143,414 research outputs found
Representation, space and Hollywood Squares: Looking at things that aren't there anymore
It has been argued that the human cognitive system is capable of using spatial indexes or oculomotor coordinates to relieve working memory load (Ballard, Hayhoe, Pook & Rao, 1997) track multiple moving items through occlusion (Scholl & Pylyshyn, 1999) or link incompatible cognitive and sensorimotor codes (Bridgeman and Huemer, 1998). Here we examine the use of such spatial information in memory for semantic information. Previous research has often focused on the role of task demands and the level of automaticity in the encoding of spatial location in memory tasks. We present five experiments where location is irrelevant to the task, and participants' encoding of spatial information is measured implicitly by their looking behavior during recall. In a paradigm developed from Spivey and Geng (submitted), participants were presented with pieces of auditory, semantic information as part of an event occurring in one of four regions of a computer screen. In front of a blank grid, they were asked a question relating to one of those facts. Under certain conditions it was found that during the question period participants made significantly more saccades to the empty region of space where the semantic information had been previously presented. Our findings are discussed in relation to previous research on memory and spatial location, the dorsal and ventral streams of the visual system, and the notion of a cognitive-perceptual system using spatial indexes to exploit the stability of the external world
Application of a virtual scientific experiment model in different educational contexts
E-learning practice is continuously using experimentation in order to enhance the basic information transfer model where knowledge is passed from the system/ tutors to the students. Boosting student productivity through on-line experimentation is not simple since many organizational, educational and technological issues need to be dealt with. This work describes the application of a Learning Model for Virtual Scientific Experiments (VSEs) in two different scenarios: Information and Communication Technologies and Physics. As part of the first, a VSE for Wireless Sensor Networks was specified and deployed while the second involved the specification and design of a collaborative VSE for physics experiments. Preliminary implementation and deployment results are also discussed
Final report: Workshop on: Integrating electric mobility systems with the grid infrastructure
EXECUTIVE SUMMARY:
This document is a report on the workshop entitled “Integrating Electric Mobility
Systems with the Grid Infrastructure” which was held at Boston University on November 6-7
with the sponsorship of the Sloan Foundation. Its objective was to bring together researchers
and technical leaders from academia, industry, and government in order to set a short and longterm research agenda regarding the future of mobility and the ability of electric utilities to meet
the needs of a highway transportation system powered primarily by electricity. The report is a
summary of their insights based on workshop presentations and discussions. The list of
participants and detailed Workshop program are provided in Appendices 1 and 2.
Public and private decisions made in the coming decade will direct profound changes in
the way people and goods are moved and the ability of clean energy sources – primarily
delivered in the form of electricity – to power these new systems. Decisions need to be made
quickly because of rapid advances in technology, and the growing recognition that meeting
climate goals requires rapid and dramatic action. The blunt fact is, however, that the pace of
innovation, and the range of business models that can be built around these innovations, has
grown at a rate that has outstripped our ability to clearly understand the choices that must be
made or estimate the consequences of these choices. The group of people assembled for this
Workshop are uniquely qualified to understand the options that are opening both in the future of
mobility and the ability of electric utilities to meet the needs of a highway transportation system
powered primarily by electricity. They were asked both to explain what is known about the
choices we face and to define the research issues most urgently needed to help public and
private decision-makers choose wisely. This report is a summary of their insights based on
workshop presentations and discussions.
New communication and data analysis tools have profoundly changed the definition of
what is technologically possible. Cell phones have put powerful computers, communication
devices, and position locators into the pockets and purses of most Americans making it possible
for Uber, Lyft and other Transportation Network Companies to deliver on-demand mobility
services. But these technologies, as well as technologies for pricing access to congested
roads, also open many other possibilities for shared mobility services – both public and private –
that could cut costs and travel time by reducing congestion. Options would be greatly expanded
if fully autonomous vehicles become available. These new business models would also affect
options for charging electric vehicles. It is unclear, however, how to optimize charging
(minimizing congestion on the electric grid) without increasing congestion on the roads or
creating significant problems for the power system that supports such charging capacity.
With so much in flux, many uncertainties cloud our vision of the future. The way new
mobility services will reshape the number, length of trips, and the choice of electric vehicle
charging systems and constraints on charging, and many other important behavioral issues are
critical to this future but remain largely unknown. The challenge at hand is to define plausible
future structures of electric grids and mobility systems, and anticipate the direct and indirect
impacts of the changes involved. These insights can provide tools essential for effective private ... [TRUNCATED]Workshop funded by the Alfred P. Sloan Foundatio
Designing a novel virtual collaborative environment to support collaboration in design review meetings
Project review meetings are part of the project management process and are organised to assess progress and resolve any design conflicts to avoid delays in construction. One of the key challenges during a project review meeting is to bring the stakeholders together and use this time effectively to address design issues as quickly as possible. At present, current technology solutions based on BIM or CAD are information-centric and do not allow project teams to collectively explore the design from a range of perspectives and brainstorm ideas when design conflicts are encountered. This paper presents a system architecture that can be used to support multi-functional team collaboration more effectively during such design review meetings. The proposed architecture illustrates how information-centric BIM or CAD systems can be made human- and team-centric to enhance team communication and problem solving. An implementation of the proposed system architecture has been tested for its utility, likability and usefulness during design review meetings. The evaluation results suggest that the collaboration platform has the potential to enhance collaboration among multi-functional teams
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GRIDCC: Real-time workflow system
The Grid is a concept which allows the sharing of resources between distributed communities, allowing each to progress towards potentially different goals. As adoption of the Grid increases so are the activities that people wish to conduct through it. The GRIDCC project is a European Union funded project addressing the issues of integrating instruments into the Grid. This increases the requirement of workflows and Quality of Service upon these workflows as many of these instruments have real-time requirements. In this paper we present the workflow management service within the GRIDCC project which is tasked with optimising the workflows and ensuring that they meet the pre-defined QoS requirements specified upon them
Modeling economic systems as locally-constructive sequential games
Real-world economies are open-ended dynamic systems consisting of heterogeneous interacting participants. Human participants are decision-makers who strategically take into account the past actions and potential future actions of other participants. All participants are forced to be locally constructive, meaning their actions at any given time must be based on their local states; and participant actions at any given time affect future local states. Taken together, these essential properties imply real-world economies are locally-constructive sequential games. This paper discusses a modeling approach, Agent-based Computational Economics, that permits researchers to study economic systems from this point of view. ACE modeling principles and objectives are first concisely presented and explained. The remainder of the paper then highlights challenging issues and edgier explorations that ACE researchers are currently pursuing
Collaboration in the Semantic Grid: a Basis for e-Learning
The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge based tools which have been deployed to augment existing collaborative environments, and the ontology which is used to exchange structure, promote enhanced process tracking, and aid navigation of resources before, after, and while a collaboration occurs. While the primary focus of the project has been supporting e-Science, this paper also explores the similarities and application of CoAKTinG technologies as part of a human-centred design approach to e-Learning
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