252 research outputs found

    Digital Image Access & Retrieval

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    The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio

    Audiovisual processing for sports-video summarisation technology

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    In this thesis a novel audiovisual feature-based scheme is proposed for the automatic summarization of sports-video content The scope of operability of the scheme is designed to encompass the wide variety o f sports genres that come under the description ā€˜field-sportsā€™. Given the assumption that, in terms of conveying the narrative of a field-sports-video, score-update events constitute the most significant moments, it is proposed that their detection should thus yield a favourable summarisation solution. To this end, a generic methodology is proposed for the automatic identification of score-update events in field-sports-video content. The scheme is based on the development of robust extractors for a set of critical features, which are shown to reliably indicate their locations. The evidence gathered by the feature extractors is combined and analysed using a Support Vector Machine (SVM), which performs the event detection process. An SVM is chosen on the basis that its underlying technology represents an implementation of the latest generation of machine learning algorithms, based on the recent advances in statistical learning. Effectively, an SVM offers a solution to optimising the classification performance of a decision hypothesis, inferred from a given set of training data. Via a learning phase that utilizes a 90-hour field-sports-video trainmg-corpus, the SVM infers a score-update event model by observing patterns in the extracted feature evidence. Using a similar but distinct 90-hour evaluation corpus, the effectiveness of this model is then tested genencally across multiple genres of fieldsports- video including soccer, rugby, field hockey, hurling, and Gaelic football. The results suggest that in terms o f the summarization task, both high event retrieval and content rejection statistics are achievable

    Multi-modal surrogates for retrieving and making sense of videos: is synchronization between the multiple modalities optimal?

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    Video surrogates can help people quickly make sense of the content of a video before downloading or seeking more detailed information. Visual and audio features of a video are primary information carriers and might become important components of video retrieval and video sense-making. In the past decades, most research and development efforts on video surrogates have focused on visual features of the video, and comparatively little work has been done on audio surrogates and examining their pros and cons in aiding users' retrieval and sense-making of digital videos. Even less work has been done on multi-modal surrogates, where more than one modality are employed for consuming the surrogates, for example, the audio and visual modalities. This research examined the effectiveness of a number of multi-modal surrogates, and investigated whether synchronization between the audio and visual channels is optimal. A user study was conducted to evaluate six different surrogates on a set of six recognition and inference tasks to answer two main research questions: (1) How do automatically-generated multi-modal surrogates compare to manually-generated ones in video retrieval and video sense-making? and (2) Does synchronization between multiple surrogate channels enhance or inhibit video retrieval and video sense-making? Forty-eight participants participated in the study, in which the surrogates were measured on the the time participants spent on experiencing the surrogates, the time participants spent on doing the tasks, participants' performance accuracy on the tasks, participants' confidence in their task responses, and participants' subjective ratings on the surrogates. On average, the uncoordinated surrogates were more helpful than the coordinated ones, but the manually-generated surrogates were only more helpful than the automatically-generated ones in terms of task completion time. Participants' subjective ratings were more favorable for the coordinated surrogate C2 (Magic A + V) and the uncoordinated surrogate U1 (Magic A + Storyboard V) with respect to usefulness, usability, enjoyment, and engagement. The post-session questionnaire comments demonstrated participants' preference for the coordinated surrogates, but the comments also revealed the value of having uncoordinated sensory channels

    Video Indexing and Retrieval Techniques Using Novel Approaches to Video Segmentation, Characterization, and Similarity Matching

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    Multimedia applications are rapidly spread at an ever-increasing rate introducing a number of challenging problems at the hands of the research community, The most significant and influential problem, among them, is the effective access to stored data. In spite of the popularity of keyword-based search technique in alphanumeric databases, it is inadequate for use with multimedia data due to their unstructured nature. On the other hand, a number of content-based access techniques have been developed in the context of image indexing and retrieval; meanwhile video retrieval systems start to gain wide attention, This work proposes a number of techniques constituting a fully content-based system for retrieving video data. These techniques are primarily targeting the efficiency, reliability, scalability, extensibility, and effectiveness requirements of such applications. First, an abstract representation of the video stream, known as the DC sequence, is extracted. Second, to deal with the problem of video segmentation, an efficient neural network model is introduced. The novel use of the neural network improves the reliability while the efficiency is achieved through the instantaneous use of the recall phase to identify shot boundaries. Third, the problem of key frames extraction is addressed using two efficient algorithms that adapt their selection decisions based on the amount of activity found in each video shot enabling the selection of a near optimal expressive set of key frames. Fourth, the developed system employs an indexing scheme that supports two low-level features, color and texture, to represent video data, Finally, we propose, in the retrieval stage, a novel model for performing video data matching task that integrates a number of human-based similarity factors. All our software implementations are in Java, which enables it to be used across heterogeneous platforms. The retrieval system performance has been evaluated yielding a very good retrieval rate and accuracy, which demonstrate the effectiveness of the developed system

