28,918 research outputs found

    'Breaking the glass': preserving social history in virtual environments

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    New media technologies play an important role in the evolution of our society. Traditional museums and heritage sites have evolved from the ‘cabinets of curiosity’ that focused mainly on the authority of the voice organising content, to the places that offer interactivity as a means to experience historical and cultural events of the past. They attempt to break down the division between visitors and historical artefacts, employing modern technologies that allow the audience to perceive a range of perspectives of the historical event. In this paper, we discuss virtual reconstruction and interactive storytelling techniques as a research methodology and educational and presentation practices for cultural heritage sites. We present the Narrating the Past project as a case study, in order to illustrate recent changes in the preservation of social history and guided tourist trails that aim to make the visitor’s experience more than just an architectural walk through

    Education and Museum: Cultural Heritage and learning

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    Project description supported by Erasmus Plus KA2- The project proposal is connected to the promotion of initiatives, starting in primary school, for using ICT, the open educational resources and digital resources of cultural heritage for the improvement science learning. The experience and result

    An investigation to examine the most appropriate methodology to capture historical and modern preserved anatomical specimens for use in the digital age to improve access: a pilot study

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    Anatomico-pathological specimens constitute a valuable component of many medical museums or institutional collections but can be limited in their impact on account of both physical and intellectual inaccessibility. Further concerns relate to conservation as anatomical specimens may be subject to tissue deterioration, constraints imposed by spatial or financial limitations of the host institution, or accident-based destruction. In awareness of these issues, a simple and easily implementable methodology to increase accessibility, impact and conservation of anatomical specimens is proposed which combines photogrammetry, object virtual reality (object VR), and interactive portable document format (PDF) with supplementary historical and anatomical commentary. The methodology was developed using wet, dry, and plastinated specimens from the historical and modern collections in the Museum of Anatomy at the University of Glasgow. It was found that photogrammetry yielded excellent results for plastinated specimens and showed potential for dry specimens, while object VR produced excellent photorealistic virtual specimens for all materials visualised. Use of PDF as output format was found to allow for the addition of textual, visual, and interactive content, and as such supplemented the virtual specimen with multidisciplinary information adaptable to the needs of various audiences. The results of this small-scale pilot study indicate the beneficial nature of combining these established techniques into a methodology for the digitisation and utilisation of historical anatomical collections in particular, but also collections of material culture more broadly

    Buffalo Arts and Culture Organizations

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    Open Buffalo and Partnership for the Public Good collaboratively compiled a directory of organizations that promote social justice through locally based arts and cultural programmatic efforts. This directory has contact information, as well as the mission and social justice commitment of the various organizations

    Evaluation Strategy for the Re-Development of the Displays and Visitor Facilities at the Museum and Art Gallery, Kelvingrove

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    The Environmental Contribution to Wayfinding in Museums: Enhancement and Usage by Controlling Flows and Paths

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    The field of research in which wayfinding is situated refers to the way people move in reaction to environmental stimulation. It therefore fully concerns not just signage but also space designing, its geometric configuration, technical solutions and their material characterization. The focus is consequently on environmental factors that facilitate wayfinding in a museum (accessibility, visibility, etc.) and on other elements such as spatial configuration, architectural features and functional aspects. These factors influence relational phenomena and therefore visitors’ satisfaction. Methods and tools for designing and managing spaces have been studied in the research. The configurational analysis method of space has been used to objectify syntactic features of space. In particular, the outcomes of an experimental project, which have been analyzed in a master’s thesis on the re-functionalization of the museum of Palazzo dei Diamanti in Ferrara, are presented. Permeability, proximity, connections of spaces, namely meaningful features to ensure wayfinding have been examined. Space parameters resulting from the geometry of the layout, from the visual connections and from the changes of direction were then evaluated. The outcomes have been used as inputs for designing a unitary tour route circuit, that also reconnects the museum’s second floor, and for planning three independent alternative routes for a differentiated use of the museum

    Electrochemistry reveals archaeological materials

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    The characterization of materials constituting cultural artefacts is a challenging step in their conservation, due to the object’s uniqueness and the reduced number of conservation institutes able to supply non-destructive analysis. We propose an alternative analytical tool, which combines accessibility (low cost and portable) and high sensitivity, based on electrochemical linear sweep voltammetry (LSV) with paraffin impregnated graphite electrode (PIGE). To investigate the composition of “white alloys” that certainly have been used as decoration on copper-based Roman fibulae, sampling was done very locally by gently rubbing the selected areas with the PIGE. LSV results evidence the presence of silver, lead, and tin, supporting the argument provided by typological analysis that these metals were used for decoration

    The Image as a Communication Tool for Virtual Museums. Narration and the Enjoyment of Cultural Heritage

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    The challenge of contemporary museums is to make content accessible to a wider audience; in this way information related to the good becomes more communicative and usable in order to enhance its uniqueness. Accessibility goes through an innovative communication of content: the Information and Communication Technologies (ICT) that are increasingly part of people’s daily lives. Communication in most cases occurs visually, so ICTs are increasingly focusing on a rethinking of this expressive form; images become a better support for high-quality data transfer

    3D scanning, modelling and printing of ultra-thin nacreous shells from Jericho: a case study of small finds documentation in archaeology

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    This paper springs out from a collaborative project jointly carried out by the FabLab Saperi&Co and the Museum of Near East, Egypt and Mediterranean of Sapienza University of Rome focused at producing replicas of ultra-thin archeological finds with a sub-millimetric precision. The main technological challenge of this project was to produce models through 3D optical scanning (photogrammetry) and to print faithful replicas with additive manufacturing. The objects chosen for the trial were five extremely fragile and ultra-thin nacreous shells retrieved in Tell es-Sultan/ancient Jericho by the Italian-Palestinian Expedition in spring 2017, temporarily on exhibit in the Museum. The experiment proved to be successful, and the scanning, modeling and printing of the shells also allowed some observations on their possible uses in research and museum activities

    Museums as disseminators of niche knowledge: Universality in accessibility for all

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    Accessibility has faced several challenges within audiovisual translation Studies and gained great opportunities for its establishment as a methodologically and theoretically well-founded discipline. Initially conceived as a set of services and practices that provides access to audiovisual media content for persons with sensory impairment, today accessibility can be viewed as a concept involving more and more universality thanks to its contribution to the dissemination of audiovisual products on the topic of marginalisation. Against this theoretical backdrop, accessibility is scrutinised from the perspective of aesthetics of migration and minorities within the field of the visual arts in museum settings. These aesthetic narrative forms act as modalities that encourage the diffusion of ‘niche’ knowledge, where processes of translation and interpretation provide access to all knowledge as counter discourse. Within this framework, the ways in which language is used can be considered the beginning of a type of local grammar in English as lingua franca for interlingual translation and subtitling, both of which ensure access to knowledge for all citizens as a human rights principle and regardless of cultural and social differences. Accessibility is thus gaining momentum as an agent for the democratisation and transparency of information against media discourse distortions and oversimplifications
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