389,925 research outputs found
PlaNet - Photo Geolocation with Convolutional Neural Networks
Is it possible to build a system to determine the location where a photo was
taken using just its pixels? In general, the problem seems exceptionally
difficult: it is trivial to construct situations where no location can be
inferred. Yet images often contain informative cues such as landmarks, weather
patterns, vegetation, road markings, and architectural details, which in
combination may allow one to determine an approximate location and occasionally
an exact location. Websites such as GeoGuessr and View from your Window suggest
that humans are relatively good at integrating these cues to geolocate images,
especially en-masse. In computer vision, the photo geolocation problem is
usually approached using image retrieval methods. In contrast, we pose the
problem as one of classification by subdividing the surface of the earth into
thousands of multi-scale geographic cells, and train a deep network using
millions of geotagged images. While previous approaches only recognize
landmarks or perform approximate matching using global image descriptors, our
model is able to use and integrate multiple visible cues. We show that the
resulting model, called PlaNet, outperforms previous approaches and even
attains superhuman levels of accuracy in some cases. Moreover, we extend our
model to photo albums by combining it with a long short-term memory (LSTM)
architecture. By learning to exploit temporal coherence to geolocate uncertain
photos, we demonstrate that this model achieves a 50% performance improvement
over the single-image model
Adaptive Emotional Personality Model based on Fuzzy Logic Interpretation of Five Factor Theory
In recent years, emotional personality has found an important application in the field of human machine
interaction. Interesting examples of this domain are computer games, interface agents, human-robot
interaction, etc. However, few systems in this area include a model of personality, although it plays an
important role in differentiating and determining the way they experience emotions and the way they
behave. Personality simulation has always been a complex issue due to the complexity of the human
personality itself, and the difficulty to model human psychology on electronic basis. Current efforts for
emotion simulation are rather based on predefined set or inputs and its responses or on classical models
which are simple approximate and have proven flaws. In this paper an emotional simulation system was
presented. It utilizes the latest psychological theories to design a complex dynamic system that reacts to
any environment, without being pre-programmed on sets of input. The design was relying on fuzzy logic
to simulate human emotional reaction, thus increasing the accuracy by further emulating human brain and
removing the pre-defined set of input and its matched output
Accuracy of 3D Point-Cloud and Photo-Based Models of City Street Intersections
From Georgia Southern University’s Built Environment and Modeling lab, this study compares point positions and distance measurements completed with state-of-the-art instruments and equipment. A modern, 12-second, laser scanner, a modern unmanned aerial vehicle and a highly accurate, 1-second robotic total station were employed for this study. The latter serving as the benchmark instrument. The main objective of this quantitative comparison is to explore the accuracy and usability of a relatively large point-cloud model, as a virtual surveying tool for redesign/reconstruction purposes. This project involves the generation of large, 3D, point-cloud models of two busy and complex city street intersections. One intersection encompasses an approximate area of 300 ft × 750 ft and containing five converging elements: three streets and two railroads. It is an accident-prone location requiring redesign. The second street intersection encompasses an approximate area of 1,500 ft × 2,500 ft, containing two streets intersecting at an approximate 45-degree angle. The resulting computer model has been geo-referenced in the Georgia East State Plane Coordinate System (SPCS) using control points with coordinates established by GPS (Global Positioning System) via a rapid, network-based, Real-Time Kinematic (RTK) approach. These city street intersections are within the Blue-Mile corridor in Statesboro, GA. Along with the Statesboro city engineering, the Blue-Mile corridor has plans to enhance and improve the traffic flow of the Blue-Mile corridor, which contains many businesses and restaurants. The final point-cloud models are to be donated to the city engineers to assist in the redesign of the intersections. A full analysis of the referred discrepancies is presented and recommendations on improving the overall current accuracies are provided
From Equilibrium to Steady-State Dynamics after Switch-On of Shear
A relation between equilibrium, steady-state, and waiting-time dependent
dynamical two-time correlation functions in dense glass-forming liquids subject
to homogeneous steady shear flow is discussed. The systems under study show
pronounced shear thinning, i.e., a significant speedup in their steady-state
slow relaxation as compared to equilibrium. An approximate relation that
recovers the exact limit for small waiting times is derived following the
integration through transients (ITT) approach for the nonequilibrium
Smoluchowski dynamics, and is exemplified within a schematic model in the
framework of the mode-coupling theory of the glass transition (MCT). Computer
simulation results for the tagged-particle density correlation functions
corresponding to wave vectors in the shear-gradient directions from both
event-driven stochastic dynamics of a two-dimensional hard-disk system and from
previously published Newtonian-dynamics simulations of a three-dimensional
soft-sphere mixture are analyzed and compared with the predictions of the
ITT-based approximation. Good qualitative and semi-quantitative agreement is
found. Furthermore, for short waiting times, the theoretical description of the
waiting time dependence shows excellent quantitative agreement to the
simulations. This confirms the accuracy of the central approximation used
earlier to derive fluctuation dissipation ratios (Phys. Rev. Lett. 102,
135701). For intermediate waiting times, the correlation functions decay faster
at long times than the stationary ones. This behavior is predicted by our
theory and observed in simulations.Comment: 16 pages, 12 figures, submitted to Phys Rev
Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs
The idea of computer vision as the Bayesian inverse problem to computer
graphics has a long history and an appealing elegance, but it has proved
difficult to directly implement. Instead, most vision tasks are approached via
complex bottom-up processing pipelines. Here we show that it is possible to
write short, simple probabilistic graphics programs that define flexible
generative models and to automatically invert them to interpret real-world
images. Generative probabilistic graphics programs consist of a stochastic
scene generator, a renderer based on graphics software, a stochastic likelihood
model linking the renderer's output and the data, and latent variables that
adjust the fidelity of the renderer and the tolerance of the likelihood model.
Representations and algorithms from computer graphics, originally designed to
produce high-quality images, are instead used as the deterministic backbone for
highly approximate and stochastic generative models. This formulation combines
probabilistic programming, computer graphics, and approximate Bayesian
computation, and depends only on general-purpose, automatic inference
techniques. We describe two applications: reading sequences of degraded and
adversarially obscured alphanumeric characters, and inferring 3D road models
from vehicle-mounted camera images. Each of the probabilistic graphics programs
we present relies on under 20 lines of probabilistic code, and supports
accurate, approximately Bayesian inferences about ambiguous real-world images.Comment: The first two authors contributed equally to this wor
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