    Digital tools in media studies: analysis and research. An overview

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    Digital tools are increasingly used in media studies, opening up new perspectives for research and analysis, while creating new problems at the same time. In this volume, international media scholars and computer scientists present their projects, varying from powerful film-historical databases to automatic video analysis software, discussing their application of digital tools and reporting on their results. This book is the first publication of its kind and a helpful guide to both media scholars and computer scientists who intend to use digital tools in their research, providing information on applications, standards, and problems

    Digital Tools in Media Studies

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    Digital tools are increasingly used in media studies, opening up new perspectives for research and analysis, while creating new problems at the same time. In this volume, international media scholars and computer scientists present their projects, varying from powerful film-historical databases to automatic video analysis software, discussing their application of digital tools and reporting on their results. This book is the first publication of its kind and a helpful guide to both media scholars and computer scientists who intend to use digital tools in their research, providing information on applications, standards, and problems

    Video indexing and summarization using motion activity

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    In this dissertation, video-indexing techniques using low-level motion activity characteristics and their application to video summarization are presented. The MPEG-7 motion activity feature is defined as the subjective level of activity or motion in a video segment. First, a novel psychophysical and analytical framework for automatic measurement of motion activity in compliance with its subjective perception is developed. A psychophysically sound subjective ground truth for motion activity and a test-set of video clips is constructed for this purpose. A number of low-level, compressed domain motion vector based, known and novel descriptors are then described. It is shown that these descriptors successfully estimate the subjective level of motion activity of video clips. Furthermore, the individual strengths and limitations of the proposed descriptors are determined using a novel pair wise comparison framework. It is verified that the intensity of motion activity descriptor of the MPEG-7 standard is one of the best performers, while a novel descriptor proposed in this dissertation performs comparably or better. A new descriptor for the spatial distribution of motion activity in a scene is proposed. This descriptor is supplementary to the intensity of motion activity descriptor. The new descriptor is shown to have comparable query retrieval performance to the current spatial distribution of motion activity descriptor of the MPEG-7 standard. The insights obtained from the motion activity investigation are applied to video summarization. A novel approach to summarizing and skimming through video using motion activity is presented. The approach is based on allocation of playback time to video segments proportional to the motion activity of the segments. Low activity segments are played faster than high activity segments in such a way that a constant level of activity is maintained throughout the video. Since motion activity is a low-complexity descriptor, the proposed summarization techniques are extremely fast. The summarization techniques are successfully used on surveillance video, The proposed techniques can also be used as a preprocessing stage for more complex summarization and content analysis techniques, thus providing significant cost gains

    AXMEDIS 2008

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    The AXMEDIS International Conference series aims to explore all subjects and topics related to cross-media and digital-media content production, processing, management, standards, representation, sharing, protection and rights management, to address the latest developments and future trends of the technologies and their applications, impacts and exploitation. The AXMEDIS events offer venues for exchanging concepts, requirements, prototypes, research ideas, and findings which could contribute to academic research and also benefit business and industrial communities. In the Internet as well as in the digital era, cross-media production and distribution represent key developments and innovations that are fostered by emergent technologies to ensure better value for money while optimising productivity and market coverage

