41 research outputs found

    Research on generic interactive deformable 3D models: focus on the human inguinal region

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    The goal of this project is to research for real-time approximate methods of physicallybased animation in conjunction with static polygonal meshes with the aim of deforming them and simulating an elastic behaviour for these meshes. Because of this, in this project it has been developed a software suite capable of doing a lot of tasks, each one from different computer graphics research fields, conforming a versatile capability project

    A spectral/hp element DNS study of flow past low-pressure turbine cascades and the effects of inflow conditions

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    The combined rapid progress of hardware capability and the development of cutting-edge numerical methods have recently provided an opportunity for Computational Fluid Dynamics to be inserted in the design loop, with the role of a virtual wind tunnel. This thesis tackles the development of a validated incompressible Direct Numerical Simulation capability to model complex configurations of interest for the turbomachinery Industry, adopting for the first time the spectral/hp element methods implemented in the Nektar++ software framework. First, an extensive analysis of the numerical convergence properties is carried out on an open geometry with clean inflow boundary conditions, to establish a set of best practices and relate accuracy and computational cost. Subsequently, the effect of stochastic and deterministic unsteadiness is analysed in detail, with particular focus on various methodologies to provide physical disturbances, their computational cost and accuracy with respect to reference experimental data. The findings are extended to a range of Reynolds numbers representative of realistic operating conditions, with focus on traditional performance indicators but also unsteady statistics to provide rich insight into the suction surface transition mechanism, which plays a crucial role in the generation of profile losses. As a result, a detailed characterisation of the flow physics is provided in a range of inflow conditions and Reynolds numbers. Excellent agreement with high fidelity experimental data is achieved especially at moderate and high Reynolds numbers, supporting the use of these methodologies in Industry as a preliminary standalone investigation tool.Open Acces

    MS FT-2-2 7 Orthogonal polynomials and quadrature: Theory, computation, and applications

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    Quadrature rules find many applications in science and engineering. Their analysis is a classical area of applied mathematics and continues to attract considerable attention. This seminar brings together speakers with expertise in a large variety of quadrature rules. It is the aim of the seminar to provide an overview of recent developments in the analysis of quadrature rules. The computation of error estimates and novel applications also are described

    Generalized averaged Gaussian quadrature and applications

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    A simple numerical method for constructing the optimal generalized averaged Gaussian quadrature formulas will be presented. These formulas exist in many cases in which real positive GaussKronrod formulas do not exist, and can be used as an adequate alternative in order to estimate the error of a Gaussian rule. We also investigate the conditions under which the optimal averaged Gaussian quadrature formulas and their truncated variants are internal

    Convergence of Intelligent Data Acquisition and Advanced Computing Systems

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    This book is a collection of published articles from the Sensors Special Issue on "Convergence of Intelligent Data Acquisition and Advanced Computing Systems". It includes extended versions of the conference contributions from the 10th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications (IDAACS’2019), Metz, France, as well as external contributions

    Efficient Deformations Using Custom Coordinate Systems

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    Physics-based deformable object simulations have been playing an increasingly important role in 3D computer graphics. They have been adopted for humanoid character animations as well as special effects such as fire and explosion. However, simulations of large, complex systems can consume large amounts of computation and mostly remain offline, which prohibits their use for interactive applications.We present several highly efficient schemes for deformable object simulation using custom spatial coordinate systems. Our choices span the spectrum of subspace to full space and both Lagrangian and Eulerian viewpoints.Subspace methods achieve massive speedups over their “full space” counterparts by drastically reducing the degrees of freedom involved in the simulation. A long standing difficulty in subspace simulation is incorporating various non-linearities. They introduce expensive computational bottlenecks and quite often cause novel deformations that are outside the span of the subspace.We address these issues in articulated deformable body simulations from a Lagrangian viewpoint. We remove the computational bottleneck of articulated self-contact handling by deploying a pose-space cubature scheme, a generalization of the standard “cubature” approximation. To handle novel deformations caused by arbitrary external collisions, we introduce a generic approach called subspace condensation, which activates full space simulation on the fly when an out-of-basis event is encountered. Our proposed frameworkefficiently incorporates various non-linearities and allows subspace methods to be used in cases where they previously would not have been considered.Deformable solids can interact not only with each other, but also with fluids. Wedesign a new full space method that achieves a two-way coupling between deformable solids and an incompressible fluid where the underlying geometric representation is entirely Eulerian. No-slip boundary conditions are automatically satisfied by imposing a global divergence-free condition. We are able to simulate multiple solids undergoing complex, frictional contact while simultaneously interacting with a fluid. The complexity of the scenarios we are able to simulate surpasses those that we have seen from any previous method
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