using hierarchical approaches based on view-partitioned subspaces to represent the training data; and (3) based on these hierarchical approaches, using a weighted voting algorithm to integrate the evidence collected from multiple images of the same face as recorded from different viewpoints. We evaluate our methods on three datasets: a dataset of 10 people that we created and two publicly available datasets which include a total of 48 people. In addition to providing important insights into the nature of this problem, our results show that we are able to successfully recognize faces with accuracies of 95% or higher, outperforming existing state-of-the-art face recognition approaches based on deep convolutional neural networks

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence

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    Face-to-face conversation in Virtual Reality (VR) is a challenge when participants wear head-mounted displays (HMD). A significant portion of a participant's face is hidden and facial expressions are difficult to perceive. Past research has shown that high-fidelity face reconstruction with personal avatars in VR is possible under laboratory conditions with high-cost hardware. In this paper, we propose one of the first low-cost systems for this task which uses only open source, free software and affordable hardware. Our approach is to track the user's face underneath the HMD utilizing a Convolutional Neural Network (CNN) and generate corresponding expressions with Generative Adversarial Networks (GAN) for producing RGBD images of the person's face. We use commodity hardware with low-cost extensions such as 3D-printed mounts and miniature cameras. Our approach learns end-to-end without manual intervention, runs in real time, and can be trained and executed on an ordinary gaming computer. We report evaluation results showing that our low-cost system does not achieve the same fidelity of research prototypes using high-end hardware and closed source software, but it is capable of creating individual facial avatars with person-specific characteristics in movements and expressions.Comment: 9 pages, IEEE 3rd International Conference on Artificial Intelligence & Virtual Realit
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