    Automatic summarization of narrative video

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    The amount of digital video content available to users is rapidly increasing. Developments in computer, digital network, and storage technologies all contribute to broaden the offer of digital video. Only usersā€™ attention and time remain scarce resources. Users face the problem of choosing the right content to watch among hundreds of potentially interesting offers. Video and audio have a dynamic nature: they cannot be properly perceived without considering their temporal dimension. This property makes it difficult to get a good idea of what a video item is about without watching it. Video previews aim at solving this issue by providing compact representations of video items that can help users making choices in massive content collections. This thesis is concerned with solving the problem of automatic creation of video previews. To allow fast and convenient content selection, a video preview should take into consideration more than thirty requirements that we have collected by analyzing related literature on video summarization and film production. The list has been completed with additional requirements elicited by interviewing end-users, experts and practitioners in the field of video editing and multimedia. This list represents our collection of user needs with respect to video previews. The requirements, presented from the point of view of the end-users, can be divided into seven categories: duration, continuity, priority, uniqueness, exclusion, structural, and temporal order. Duration requirements deal with the durations of the preview and its subparts. Continuity requirements request video previews to be as continuous as possible. Priority requirements indicate which content should be included in the preview to convey as much information as possible in the shortest time. Uniqueness requirements aim at maximizing the efficiency of the preview by minimizing redundancy. Exclusion requirements indicate which content should not be included in the preview. Structural requirements are concerned with the structural properties of video, while temporal order requirements set the order of the sequences included in the preview. Based on these requirements, we have introduced a formal model of video summarization specialized for the generation of video previews. The basic idea is to translate the requirements into score functions. Each score function is defined to have a non-positive value if a requirement is not met, and to increase depending on the degree of fulfillment of the requirement. A global objective function is then defined that combines all the score functions and the problem of generating a preview is translated into the problem of finding the parts of the initial content that maximize the objective function. Our solution approach is based on two main steps: preparation and selection. In the preparation step, the raw audiovisual data is analyzed and segmented into basic elements that are suitable for being included in a preview. The segmentation of the raw data is based on a shot-cut detection algorithm. In the selection step various content analysis algorithms are used to perform scene segmentation, advertisements detection and to extract numerical descriptors of the content that, introduced in the objective function, allow to estimate the quality of a video preview. The core part of the selection step is the optimization step that consists in searching the set of segments that maximizes the objective function in the space of all possible previews. Instead of solving the optimization problem exactly, an approximate solution is found by means of a local search algorithm using simulated annealing. We have performed a numerical evaluation of the quality of the solutions generated by our algorithm with respect to previews generated randomly or by selecting segments uniformly in time. The results on thirty content items have shown that the local search approach outperforms the other methods. However, based on this evaluation, we cannot conclude that the degree of fulfillment of the requirements achieved by our method satisfies the end-user needs completely. To validate our approach and assess end-user satisfaction, we conducted a user evaluation study in which we compared six aspects of previews generated using our algorithm to human-made previews and to previews generated by subsampling. The results have shown that previews generated using our optimization-based approach are not as good as manually made previews, but have higher quality than previews created using subsample. The differences between the previews are statistically significant

    Dutkat: A Privacy-Preserving System for Automatic Catch Documentation and Illegal Activity Detection in the Fishing Industry

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    United Nations' Sustainable Development Goal 14 aims to conserve and sustainably use the oceans and their resources for the benefit of people and the planet. This includes protecting marine ecosystems, preventing pollution, and overfishing, and increasing scientific understanding of the oceans. Achieving this goal will help ensure the health and well-being of marine life and the millions of people who rely on the oceans for their livelihoods. In order to ensure sustainable fishing practices, it is important to have a system in place for automatic catch documentation. This thesis presents our research on the design and development of Dutkat, a privacy-preserving, edge-based system for catch documentation and detection of illegal activities in the fishing industry. Utilising machine learning techniques, Dutkat can analyse large amounts of data and identify patterns that may indicate illegal activities such as overfishing or illegal discard of catch. Additionally, the system can assist in catch documentation by automating the process of identifying and counting fish species, thus reducing potential human error and increasing efficiency. Specifically, our research has consisted of the development of various components of the Dutkat system, evaluation through experimentation, exploration of existing data, and organization of machine learning competitions. We have also implemented it from a compliance-by-design perspective to ensure that the system is in compliance with data protection laws and regulations such as GDPR. Our goal with Dutkat is to promote sustainable fishing practices, which aligns with the Sustainable Development Goal 14, while simultaneously protecting the privacy and rights of fishing crews
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