5,042 research outputs found

    A Review of the Literature and Implications for People with Disabilities (E-Human Resources Literature Review)

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    To accomplish this overview, an extensive review of the literature on information technology applications to the employment process was conducted. Three human resources related uses of the Internet are explored in this review of current literature: E-recruiting, E-benefits/HR, E-training. Each of these areas can have a significant impact on employees with disabilities, especially given the growth of business’ use of the Web. If E-recruiting is not accessible, it could prevent people from applying for or even finding open positions. E-training, if not accessible, could create a new barrier to the advancement of individuals who are unable to access online training to improve or update their skills. E-benefits, while likely to make enrollment and other activities easier for many employees, may become an obstacle for individuals with certain disabilities if not designed to be accessible. In addition, we examined the literature for any current discussion of access issues for applicants and employees with disabilities by business. In the remainder of this introduction, we also cover the World Wide Web and accessibility issues for people with disabilities, legislation relevant to Internet accessibility, and studies of Web accessibility

    Designing and Evaluating Accessible E-Learning for Students with Visual Impairments in K-12 Computing Education

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    This dissertation explores the pathways for making K-12 computing education more accessible for blind or visually impaired (BVI) learners. As computer science (CS) expands into K-12 education, more concerted efforts are required to ensure all students have equitable access to opportunities to pursue a career in computing. To determine their viability with BVI learners, I conducted three studies to assess current accessibility in CS curricula, materials, and learning environments. Study one was interviews with visually impaired developers; study two was interviews with K-12 teachers of visually impaired students; study three was a remote observation within a computer science course. My exploration revealed that most of CS education lacks the necessary accommodations for BVI students to learn at an equitable pace with sighted students. However, electronic learning (e-learning) was a theme that showed to provide the most accessible learning experience for BVI students, although even there, usability and accessibility challenges were present in online learning platforms. My dissertation engaged in a human-centered approach across three studies towards designing, developing, and evaluating an online learning management system (LMS) with the critical design elements to improve navigation and interaction with BVI users. Study one was a survey exploring the perception of readiness for taking online courses between sighted and visually impaired students. The findings from the survey fueled study two, which employed participatory design with storytelling with K-12 teachers and BVI students to learn more about their experiences using LMSs and how they imagine such systems to be more accessible. The findings led to developing the accessible learning content management system (ALCMS), a web-based platform for managing courses, course content, and course roster, evaluated in study three with high school students, both sighted and visually impaired, to determine its usability and accessibility. This research contributes with recommendations for including features and design elements to improve accessibility in existing LMSs and building new ones

    The Workforce Investment Act of 1998: Performance Management and People With Disabilities

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    The primer outlines the various components of the Workforce Investment Act of 1998 (WIA). It also suggests ways that people with disabilities can fully access WIA systems and services.The report was prepared for the Rehabilitation Research and Training Center on Employment Policy for Persons with Disabilities and funded by the United States Department of Education, National Institute on Disability and Rehabilitation Research

    Low-cost portable text recognition and speech synthesis with generic software, l

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    The final publication is available at link.springer.comBlind persons or people with reduced eyesight could benefit from a portablesystem that can interpret textual information in the surrounding environment and speakdirectly to the user. The need for such a system was surveyed with a questionnaire, and aprototype system was built using generic, inexpensive components readily available. Thesystem architecture is component-based so that every module can be replaced with anothergeneric module. Even though the system makes partly incorrect recognition of text in aversatile environment, the evaluation of the system with five actual users suggested that thesystem can provide genuine additional value in coping with everyday issues outdoors.Peer reviewe

    A comparative study of D2L's Performance with a purpose built E-learning user interface for visual- and hearing-Impaired students

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    An e-learning system in an academic setting is an efficient tool for all students especially for students with physical impairments. This thesis discusses an e-learning system through the design and development of an e-learning user interface for students with visual- and hearing- impairment. In this thesis the tools and features in the user interface required to make the learning process easy and effective for students with such disabilities have been presented. Further, an integration framework is proposed to integrate the new tools and features into the existing e-learning system Desire-To-Learn (D2L). The tools and features added to the user interface were tested by the selected participants with visually-and hearing- impaired students from Laurentian University’s population. Two questionnaires were filled out to assess the usability methods for both the D2L e-learning user interface at Laurentian University and the new e-learning user interface designed for students with visual and hearing impairment. After collecting and analyzing the data, the results from different usability factors such as effectiveness, ease of use, and accessibility showed that the participants were not completely satisfied with the existing D2L e-learning system, but were satisfied with the proposed new user interface. Based on the new interface, the results showed also that the tools and features proposed for students with visual and hearing impairment can be integrated into the existing D2L e-learning system.Master of Science (MSc) in Computational Science

    Disability, ICT and eLearning Platforms: Faculty-Facing Embedded Work Tools in Learning Management Systems

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    This paper contributes to the current discussion in the field of human-computer interaction design (HCI) on the accessibility and design of eLearning tools embedded in the online platforms for higher education. Presenting the preliminary results of a longitudinal study of the accessibility of the faculty-facing pages of Canvas learning management system, it aims at drawing the attention of designers, developers, and manufacturers to the barriers erected by the ableist LMS designs for disabled faculty. The paper asks for improvements in design processes by embracing participatory design methods and by paying attention to the recommendations included in this paper

    Using Inclusive Design to Improve the Accessibility of Informal STEM Education, for Children with Visual Impairment

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    In this research paper, STEM workshops are designed to provide experiences for twenty-five blind and visually impaired children at a summer camp, with STEM activities that are engaging and fun as well as educational. The aspiration is that the participants should have equitable experiences to their peers without visual impairment, so that they may get the same enjoyment from the STEM workshops as any other participants. Another research goal is to investigate the accessibility features of various commercially available robots, and consider the stability of accessibility features as robots are updated and replaced over time. An analytical autoethnographic approach and an Inclusive Design Model are used, which employ the researcher’s experience as a blind person and children’s feedback to inform ongoing design revisions to the Informal STEM Education activities. Children experimented with playing with and programming robotic toys such as a Bee-bot, Cubetto, Cubelets and Lego Mindstorm EV3, using modified mats and building materials. Video recording, group interviews and direct observation were the data collection tools used. Although all of the STEM education tools used in this study required at least some modification to make them more accessible for the participants, the amount of modification needed varied widely. Some tools were nearly accessible out of the box, while others could not easily be made accessible at all. This suggests many avenues for future research into the accessibility of tools for STEM education, especially robots. The inclusive design of some potential STEM education activities which were not tested, for lack of time, are also described

    Improving Accessibility of Public Transport Information for the Blind

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    Information that sighted commuters take for granted in Copenhagens public transportation network is often inaccessible to people who are blind or partially sighted. We identified potential improvements to the accessibility of transit information to recommend to the Danish Association of the Blind. We determined the main challenges blind and partially sighted people face when accessing transit information; observed the current accessibility of the system; and evaluated accessible solutions to identify the best potential improvements. Based on our findings, we recommend expanded use of audio announcements, stricter regulation for bus operators, increasing the accessibility of mobile phone applications, and the implementation of beacon technology in the bus system
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