569 research outputs found

    Indexing and Retrieval of 3D Articulated Geometry Models

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    In this PhD research study, we focus on building a content-based search engine for 3D articulated geometry models. 3D models are essential components in nowadays graphic applications, and are widely used in the game, animation and movies production industry. With the increasing number of these models, a search engine not only provides an entrance to explore such a huge dataset, it also facilitates sharing and reusing among different users. In general, it reduces production costs and time to develop these 3D models. Though a lot of retrieval systems have been proposed in recent years, search engines for 3D articulated geometry models are still in their infancies. Among all the works that we have surveyed, reliability and efficiency are the two main issues that hinder the popularity of such systems. In this research, we have focused our attention mainly to address these two issues. We have discovered that most existing works design features and matching algorithms in order to reflect the intrinsic properties of these 3D models. For instance, to handle 3D articulated geometry models, it is common to extract skeletons and use graph matching algorithms to compute the similarity. However, since this kind of feature representation is complex, it leads to high complexity of the matching algorithms. As an example, sub-graph isomorphism can be NP-hard for model graph matching. Our solution is based on the understanding that skeletal matching seeks correspondences between the two comparing models. If we can define descriptive features, the correspondence problem can be solved by bag-based matching where fast algorithms are available. In the first part of the research, we propose a feature extraction algorithm to extract such descriptive features. We then convert the skeletal matching problems into bag-based matching. We further define metric similarity measure so as to support fast search. We demonstrate the advantages of this idea in our experiments. The improvement on precision is 12\% better at high recall. The indexing search of 3D model is 24 times faster than the state of the art if only the first relevant result is returned. However, improving the quality of descriptive features pays the price of high dimensionality. Curse of dimensionality is a notorious problem on large multimedia databases. The computation time scales exponentially as the dimension increases, and indexing techniques may not be useful in such situation. In the second part of the research, we focus ourselves on developing an embedding retrieval framework to solve the high dimensionality problem. We first argue that our proposed matching method projects 3D models on manifolds. We then use manifold learning technique to reduce dimensionality and maximize intra-class distances. We further propose a numerical method to sub-sample and fast search databases. To preserve retrieval accuracy using fewer landmark objects, we propose an alignment method which is also beneficial to existing works for fast search. The advantages of the retrieval framework are demonstrated in our experiments that it alleviates the problem of curse of dimensionality. It also improves the efficiency (3.4 times faster) and accuracy (30\% more accurate) of our matching algorithm proposed above. In the third part of the research, we also study a closely related area, 3D motions. 3D motions are captured by sticking sensor on human beings. These captured data are real human motions that are used to animate 3D articulated geometry models. Creating realistic 3D motions is an expensive and tedious task. Although 3D motions are very different from 3D articulated geometry models, we observe that existing works also suffer from the problem of temporal structure matching. This also leads to low efficiency in the matching algorithms. We apply the same idea of bag-based matching into the work of 3D motions. From our experiments, the proposed method has a 13\% improvement on precision at high recall and is 12 times faster than existing works. As a summary, we have developed algorithms for 3D articulated geometry models and 3D motions, covering feature extraction, feature matching, indexing and fast search methods. Through various experiments, our idea of converting restricted matching to bag-based matching improves matching efficiency and reliability. These have been shown in both 3D articulated geometry models and 3D motions. We have also connected 3D matching to the area of manifold learning. The embedding retrieval framework not only improves efficiency and accuracy, but has also opened a new area of research

