13,603 research outputs found

    Evidence for the accelerated expansion of the Universe from weak lensing tomography with COSMOS

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    We present a tomographic cosmological weak lensing analysis of the HST COSMOS Survey. Applying our lensing-optimized data reduction, principal component interpolation for the ACS PSF, and improved modelling of charge-transfer inefficiency, we measure a lensing signal which is consistent with pure gravitational modes and no significant shape systematics. We carefully estimate the statistical uncertainty from simulated COSMOS-like fields obtained from ray-tracing through the Millennium Simulation. We test our pipeline on simulated space-based data, recalibrate non-linear power spectrum corrections using the ray-tracing, employ photometric redshifts to reduce potential contamination by intrinsic galaxy alignments, and marginalize over systematic uncertainties. We find that the lensing signal scales with redshift as expected from General Relativity for a concordance LCDM cosmology, including the full cross-correlations between different redshift bins. For a flat LCDM cosmology, we measure sigma_8(Omega_m/0.3)^0.51=0.75+-0.08 from lensing, in perfect agreement with WMAP-5, yielding joint constraints Omega_m=0.266+0.025-0.023, sigma_8=0.802+0.028-0.029 (all 68% conf.). Dropping the assumption of flatness and using HST Key Project and BBN priors only, we find a negative deceleration parameter q_0 at 94.3% conf. from the tomographic lensing analysis, providing independent evidence for the accelerated expansion of the Universe. For a flat wCDM cosmology and prior w in [-2,0], we obtain w<-0.41 (90% conf.). Our dark energy constraints are still relatively weak solely due to the limited area of COSMOS. However, they provide an important demonstration for the usefulness of tomographic weak lensing measurements from space. (abridged)Comment: 26 pages, 25 figures, matches version accepted for publication by Astronomy and Astrophysic

    Interactive ray shading of FRep objects

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    In this paper we present a method for interactive rendering general procedurally defined functionally represented (FRep) objects using the acceleration with graphics hardware, namely Graphics Processing Units (GPU). We obtain interactive rates by using GPU acceleration for all computations in rendering algorithm, such as ray-surface intersection, function evaluation and normal computations. We compute primary rays as well as secondary rays for shadows, reflection and refraction for obtaining high quality of the output visualization and further extension to ray-tracing of FRep objects. The algorithm is well-suited for modern GPUs and provides acceptable interactive rates with good quality of the results. A wide range of objects can be rendered including traditional skeletal implicit surfaces, constructive solids, and purely procedural objects such as 3D fractals

    ARGOT: Accelerated radiative transfer on grids using oct-tree

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    We present two types of numerical prescriptions that accelerate the radiative transfer calculation around point sources within a three-dimensional Cartesian grid by using the oct-tree structure for the distribution of radiation sources. In one prescription, distant radiation sources are grouped as a bright extended source when the group's angular size, θs\theta_{\rm s}, is smaller than a critical value, θcrit\theta_{\rm crit}, and radiative transfer is solved on supermeshes whose angular sizes are similar to that of the group of sources. The supermesh structure is constructed by coarse-graining the mesh structure. With this method, the computational time scales with Nmlog(Nm)log(Ns)N_{\rm m} \log(N_{\rm m}) \log(N_{\rm s}) where NmN_{\rm m} and NsN_{\rm s} are the number of meshes and that of radiation sources, respectively. While this method is very efficient, it inevitably overestimates the optical depth when a group of sources acts as an extended powerful radiation source and affects distant meshes. In the other prescription, a distant group of sources is treated as a bright point source ignoring the spatial extent of the group and the radiative transfer is solved on the meshes rather than the supermeshes. This prescription is simply a grid-based version of {\scriptsize START} by Hasegawa & Umemura and yields better results in general with slightly more computational cost (Nm4/3log(Ns)\propto N_{\rm m}^{4/3} \log(N_{\rm s})) than the supermesh prescription. Our methods can easily be implemented to any grid-based hydrodynamic codes and are well-suited to the adaptive mesh refinement methods.Comment: 13 pages, 12 figures, submitted to MNRAS. Revised according to referee's comment

    Synthetic X-ray light curves of BL Lacs from relativistic hydrodynamic simulations

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    We present the results of relativistic hydrodynamic simulations of the collision of two dense shells in a uniform external medium, as envisaged in the internal shock model for BL Lac jets. The non-thermal radiation produced by highly energetic electrons injected at the relativistic shocks is computed following their temporal and spatial evolution. The acceleration of electrons at the relativistic shocks is parametrized using two different models and the corresponding X-ray light curves are computed. We find that the interaction time scale of the two shells is influenced by an interaction with the external medium. For the chosen parameter sets, the efficiency of the collision in converting dissipated kinetic energy into the observed X-ray radiation is of the order of one percent.Comment: 22 pages, 6 figures, accepted to A&
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