    Multiple Media Correlation: Theory and Applications

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    This thesis introduces multiple media correlation, a new technology for the automatic alignment of multiple media objects such as text, audio, and video. This research began with the question: what can be learned when multiple multimedia components are analyzed simultaneously? Most ongoing research in computational multimedia has focused on queries, indexing, and retrieval within a single media type. Video is compressed and searched independently of audio, text is indexed without regard to temporal relationships it may have to other media data. Multiple media correlation provides a framework for locating and exploiting correlations between multiple, potentially heterogeneous, media streams. The goal is computed synchronization, the determination of temporal and spatial alignments that optimize a correlation function and indicate commonality and synchronization between media objects. The model also provides a basis for comparison of media in unrelated domains. There are many real-world applications for this technology, including speaker localization, musical score alignment, and degraded media realignment. Two applications, text-to-speech alignment and parallel text alignment, are described in detail with experimental validation. Text-to-speech alignment computes the alignment between a textual transcript and speech-based audio. The presented solutions are effective for a wide variety of content and are useful not only for retrieval of content, but in support of automatic captioning of movies and video. Parallel text alignment provides a tool for the comparison of alternative translations of the same document that is particularly useful to the classics scholar interested in comparing translation techniques or styles. The results presented in this thesis include (a) new media models more useful in analysis applications, (b) a theoretical model for multiple media correlation, (c) two practical application solutions that have wide-spread applicability, and (d) Xtrieve, a multimedia database retrieval system that demonstrates this new technology and demonstrates application of multiple media correlation to information retrieval. This thesis demonstrates that computed alignment of media objects is practical and can provide immediate solutions to many information retrieval and content presentation problems. It also introduces a new area for research in media data analysis

    Segmentation, Diarization and Speech Transcription: Surprise Data Unraveled

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    In this thesis, research on large vocabulary continuous speech recognition for unknown audio conditions is presented. For automatic speech recognition systems based on statistical methods, it is important that the conditions of the audio used for training the statistical models match the conditions of the audio to be processed. Any mismatch will decrease the accuracy of the recognition. If it is unpredictable what kind of data can be expected, or in other words if the conditions of the audio to be processed are unknown, it is impossible to tune the models. If the material consists of `surprise data' the output of the system is likely to be poor. In this thesis methods are presented for which no external training data is required for training models. These novel methods have been implemented in a large vocabulary continuous speech recognition system called SHoUT. This system consists of three subsystems: speech/non-speech classification, speaker diarization and automatic speech recognition. The speech/non-speech classification subsystem separates speech from silence and unknown audible non-speech events. The type of non-speech present in audio recordings can vary from paper shuffling in recordings of meetings to sound effects in television shows. Because it is unknown what type of non-speech needs to be detected, it is not possible to train high quality statistical models for each type of non-speech sound. The speech/non-speech classification subsystem, also called the speech activity detection subsystem, does not attempt to classify all audible non-speech in a single run. Instead, first a bootstrap speech/silence classification is obtained using a standard speech activity component. Next, the models for speech, silence and audible non-speech are trained on the target audio using the bootstrap classification. This approach makes it possible to classify speech and non-speech with high accuracy, without the need to know what kinds of sound are present in the audio recording. Once all non-speech is filtered out of the audio, it is the task of the speaker diarization subsystem to determine how many speakers occur in the recording and exactly when they are speaking. The speaker diarization subsystem applies agglomerative clustering to create clusters of speech fragments for each speaker in the recording. First, statistical speaker models are created on random chunks of the recording and by iteratively realigning the data, retraining the models and merging models that represent the same speaker, accurate speaker models are obtained for speaker clustering. This method does not require any statistical models developed on a training set, which makes the diarization subsystem insensitive for variation in audio conditions. Unfortunately, because the algorithm is of complexity O(n3)O(n^3), this clustering method is slow for long recordings. Two variations of the subsystem are presented that reduce the needed computational effort, so that the subsystem is applicable for long audio recordings as well. The automatic speech recognition subsystem developed for this research, is based on Viterbi decoding on a fixed pronunciation prefix tree. Using the fixed tree, a flexible modular decoder could be developed, but it was not straightforward to apply full language model look-ahead efficiently. In this thesis a novel method is discussed that makes it possible to apply language model look-ahead effectively on the fixed tree. Also, to obtain higher speech recognition accuracy on audio with unknown acoustical conditions, a selection from the numerous known methods that exist for robust automatic speech recognition is applied and evaluated in this thesis. The three individual subsystems as well as the entire system have been successfully evaluated on three international benchmarks. The diarization subsystem has been evaluated at the NIST RT06s benchmark and the speech activity detection subsystem has been tested at RT07s. The entire system was evaluated at N-Best, the first automatic speech recognition benchmark for Dutch
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